index — krinitsin.com @ a214ca4f86169ca8cf4f3eba12862c6688cfd644

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games/wick-dodge/index.html (view raw)

   1<html><head>
   2<title>PICO-8 Cartridge</title>
   3<meta name="viewport" content="width=device-width, user-scalable=no">
   4<script type="text/javascript">
   5
   6	// Default shell for PICO-8 0.2.6 (includes @weeble's gamepad mod 1.0)
   7	
   8	// options
   9
  10	// fullscreen, sound, close button at top when playing on touchscreen
  11	var p8_allow_mobile_menu = true;
  12
  13	// p8_autoplay true to boot the cartridge automatically after page load when possible
  14	// if the browser can not create an audio context outside of a user gesture (e.g. on iOS), p8_autoplay has no effect
  15	var p8_autoplay = false;
  16
  17	// When pico8_state is defined, PICO-8 will set .is_paused, .sound_volume and .frame_number each frame 
  18	// (used for determining button icons)
  19	var pico8_state = [];
  20
  21	// When pico8_buttons is defined, PICO-8 reads each int as a bitfield holding that player's button states
  22	// 0x1 left, 0x2 right, 0x4 up, 0x8 right, 0x10 O, 0x20 X, 0x40 menu
  23	// (used by p8_update_gamepads)
  24	var pico8_buttons = [0, 0, 0, 0, 0, 0, 0, 0]; // max 8 players
  25
  26	// When pico8_mouse is defined, PICO-8 reads the 3 integers as X, Y and a bitfield for buttons: 0x1 LMB, 0x2 RMB
  27	var pico8_mouse = [];
  28
  29	// used to display number of detected joysticks
  30	var pico8_gamepads = {};
  31	pico8_gamepads.count = 0;
  32
  33	// When pico8_gpio is defined, reading and writing to gpio pins will read and write to these values
  34	var pico8_gpio = new Array(128);
  35
  36	// When pico8_audio_context context is defined, the html shell (this file) is responsible for creating and managing it.
  37	// This makes satisfying browser requirements easier -- e.g. initialising audio from a short script in response to a user action.
  38	// Otherwise PICO-8 will try to create and use its own context.
  39
  40	var pico8_audio_context;
  41
  42
  43	// menu button and controller graphics
  44	p8_gfx_dat={
  45			"p8b_pause1": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAOUlEQVRIx2NgGPbg/8cX/0F46FtAM4vobgHVLRowC6hm0YBbQLFFoxaM4FQ0dHPy0C1Nh26NNugBAAnizNiMfvbGAAAAAElFTkSuQmCC",
  46"p8b_controls":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAQ0lEQVRIx2NgGAXEgP8fX/ynBaap4XBLhqcF1IyfYWQBrZLz0LEAlzqqxQFVLcAmT3MLqJqTaW7B4CqLaF4fjIIBBwBL/B2vqtPVIwAAAABJRU5ErkJggg==",
  47"p8b_full":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAN0lEQVRIx2NgGPLg/8cX/2mJ6WcBrUJm4CwgOSgGrQVEB8WoBaMWDGMLhm5OHnql6dCt0YY8AAA9oZm+9Z9xQAAAAABJRU5ErkJggg==",
  48"p8b_pause0":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAKUlEQVRIx2NgGHbg/8cX/7FhctWNWjBqwagFoxaMWjBqwagF5Fkw5AAAPaGZvsIUtXUAAAAASUVORK5CYII=",
  49"p8b_sound0":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAANklEQVRIx2NgGDHg/8cX/5Hx0LEA3cChYwEugwavBcRG4qgFoxYMZwuGfk4efqXp8KnRBj0AAMz7cLDnG4FeAAAAAElFTkSuQmCC",
  50"p8b_sound1":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAPUlEQVRIx2NgGDHg/8cX/5Hx0LEA3cChYwEugwhZQLQDqG4BsZFIKMhGLRi1YChbMPRz8vArTYdPjTboAQCSVgpXUWQAMAAAAABJRU5ErkJggg==",
  51"p8b_close":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAU0lEQVRIx2NkoDFgpJsF/z+++I8iwS9BkuW49A+cBcRaREgf/Swg1SJi1dHfAkIG4EyOOIJy4Cwg1iJCiWDUAvItGLqpaOjm5KFfmg79Gm3ItioAl+mAGVYIZUUAAAAASUVORK5CYII=",
  52
  53"controls_left_panel":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAASwAAAEsCAYAAAB5fY51AAAEI0lEQVR42u3dMU7DQBCG0Tjam9DTcP8jpEmfswS5iHBhAsLxev/hvQY6pGXyZRTQ+nQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHqbHEEtl+vt7hS+fLy/mXHBQqxEi/6aI/AiFW9SnB2BWDkDBAtAsADBAhAsAMECBAtAsAAECxAsAMECECxAsAAEC0CwONJ8tYvrXRAsImK19j0IFsPGSrQQLCJiNV+et7xAT7QQLIaN1dr3ooVgMWysRAvBIipWooVgERUr0UKwiIqVaCFYRMVKtBAsomIlWggWUbESLQSLqFiJFoJFVKxEC8EiKlaihWARFSvRQrDYJSSVfhaCBSBYAIIFCBbAHpoj4Bl/scOGBWDD4lX8iwE2LADBAgQLQLAABAsQLADBAhAsQLAABAtAsADBAhAsAMECBAtAsAAECxAsAMECECxAsAAECxAsAMECECxAsMh1ud7uTsHZVDcZyFo8Yt5sVJ6NyUAaSNEyIymaXwZepIKd4mwoQbAFC0CwAMECECwAwQIEC0CwAAQLECwAwQIQLECwAAQLQLAAwQI4UHME2/10QZq7usyBObBhRQwpmBUb1nADuPbuaUD/p2ezMH+1admwhosVfBcxb2SCJVaIlmAhVoiWYIkVoiVagiVWiJZgiZVYIVqCJVaIlmgJllghWoIlViBagiVWiJZoCZZYIVqCJVYgWoIlViBaggUIlnc0sPELlmghVmIlWKKFWAmWaIFYCZZoIVYIlmghVoIlWiBWgiVaiJVgIVqIlWCJFoiVYIkWYiVYiBZiJViihViJ1XbNEWyL1mMQRYvfvIGJlQ1rmE0LzIoNyyBiDrBhAYIFIFiAYAEIFoBgAYIFIFgAggUIFoBgAQgWIFgAggUgWIBgDc+Nn1D/tdH8YupwgZy5qG4ykKIlVmZDsDjshSlazqQqH7p793Q2CBaAYAGCBSBYAIIFCBaAYAEIFiBYAIIFIFiAYAEIFoBgAYIFIFgAggUIFoBgAQgWIFgAggUgWIBgAQgWwENzBKxZPub9CJ7WjA0LsGFRV+9N5+jNDhsWgGABggUgWACCxW56fgjuA3cEiz9Z/nWwR0iWP8P/YCFYDBstsUKwiIiWWCFYRERLrBAsIqIlVggWEdESKwSLiGiJFYJFRLTECsEiIlpihWARES2xQrCIiJZYIVhEREusECwioiVWCBYx0RIrBIuoaIkVr+YhFHTZtMCGBQgWgGABCBYgWACCBSBYgGABCBaAYAGCBSBYAIIFCBbj2uOR8s6AEbhexgsWYri3SKhKczcXAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMA2n+e0UMDzh3yTAAAAAElFTkSuQmCC",
  54
  55
  56"controls_right_panel":"data:image/png;base64,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",
  57
  58	};
  59
  60
  61	// added 0.2.1: work-around for iOS/Safari running from an iFrame (e.g. from itch.io page):
  62	// touch events only register after adding dummy listeners on document.
