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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-16 14:55:48 +0200 |
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| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-16 14:55:48 +0200 |
| commit | 63d2e9d409831aa8582787234cae4741847504b7 (patch) | |
| tree | 595fae753d2eb293437226eaab2eed208463f132 /results/scraper/box64/1328 | |
| parent | 2843bb65aeaeb86eb89bf3d9690db61b9dc6306e (diff) | |
| download | qemu-analysis-63d2e9d409831aa8582787234cae4741847504b7.tar.gz qemu-analysis-63d2e9d409831aa8582787234cae4741847504b7.zip | |
add box64 bug reports box64
Diffstat (limited to 'results/scraper/box64/1328')
| -rw-r--r-- | results/scraper/box64/1328 | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/results/scraper/box64/1328 b/results/scraper/box64/1328 new file mode 100644 index 000000000..7496abb66 --- /dev/null +++ b/results/scraper/box64/1328 @@ -0,0 +1,16 @@ +Slow NosTale performance on Mobox (Wine + box64 bundled for Android) +Not sure if it fits here, but anyway: +https://github.com/olegos2/mobox/issues/276 + +The game uses really old (and funky) engine that is not capable of calling drawing calls in optimized way. + +It was described in this issue: +https://github.com/doitsujin/dxvk/issues/1810 + +And partially fixed in these (for DXVK, anyway on phones it does still not work great as I would expect): +https://github.com/doitsujin/dxvk/pull/2039 +https://github.com/doitsujin/dxvk/pull/2020 +https://github.com/doitsujin/dxvk/pull/2006 +https://github.com/doitsujin/dxvk/pull/1987 + +Can we do *anything* about it in this project? Also, I really appreciate your work - Box64 is really great! 🤟 \ No newline at end of file |