  63
  64	document.addEventListener('touchstart', {});
  65	document.addEventListener('touchmove', {});
  66	document.addEventListener('touchend', {});
  67
  68
  69	// --------------------------------------------------------------------------------------------------------------------------------
  70	// pico-8 0.2.2: allow dropping files
  71	var p8_dropped_cart = null;
  72	var p8_dropped_cart_name = "";
  73	function p8_drop_file(e)
  74	{
  75		// console.log("@@ dropping file...");
  76	
  77		e.stopPropagation();
  78		e.preventDefault();
  79
  80		if (e.dataTransfer && e.dataTransfer.files && e.dataTransfer.files[0])
  81		{
  82			// read from file
  83			reader = new FileReader();
  84			reader.onload = function (event)
  85			{
  86				p8_dropped_cart_name = 'untitled.p8';
  87				if (typeof e.dataTransfer.files[0].name !== 'undefined') p8_dropped_cart_name = e.dataTransfer.files[0].name;
  88				if (typeof e.dataTransfer.files[0].fileName !== 'undefined') p8_dropped_cart_name = e.dataTransfer.files[0].fileName;
  89				p8_dropped_cart = reader.result;
  90				// data:image/png;base64
  91				e.stopPropagation();
  92				e.preventDefault();
  93				codo_command = 9; // read directly from p8_dropped_cart with libb64 decoder
  94			};
  95			reader.readAsDataURL(e.dataTransfer.files[0]);
  96			
  97		}
  98		else
  99		{
 100			// read from url (or data url)
 101			txt = e.dataTransfer.getData('Text');
 102			if (txt){
 103				p8_dropped_cart_name = "untitled.p8.png";
 104				p8_dropped_cart = txt;
 105				codo_command = 9;
 106			}
 107		}
 108	}
 109	function nop(evt) {
 110		evt.stopPropagation();
 111		evt.preventDefault();
 112	}
 113	function dragover(evt) {
 114		evt.stopPropagation();
 115		evt.preventDefault();
 116		Module.pico8DragOver();
 117	}
 118	function dragstop(evt) {
 119		evt.stopPropagation();
 120		evt.preventDefault();
 121		Module.pico8DragStop();
 122	}
 123
 124	// download (pico-8 0.2.4d web exports can save a .wav file)
 125	function download_browser_file(filename, contents)
 126	{
 127	  var element = document.createElement('a');
 128	  if (filename.substr(filename.length - 7) == ".p8.png")
 129	  	element.setAttribute('href', 'data:image/png;base64,' + encodeURIComponent(contents));
 130	  else if (filename.substr(filename.length - 4) == ".wav")
 131	  	element.setAttribute('href', 'data:audio/x-wav;base64,' + encodeURIComponent(contents));
 132	  else
 133	  	element.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(contents));
 134	  element.setAttribute('download', filename);
 135	  element.style.display = 'none';
 136	  document.body.appendChild(element);
 137	  element.click();
 138	  document.body.removeChild(element);
 139	}
 140	// --------------------------------------------------------------------------------------------------------------------------------
 141
 142
 143	var p8_buttons_hash = -1;
 144	function p8_update_button_icons()
 145	{
 146		// buttons only appear when running
 147		if (!p8_is_running)
 148		{
 149			requestAnimationFrame(p8_update_button_icons);
 150			return;
 151		}
 152		var is_fullscreen=(document.fullscreenElement || document.mozFullScreenElement || document.webkitIsFullScreen || document.msFullscreenElement);
 153		
 154		// hash based on: pico8_state.sound_volume  pico8_state.is_paused bottom_margin left is_fullscreen p8_touch_detected
 155		var hash = 0;
 156		hash = pico8_state.sound_volume;
 157		if (pico8_state.is_paused) hash += 0x100;
 158		if (p8_touch_detected)     hash += 0x200;
 159		if (is_fullscreen)         hash += 0x400;
 160
 161		if (p8_buttons_hash == hash)
 162		{
 163			requestAnimationFrame(p8_update_button_icons);
 164			return;
 165		}
 166		
 167		p8_buttons_hash = hash;
 168		// console.log("@@ updating button icons");
 169
 170		els = document.getElementsByClassName('p8_menu_button');
 171		for (i = 0; i < els.length; i++)
 172		{
 173			el = els[i];
 174			index = el.id;			
 175			if (index == 'p8b_sound') index += (pico8_state.sound_volume == 0 ? "0" : "1"); // 1 if undefined
 176			if (index == 'p8b_pause') index += (pico8_state.is_paused > 0 ? "1" : "0");     // 0 if undefined
 177
 178			new_str = '<img width=24 height=24 style="pointer-events:none" src="'+p8_gfx_dat[index]+'">';
 179			if (el.innerHTML != new_str)
 180				el.innerHTML = new_str;
 181
 182
 183
 184
 185			// hide all buttons for touch mode (can pause with menu buttons)
 186			
 187			var is_visible = p8_is_running;
 188
 189			if ((!p8_touch_detected || !p8_allow_mobile_menu) && el.parentElement.id == "p8_menu_buttons_touch")
 190				is_visible = false;
 191
 192			if (p8_touch_detected && el.parentElement.id == "p8_menu_buttons")
 193				is_visible = false;
 194
 195			if (is_fullscreen) 
 196				is_visible = false;
 197
 198			if (is_visible)
 199				el.style.display="";
 200			else
 201				el.style.display="none";
 202		}
 203		requestAnimationFrame(p8_update_button_icons);
 204	}
 205
 206
 207
 208	function abs(x)
 209	{
 210		return x < 0 ? -x : x;
 211	}
 212	
 213	// step 0 down 1 drag 2 up (not used)
 214	function pico8_buttons_event(e, step)
 215	{
 216		if (!p8_is_running) return;
 217	
 218		pico8_buttons[0] = 0;
 219
 220		if (step == 2 && typeof(pico8_mouse) !== 'undefined')
 221		{
 222			pico8_mouse[2] = 0;
 223		}
 224		
 225		var num = 0;
 226		if (e.touches) num = e.touches.length;
 227
 228		if (num == 0 && typeof(pico8_mouse) !== 'undefined')
 229		{
 230			//  no active touches: release mouse button from anywhere on page. (maybe redundant? but just in case)
 231			pico8_mouse[2] = 0;
 232		}
 233
 234		
 235		for (var i = 0; i < num; i++)
 236		{
 237			var touch = e.touches[i];
 238			var x = touch.clientX;
 239			var y = touch.clientY;
 240			var w = window.innerWidth;
 241			var h = window.innerHeight;
 242
 243			var r = Math.min(w,h) / 12;
 244			if (r > 40) r = 40;
 245
 246			// mouse (0.1.12d)
 247
 248			let canvas = document.getElementById("canvas");
 249			if (p8_touch_detected)
 250			if (typeof(pico8_mouse) !== 'undefined')
 251			if (canvas)
 252			{
 253				var rect = canvas.getBoundingClientRect();
 254				//console.log(rect.top, rect.right, rect.bottom, rect.left, x, y);
 255
 256				if (x >= rect.left && x < rect.right && y >= rect.top && y < rect.bottom)
 257				{
 258					pico8_mouse = [
 259						Math.floor((x - rect.left) * 128 / (rect.right - rect.left)),
 260						Math.floor((y - rect.top) * 128 / (rect.bottom - rect.top)),
 261						step < 2 ? 1 : 0
 262					];
 263					// return; // commented -- blocks overlapping buttons
 264				}else
 265				{
 266					pico8_mouse[2] = 0;
 267				}
 268			}
 269
 270
 271			// buttons
 272			
 273			b = 0;
 274
 275			if (y < h - r*8)
 276			{
 277				// no controller buttons up here; includes canvas and menu buttons at top in touch mode
 278			}
 279			else
 280			{
 281				e.preventDefault();
 282
 283				if ((y < h - r*6) && y > (h - r*8))
 284				{
 285					// menu button: half as high as X O button
 286					// stretch across right-hand half above X O buttons
 287					if (x > w - r*3) 
 288						b |= 0x40;
 289				}
 290				else if (x < w/2 && x < r*6)
 291				{
 292					// stick
 293
 294					mask = 0xf; // dpad
 295					var cx = 0 + r*3;
 296					var cy = h - r*3;
 297
 298					deadzone = r/3;
 299					var dx = x - cx;
 300					var dy = y - cy;
 301
 302					if (abs(dx) > abs(dy) * 0.6) // horizontal 
 303					{
 304						if (dx < -deadzone) b |= 0x1;
 305						if (dx > deadzone) b |= 0x2;
 306					}
 307					if (abs(dy) > abs(dx) * 0.6) // vertical
 308					{
 309						if (dy < -deadzone) b |= 0x4;
 310						if (dy > deadzone) b |= 0x8;
 311					}
 312				}
 313				else if (x > w - r*6)
 314				{
 315					// button; diagonal split from bottom right corner
 316				
 317					mask = 0x30;
 318					
 319					// one or both of [X], [O]
 320					if ( (h-y) > (w-x) * 0.8) b |= 0x10;
 321					if ( (w-x) > (h-y) * 0.8) b |= 0x20;
 322				}
 323			}
 324
 325			pico8_buttons[0] |= b;
 326		
 327		}
 328	}
 329
 330	// p8_update_layout_hash is used to decide when to update layout (expensive especially when part of a heavy page)
 331	var p8_update_layout_hash = -1;
 332	var last_windowed_container_height = 512;
 333	var p8_layout_frames = 0;
 334
 335	function p8_update_layout()
 336	{
 337		var canvas = document.getElementById("canvas");
 338		var p8_playarea = document.getElementById("p8_playarea");
 339		var p8_container = document.getElementById("p8_container");
 340		var p8_frame = document.getElementById("p8_frame");
 341		var csize = 512;
 342		var margin_top = 0;
 343		var margin_left = 0;
 344
 345		// page didn't load yet? first call should be after p8_frame is created so that layout doesn't jump around.
 346		if (!canvas || !p8_playarea || !p8_container || !p8_frame)
 347		{
 348			p8_update_layout_hash = -1;
 349			requestAnimationFrame(p8_update_layout);
 350			return;
 351		}
 352
 353		p8_layout_frames ++;
 354
 355		// assumes frame doesn't have padding
 356		
 357		var is_fullscreen=(document.fullscreenElement || document.mozFullScreenElement || document.webkitIsFullScreen || document.msFullscreenElement);
 358		var frame_width = p8_frame.offsetWidth;
 359		var frame_height = p8_frame.offsetHeight;
 360
 361		if (is_fullscreen)
 362		{
 363			// same as window
 364			frame_width = window.innerWidth;
 365			frame_height = window.innerHeight;
 366		}
 367		else{
 368			// never larger than window  // (happens when address bar is down in portraight mode on phone)
 369			frame_width  = Math.min(frame_width, window.innerWidth);
 370			frame_height = Math.min(frame_height, window.innerHeight);
 371		}
 372
 373		// as big as will fit in a frame..
 374		csize =  Math.min(frame_width,frame_height);
 375
 376		// .. but never more than 2/3 of longest side for touch (e.g. leave space for controls on iPad)
 377		if (p8_touch_detected && p8_is_running)
 378		{
 379			var longest_side = Math.max(window.innerWidth,window.innerHeight);
 380			csize = Math.min(csize, longest_side * 2/3);
 381		}
 382
 383		// pixel perfect: quantize to closest multiple of 128
 384		// only when large display (desktop)
 385		if (frame_width >= 512 && frame_height >= 512)
 386		{
 387			csize = (csize+1) & ~0x7f;
 388		}
 389
 390		// csize should never be higher than parent frame
 391		// (otherwise stretched large when fullscreen and then return)
 392		if (!is_fullscreen && p8_frame) 
 393			csize = Math.min(csize, last_windowed_container_height); // p8_frame_0 parent
 394		
 395
 396		if (is_fullscreen)
 397		{
 398			// always center horizontally
 399			margin_left = (frame_width - csize)/2;
 400
 401			if (p8_touch_detected)
 402			{
 403				if (window.innerWidth < window.innerHeight)
 404				{
 405					// portrait: keep at y=40 (avoid rounded top corners / camera nub thing etc.)
 406					margin_top = Math.min(40, frame_height - csize);
 407				}
 408				else
 409				{
 410					// landscape: put a little above vertical center
 411					margin_top = (frame_height - csize)/4;
 412				}
 413			}
 414			else{
 415				// non-touch: center vertically
 416				margin_top = (frame_height - csize)/2;
 417			}
 418		}
 419
 420		// skip if relevant state has not changed
 421
 422		var update_hash = csize + margin_top * 1000.3 + margin_left * 0.001 + frame_width * 333.33 + frame_height * 772.15134;
 423		if (is_fullscreen) update_hash += 0.1237;
 424
 425		// unexpected things can happen in the first few seconds, so just keep re-calculating layout. wasm version breaks layout otherwise.
 426		// also: bonus refresh at 5, 8 seconds just in case ._.
 427		if (p8_layout_frames < 180 || p8_layout_frames == 60*5 || p8_layout_frames == 60*8 )
 428			update_hash = p8_layout_frames;
 429
 430		if (!is_fullscreen) // fullscreen: update every frame for safety. should be cheap!
 431		if (!p8_touch_detected) // mobile: update every frame because nothing can be trusted
 432		if (p8_update_layout_hash == update_hash)
 433		{
 434			//console.log("p8_update_layout(): skipping");
 435			requestAnimationFrame(p8_update_layout);
 436			return;
 437		}
 438		p8_update_layout_hash = update_hash;
 439
 440		// record this for returning to original size after fullscreen pushes out container height (argh)
 441		if (!is_fullscreen && p8_frame)
 442			last_windowed_container_height = p8_frame.parentNode.parentNode.offsetHeight;
 443		
 444
 445		// mobile in portrait mode: put screen at top (w / a little extra space for fullscreen button if needed)
 446		// (don't cart too about buttons overlapping screen)
 447		if (p8_touch_detected && p8_is_running && document.body.clientWidth < document.body.clientHeight)
 448			p8_playarea.style.marginTop = p8_allow_mobile_menu ? 32 : 8;
 449		else if (p8_touch_detected && p8_is_running) // landscape: slightly above vertical center (only relevant for iPad / highres devices)
 450			p8_playarea.style.marginTop = (document.body.clientHeight - csize) / 4;
 451		else
 452			p8_playarea.style.marginTop = "";
 453
 454		canvas.style.width = csize;
 455		canvas.style.height = csize;
 456
 457		// to do: this should just happen from css layout
 458		canvas.style.marginLeft = margin_left;
 459		canvas.style.marginTop = margin_top;
 460
 461		p8_container.style.width = csize;
 462		p8_container.style.height = csize;
 463
 464		// set menu buttons position to bottom right
 465		el = document.getElementById("p8_menu_buttons");
 466		el.style.marginTop = csize - el.offsetHeight;
 467
 468		if (p8_touch_detected && p8_is_running)
 469		{
 470			// turn off pointer events to prevent double-tap zoom etc (works on Android)
 471			// don't want this for desktop because breaks mouse input & click-to-focus when using codo_textarea
 472			canvas.style.pointerEvents = "none";
 473
 474			p8_container.style.marginTop = "0px";
 475
 476			// buttons
 477			
 478			// same as touch event handling
 479			var w = window.innerWidth;
 480			var h = window.innerHeight;
 481			var r = Math.min(w,h) / 12;
 482
 483			if (r > 40) r = 40;
 484
 485			el = document.getElementById("controls_right_panel");
 486			el.style.left = w-r*6;
 487			el.style.top = h-r*7;
 488			el.style.width = r*6;
 489			el.style.height = r*7;
 490			if (el.getAttribute("src") != p8_gfx_dat["controls_right_panel"]) // optimisation: avoid reload? (browser should handle though)
 491				el.setAttribute("src", p8_gfx_dat["controls_right_panel"]);
 492
 493			el = document.getElementById("controls_left_panel");
 494			el.style.left = 0;
 495			el.style.top = h-r*6;
 496			el.style.width = r*6;
 497			el.style.height = r*6;
 498			if (el.getAttribute("src") != p8_gfx_dat["controls_left_panel"]) // optimisation: avoid reload? (browser should handle though)
 499				el.setAttribute("src", p8_gfx_dat["controls_left_panel"]);
 500			
 501			// scroll to cart (commented; was a failed attempt to prevent scroll-on-drag on some browsers)
 502			// p8_frame.scrollIntoView(true);
 503
 504			document.getElementById("touch_controls_gfx").style.display="table";
 505			document.getElementById("touch_controls_background").style.display="table";
 506
 507		}
 508		else{
 509			document.getElementById("touch_controls_gfx").style.display="none";
 510			document.getElementById("touch_controls_background").style.display="none";
 511		}
 512
 513		if (!p8_is_running)
 514		{
 515			p8_playarea.style.display="none";
 516			p8_container.style.display="flex";
 517			p8_container.style.marginTop="auto";
 518
 519			el = document.getElementById("p8_start_button");
 520			if (el) el.style.display="flex";
 521		}
 522		requestAnimationFrame(p8_update_layout);
 523	}
 524
 525
 526	var p8_touch_detected = false;
 527	addEventListener("touchstart", function(event)
 528	{
 529		p8_touch_detected = true;
 530
 531		// hide codo_textarea -- clipboard support on mobile is not feasible
 532		el = document.getElementById("codo_textarea");
 533		if (el && el.style.display != "none"){
 534			el.style.display="none";
 535		}
 536
 537	},  {passive: true});
 538
 539	function p8_create_audio_context()
 540	{
 541		if (pico8_audio_context) 
 542		{
 543			try {
 544				pico8_audio_context.resume();
 545			}
 546			catch(err) {
 547				console.log("** pico8_audio_context.resume() failed");
 548			}	
 549			return;
 550		}
 551
 552		var webAudioAPI = window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.oAudioContext || window.msAudioContext;			
 553		if (webAudioAPI)
 554		{
 555			pico8_audio_context = new webAudioAPI;
 556
 557			// wake up iOS
 558			if (pico8_audio_context)
 559			{
 560				try {
 561					var dummy_source_sfx = pico8_audio_context.createBufferSource();
 562					dummy_source_sfx.buffer = pico8_audio_context.createBuffer(1, 1, 22050); // dummy
 563					dummy_source_sfx.connect(pico8_audio_context.destination);
 564					dummy_source_sfx.start(1, 0.25); // gives InvalidStateError -- why? hasn't been played before 
 565					//dummy_source_sfx.noteOn(0); // deleteme
 566				}
 567				catch(err) {
 568					console.log("** dummy_source_sfx.start(1, 0.25) failed");
 569				}
 570			}
 571		}
 572	}
 573
 574	function p8_close_cart()
 575	{
 576		// just reload page! used for touch buttons -- hard to roll back state 
 577		window.location.hash = ""; // triggers reload
 578	}
 579
 580	var p8_is_running = false;
 581	var p8_script = null;
 582	var Module = null;
 583	function p8_run_cart()
 584	{
 585		if (p8_is_running) return;
 586		p8_is_running = true;
 587
 588		// touch: hide everything except p8_frame_0
 589		if (p8_touch_detected)
 590		{
 591			el = document.getElementById("body_0");
 592			el2 = document.getElementById("p8_frame_0");
 593			if (el && el2)
 594			{
 595				el.style.display="none";
 596				el.parentNode.appendChild(el2);
 597			}
 598		}
 599
 600		// create audio context and wake it up (for iOS -- needs happen inside touch event)		
 601		p8_create_audio_context();
 602
 603		// show touch elements
 604		els = document.getElementsByClassName('p8_controller_area');
 605		for (i = 0; i < els.length; i++)
 606			els[i].style.display="";
 607
 608
 609		// install touch events. These also serve to block scrolling / pinching / zooming on phones when p8_is_running
 610			// moved event.preventDefault(); calls into pico8_buttons_event() (want to let top buttons pass through)
 611		addEventListener("touchstart", function(event){ pico8_buttons_event(event, 0); }, {passive: false});
 612		addEventListener("touchmove",  function(event){ pico8_buttons_event(event, 1); }, {passive: false});
 613		addEventListener("touchend",   function(event){ pico8_buttons_event(event, 2); }, {passive: false});
 614
 615
 616		// load and run script
 617		e = document.createElement("script");
 618		p8_script = e;
 619		e.onload = function(){
 620			
 621			// show canvas / menu buttons only after loading
 622			el = document.getElementById("p8_playarea");
 623			if (el) el.style.display="table";
 624
 625			if (typeof(p8_update_layout_hash) !== 'undefined')
 626				p8_update_layout_hash = -77;
 627			if (typeof(p8_buttons_hash) !== 'undefined')
 628				p8_buttons_hash = -33;
 629
 630
 631		}
 632		e.type = "application/javascript";
 633		e.src = "wick-dodge.js";
 634		e.id = "e_script";
 635		
 636		document.body.appendChild(e); // load and run
 637
 638		// hide start button and show canvas / menu buttons. hide start button
 639		el = document.getElementById("p8_start_button");
 640		if (el) el.style.display="none";
 641
 642		// add #playing for touchscreen devices (allows back button to close)
 643		// X button can also be used to trigger this 
 644		if (p8_touch_detected)
 645		{
 646			window.location.hash = "#playing";
 647			window.onhashchange = function()
 648			{
 649				if (window.location.hash.search("playing") < 0)
 650					window.location.reload();
 651			}
 652		}
 653
 654		// install drag&drop listeners
 655		{
 656			let canvas = document.getElementById("canvas");
 657			if (canvas)
 658			{
 659				canvas.addEventListener('dragenter', dragover, false);
 660				canvas.addEventListener('dragover', dragover, false);
 661				canvas.addEventListener('dragleave', dragstop, false);
 662				canvas.addEventListener('drop', nop, false);
 663				canvas.addEventListener('drop', p8_drop_file, false);
 664			}
 665		}
 666	}
 667
 668	
 669		// Gamepad code
 670	
 671	var P8_BUTTON_O = {action:'button', code: 0x10};
 672	var P8_BUTTON_X = {action:'button', code: 0x20};
 673	var P8_DPAD_LEFT = {action:'button', code: 0x1};
 674	var P8_DPAD_RIGHT = {action:'button', code: 0x2};
 675	var P8_DPAD_UP = {action:'button', code: 0x4};
 676	var P8_DPAD_DOWN = {action:'button', code: 0x8};
 677	var P8_MENU = {action:'menu'};
 678	var P8_NO_ACTION = {action:'none'};
 679
 680	var P8_BUTTON_MAPPING = [
 681		// ref: https://w3c.github.io/gamepad/#remapping
 682		P8_BUTTON_O,          // Bottom face button
 683		P8_BUTTON_X,          // Right face button
 684		P8_BUTTON_X,          // Left face button
 685		P8_BUTTON_O,          // Top face button
 686		P8_NO_ACTION,         // Near left shoulder button (L1)
 687		P8_NO_ACTION,         // Near right shoulder button (R1)
 688		P8_NO_ACTION,         // Far left shoulder button (L2)
 689		P8_NO_ACTION,         // Far right shoulder button (R2)
 690		P8_MENU,              // Left auxiliary button (select)
 691		P8_MENU,              // Right auxiliary button (start)
 692		P8_NO_ACTION,         // Left stick button
 693		P8_NO_ACTION,         // Right stick button
 694		P8_DPAD_UP,           // Dpad up
 695		P8_DPAD_DOWN,         // Dpad down
 696		P8_DPAD_LEFT,         // Dpad left
 697		P8_DPAD_RIGHT,        // Dpad right
 698	];
 699
 700	// Track which player is controller by each gamepad. Gamepad index i controls the
 701	// player with index pico8_gamepads_mapping[i]. Gamepads with null player are
 702	// currently unassigned - they get assigned to a player when a button is pressed.
 703	var pico8_gamepads_mapping = [];
 704
 705	function p8_unassign_gamepad(gamepad_index) {
 706		if (pico8_gamepads_mapping[gamepad_index] == null) {
 707			return;
 708		}
 709		pico8_buttons[pico8_gamepads_mapping[gamepad_index]] = 0;
 710		pico8_gamepads_mapping[gamepad_index] = null;
 711	}
 712
 713
 714	function p8_first_player_without_gamepad(max_players) {
 715		var allocated_players = pico8_gamepads_mapping.filter(function(x) { return x != null; });
 716		var sorted_players = Array.from(allocated_players).sort();
 717		for (var desired = 0; desired < sorted_players.length && desired < max_players; ++desired) {
 718			if (desired != sorted_players[desired]) {
 719				return desired;
 720			}
 721		}
 722		if (sorted_players.length < max_players) {
 723			return sorted_players.length;
 724		}
 725		return null;
 726	}
 727
 728	function p8_assign_gamepad_to_player(gamepad_index, player_index) {
 729		p8_unassign_gamepad(gamepad_index);
 730		pico8_gamepads_mapping[gamepad_index] = player_index;
 731	}
 732
 733
 734
 735	function p8_convert_standard_gamepad_to_button_state(gamepad, axis_threshold, button_threshold) {
 736		// Given a gamepad object, return:
 737		// {
 738		//     button_state: the binary encoded Pico 8 button state
 739		//     menu_button: true if any menu-mapped button was pressed
 740		//     any_button: true if any button was pressed, including d-pad
 741		//         buttons and unmapped buttons
 742		// }
 743		if (!gamepad || !gamepad.axes || !gamepad.buttons) {
 744			return {
 745				button_state: 0,
 746				menu_button: false,
 747				any_button: false
 748			};
 749		}
 750		function button_state_from_axis(axis, low_state, high_state, default_state) {
 751			if (axis && axis < -axis_threshold) return low_state;
 752			if (axis && axis > axis_threshold) return high_state;
 753			return default_state;
 754		}
 755		var axes_actions = [
 756			button_state_from_axis(gamepad.axes[0], P8_DPAD_LEFT, P8_DPAD_RIGHT, P8_NO_ACTION),
 757			button_state_from_axis(gamepad.axes[1], P8_DPAD_UP, P8_DPAD_DOWN, P8_NO_ACTION),
 758		];
 759
 760		var button_actions = gamepad.buttons.map(function (button, index) {
 761			var pressed = button.value > button_threshold || button.pressed;
 762			if (!pressed) return P8_NO_ACTION;
 763			return P8_BUTTON_MAPPING[index] || P8_NO_ACTION;
 764		});
 765
 766		var all_actions = axes_actions.concat(button_actions);
 767		
 768		var menu_button = button_actions.some(function (action) { return action.action == 'menu'; });
 769		var button_state = (all_actions
 770			.filter(function (a) { return a.action == 'button'; })
 771			.map(function (a) { return a.code; })
 772			.reduce(function (result, code) { return result | code; }, 0)
 773		);
 774		var any_button = gamepad.buttons.some(function (button) {
 775			return button.value > button_threshold || button.pressed;
 776		});
 777
 778		any_button |= button_state; //jww: include axes 0,1 as might be first intended action
 779
 780		return {
 781			button_state,
 782			menu_button,
 783			any_button
 784		};
 785	}
 786
 787	// jww: pico-8 0.2.1 version for unmapped gamepads, following p8_convert_standard_gamepad_to_button_state
 788	// axes 0,1 & buttons 0,1,2,3 are reasonably safe. don't try to read dpad.
 789	// menu buttons are unpredictable, but use 6..8 anyway (better to have a weird menu button than none)
 790
 791	function p8_convert_unmapped_gamepad_to_button_state(gamepad, axis_threshold, button_threshold) {
 792
 793		if (!gamepad || !gamepad.axes || !gamepad.buttons) {
 794			return {
 795				button_state: 0,
 796				menu_button: false,
 797				any_button: false
 798			};
 799		}
 800
 801		var button_state = 0;
 802
 803		if (gamepad.axes[0] && gamepad.axes[0] < -axis_threshold) button_state |= 0x1;
 804		if (gamepad.axes[0] && gamepad.axes[0] > axis_threshold)  button_state |= 0x2;
 805		if (gamepad.axes[1] && gamepad.axes[1] < -axis_threshold) button_state |= 0x4;
 806		if (gamepad.axes[1] && gamepad.axes[1] > axis_threshold)  button_state |= 0x8;
 807
 808		// buttons: first 4 taken to be O/X, 6..8 taken to be menu button
 809
 810		for (j = 0; j < gamepad.buttons.length; j++)
 811		if (gamepad.buttons[j].value > 0 || gamepad.buttons[j].pressed)
 812		{
 813			if (j < 4)
 814				button_state |= (0x10 << (((j+1)/2)&1)); // 0 1 1 0 -- A,X -> O,X on xbox360
 815			else if (j >= 6 && j <= 8)
 816				button_state |= 0x40;
 817		}
 818
 819		var menu_button = button_state & 0x40;
 820
 821		var any_button = gamepad.buttons.some(function (button) {
 822			return button.value > button_threshold || button.pressed;
 823		});
 824
 825		any_button |= button_state; //jww: include axes 0,1 as might be first intended action
 826		
 827		return {
 828			button_state,
 829			menu_button,
 830			any_button
 831		};
 832	}
 833
 834	
 835	// gamepad  https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
 836	// (sets bits in pico8_buttons[])
 837	function p8_update_gamepads() {
 838		var axis_threshold = 0.3;
 839		var button_threshold = 0.5; // Should be unnecessary, we should be able to trust .pressed
 840		var max_players = 8;
 841		var gps = navigator.getGamepads() || navigator.webkitGetGamepads();
 842
 843		if (!gps) return;
 844
 845		// In Chrome, gps is iterable but it's not an array.
 846		gps = Array.from(gps);
 847
 848		pico8_gamepads.count = gps.length;
 849		while (gps.length > pico8_gamepads_mapping.length) {
 850		    pico8_gamepads_mapping.push(null);
 851		}
 852
 853		var menu_button = false;
 854		var gamepad_states = gps.map(function (gp) {
 855			return (gp && gp.mapping == "standard") ?
 856				p8_convert_standard_gamepad_to_button_state(gp, axis_threshold, button_threshold) :
 857				p8_convert_unmapped_gamepad_to_button_state(gp, axis_threshold, button_threshold);
 858		});
 859
 860		// Unassign disconnected gamepads.
 861		// gps.forEach(function (gp, i) { if (gp && !gp.connected) { p8_unassign_gamepad(i); }});
 862		gps.forEach(function (gp, i) { if (!gp || !gp.connected) { p8_unassign_gamepad(i); }}); // https://www.lexaloffle.com/bbs/?pid=87132#p
 863
 864
 865		// Assign unassigned gamepads when any button is pressed.
 866		gamepad_states.forEach(function (state, i) {
 867			if (state.any_button && pico8_gamepads_mapping[i] == null) {
 868				var first_free_player = p8_first_player_without_gamepad(max_players);
 869				p8_assign_gamepad_to_player(i, first_free_player);
 870			}
 871		});
 872
 873		// Update pico8_buttons array.
 874		gamepad_states.forEach(function (gamepad_state, i) {
 875			if (pico8_gamepads_mapping[i] != null) {
 876				pico8_buttons[pico8_gamepads_mapping[i]] = gamepad_state.button_state;
 877			}
 878		});
 879
 880		// Update menu button.
 881		// Pico 8 only recognises the menu button on the first player, so we
 882		// press it when any gamepad has pressed a button mapped to menu.
 883		if (gamepad_states.some(function (state) { return state.menu_button; })) {
 884			pico8_buttons[0] |= 0x40;
 885		}
 886
 887		requestAnimationFrame(p8_update_gamepads);
 888	}
 889	requestAnimationFrame(p8_update_gamepads);
 890
 891	// End of gamepad code
 892
 893
 894	// key blocker. prevent browser operations while playing cart so that PICO-8 can use those keys e.g. cursors to scroll, ctrl-r to reload
 895	document.addEventListener('keydown',
 896	function (event) {
 897		event = event || window.event;
 898		if (!p8_is_running) return;
 899
 900		if (pico8_state.has_focus == 1)
 901			if ([32, 37, 38, 39, 40, 77, 82, 80, 9].indexOf(event.keyCode) > -1)       // block only cursors, M R P, tab
 902				if (event.preventDefault) event.preventDefault();
 903
 904	},{passive: false});
 905
 906	// when using codo_textarea to determine focus, need to explicitly hand focus back when clicking a p8_menu_button
 907	function p8_give_focus()
 908	{
 909		el = (typeof codo_textarea === 'undefined') ? document.getElementById("codo_textarea") : codo_textarea;
 910		if (el)
 911		{
 912			el.focus();
 913			el.select();
 914		}
 915	}
 916
 917	function p8_request_fullscreen() {
 918
 919		var is_fullscreen=(document.fullscreenElement || document.mozFullScreenElement || document.webkitIsFullScreen || document.msFullscreenElement);
 920
 921		if (is_fullscreen)
 922		{
 923			 if (document.exitFullscreen) {
 924		        document.exitFullscreen();
 925		    } else if (document.webkitExitFullscreen) {
 926		        document.webkitExitFullscreen();
 927		    } else if (document.mozCancelFullScreen) {
 928		        document.mozCancelFullScreen();
 929		    } else if (document.msExitFullscreen) {
 930		        document.msExitFullscreen();
 931		    }
 932			return;
 933		}
 934		
 935		var el = document.getElementById("p8_playarea");
 936
 937		if ( el.requestFullscreen ) {
 938			el.requestFullscreen();
 939		} else if ( el.mozRequestFullScreen ) {
 940			el.mozRequestFullScreen();
 941		} else if ( el.webkitRequestFullScreen ) {
 942			el.webkitRequestFullScreen( Element.ALLOW_KEYBOARD_INPUT );
 943		}
 944	}
 945
 946</script>
 947
 948<STYLE TYPE="text/css">
 949<!--
 950.p8_menu_button{
 951	opacity:0.3;
 952	padding:4px;
 953	display:table;
 954	width:24px;
 955	height:24px;
 956	float:right;
 957}
 958
 959@media screen and (min-width:512px) {
 960	.p8_menu_button{
 961		width:24px; margin-left:12px; margin-bottom:8px;
 962	}
 963}
 964.p8_menu_button:hover{
 965	opacity:1.0;
 966	cursor:pointer;
 967}
 968
 969canvas{
 970    image-rendering: optimizeSpeed;
 971    image-rendering: -moz-crisp-edges;
 972    image-rendering: -webkit-optimize-contrast;
 973    image-rendering: optimize-contrast;
 974    image-rendering: pixelated;
 975    -ms-interpolation-mode: nearest-neighbor;
 976	border: 0px;
 977	cursor: none;
 978}
 979
 980
 981.p8_start_button{
 982	cursor:pointer;
 983	background:url("data:image/png;base64,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");
 984	-repeat center;
 985	-webkit-background-size:cover; -moz-background-size:cover; -o-background-size:cover; background-size:cover;
 986}
 987
 988.button_gfx{
 989	stroke-width:2;
 990	stroke: #ffffff;
 991	stroke-opacity:0.4;
 992	fill-opacity:0.2;
 993	fill:black;
 994}
 995
 996.button_gfx_icon{
 997	stroke-width:3;
 998	stroke: #909090;
 999	stroke-opacity:0.7;
1000	fill:none;
1001}
1002
1003-->
1004</STYLE>
1005
1006</head>
1007
1008<body style="padding:0px; margin:0px; background-color:#222; color:#ccc">
1009<div id="body_0"> <!-- hide this when playing in mobile (p8_touch_detected) so that elements don't affect layout -->
1010
1011
1012<!-- Add any content above the cart here -->
1013
1014
1015<div id="p8_frame_0" style="max-width:800px; max-height:800px; margin:auto;"> <!-- double function: limit size, and display only this div for touch devices -->
1016<div id="p8_frame" style="display:flex; width:100%; max-width:95vw; height:100vw; max-height:95vh; margin:auto;">
1017
1018	<div id="p8_menu_buttons_touch" style="position:absolute; width:100%; z-index:10; left:0px;">
1019		<div class="p8_menu_button" id="p8b_full"  style="float:left;margin-left:10px" onClick="p8_give_focus(); p8_request_fullscreen();"></div>
1020		<div class="p8_menu_button" id="p8b_sound" style="float:left;margin-left:10px" onClick="p8_give_focus(); p8_create_audio_context(); Module.pico8ToggleSound();"></div>
1021		<div class="p8_menu_button" id="p8b_close" style="float:right; margin-right:10px" onClick="p8_close_cart();"></div>
1022	</div>
1023
1024	<div id="p8_container"
1025		style="margin:auto; display:table;"
1026		onclick="p8_create_audio_context(); p8_run_cart();">
1027
1028		<div id="p8_start_button" class="p8_start_button" style="width:100%; height:100%; display:flex;">
1029			<img width=80 height=80 style="margin:auto;"
1030		src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABQCAYAAACOEfKtAAABpklEQVR42u3au23DQBCEYUXOXIGKcujQXUgFuA0XIKgW90Q9oEAg+Ljd27vd2RsCf058gEDqhofPj+OB6SMCAQlIQAIyAhKQgARkBAQDnM6XSRsB7/2e/tSA0//12fCAKsQX3ntDA4oRFwBRIc0AixE38BAhTQGLEAsBUSDNAXcRhYDRIZsAPlp99VECRoXsDpgN0g0wC6Q7IDpkGEBUyG6A0+vKBtkdMBukG2AWSHdAdMgwgKiQ4QDRIMMCokCGB4wOCQPYFVKw2cABNocUjl6wgE0gFashPKAZpHJ2TQNYBVmxW6cDFENWDv9pAUshCVgJScBKSAISkD9hPkT4GkNAMdzepyj8Kye852EBLe51CZHHWQK4JcThD1SlcHPEYY/0a+A0n6SkGZV6w6WZNb3g4Id1b7hwgGhwYQBR4dwB0eHcALPAdQfMBhcOEA0uDCAqnDsgOpwbYBa4poA/31+rZYFrBriFpwGMCtcEcA9PAhgdzhywBK8EEQXOFFCCtwaIBmcGKMWbI6LCmQBq8R6hw5kAMgISkIAEJCAjIAEJSEBGQI9ukV7lRn9nD+gAAAAASUVORK5CYII="/>
1031		</div>
1032
1033		<div id="p8_playarea" style="display:none; margin:auto;
1034				-webkit-user-select:none; -moz-user-select: none; user-select: none; -webkit-touch-callout:none;
1035		">
1036
1037			<div  id="touch_controls_background"
1038				  style=" pointer-events:none; display:none; background-color:#000;
1039						 position:fixed; top:0px; left:0px; border:0; width:100vw; height:100vh">
1040				&nbsp
1041			</div>
1042
1043			<div style="display:flex; position:relative">
1044				<!-- pointer-events turned off for mobile in p8_update_layout because need for desktop mouse -->
1045				<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault();" >
1046				</canvas>
1047				<div class=p8_menu_buttons id="p8_menu_buttons" style="margin-left:10px;">
1048					<div class="p8_menu_button" style="position:absolute; bottom:125px" id="p8b_controls" onClick="p8_give_focus(); Module.pico8ToggleControlMenu();"></div>					
1049					<div class="p8_menu_button" style="position:absolute; bottom:90px" id="p8b_pause" onClick="p8_give_focus(); Module.pico8TogglePaused(); p8_update_layout_hash = -22;"></div>
1050					<div class="p8_menu_button" style="position:absolute; bottom:55px" id="p8b_sound" onClick="p8_give_focus(); p8_create_audio_context(); Module.pico8ToggleSound();"></div>
1051					<div class="p8_menu_button" style="position:absolute; bottom:20px" id="p8b_full" onClick="p8_give_focus(); p8_request_fullscreen();"></div>
1052				</div>
1053			</div>
1054
1055
1056			<!-- display after first layout update -->
1057			<div  id="touch_controls_gfx"
1058				  style=" pointer-events:none; display:table; 
1059						 position:fixed; top:0px; left:0px; border:0; width:100vw; height:100vh">
1060
1061					<img src="" id="controls_right_panel" style="position:absolute; opacity:0.5;">
1062					<img src="" id="controls_left_panel" style="position:absolute;  opacity:0.5;">
1063						
1064			
1065			</div> <!-- touch_controls_gfx -->
1066
1067			<!-- used for clipboard access & keyboard input; displayed and used by PICO-8 only once needed. can be safely removed if clipboard / key presses not needed. -->
1068			<!-- (needs to be inside p8_playarea so that it still works under Chrome when fullscreened) -->
1069			<!-- 0.2.5: added "display:none"; pico8.js shows on demand to avoid mac osx accent character selector // https://www.lexaloffle.com/bbs/?tid=47743 -->
1070
1071			<textarea id="codo_textarea" class="emscripten" style="display:none; position:absolute; left:-9999px; height:0px; overflow:hidden"></textarea>
1072
1073		</div> <!--p8_playarea -->
1074
1075	</div> <!-- p8_container -->
1076
1077</div> <!-- p8_frame -->
1078</div> <!-- p8_frame_0 size limit -->
1079
1080<script type="text/javascript">
1081
1082	p8_update_layout();
1083	p8_update_button_icons();
1084
1085	var canvas = document.getElementById("canvas");
1086	Module = {};
1087	Module.canvas = canvas;
1088
1089	// from @ultrabrite's shell: test if an AudioContext can be created outside of an event callback.
1090	// If it can't be created, then require pressing the start button to run the cartridge
1091
1092	if (p8_autoplay)
1093	{
1094		var temp_context = new AudioContext();
1095		temp_context.onstatechange = function ()
1096		{
1097			if (temp_context.state=='running')
1098			{
1099				p8_run_cart();
1100				temp_context.close();
1101			}
1102		};
1103	}
1104
1105	// pointer lock request needs to be inside a canvas interaction event
1106	// pico8_state.request_pointer_lock is true when 0x5f2d bit 0 and bit 2 are set -- poke(0x5f2d,0x5) 
1107	// note on mouse acceleration for future: // https://github.com/w3c/pointerlock/pull/49
1108	canvas.addEventListener("click", function()
1109	{
1110		if (!p8_touch_detected)
1111			if (pico8_state.request_pointer_lock)
1112				canvas.requestPointerLock();
1113	});
1114	
1115</script>
1116
1117
1118
1119<!-- Add content below the cart here -->
1120
1121
1122
1123
1124</div> <!-- body_0 -->
1125</body></html>
1126