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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-16 14:55:48 +0200 |
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| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-16 14:55:48 +0200 |
| commit | 63d2e9d409831aa8582787234cae4741847504b7 (patch) | |
| tree | 595fae753d2eb293437226eaab2eed208463f132 /results/scraper/box64/876 | |
| parent | 2843bb65aeaeb86eb89bf3d9690db61b9dc6306e (diff) | |
| download | qemu-analysis-63d2e9d409831aa8582787234cae4741847504b7.tar.gz qemu-analysis-63d2e9d409831aa8582787234cae4741847504b7.zip | |
add box64 bug reports box64
Diffstat (limited to 'results/scraper/box64/876')
| -rw-r--r-- | results/scraper/box64/876 | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/results/scraper/box64/876 b/results/scraper/box64/876 new file mode 100644 index 000000000..82efa9ca9 --- /dev/null +++ b/results/scraper/box64/876 @@ -0,0 +1,3 @@ +[32BITS] I don't think It seems to four IA-32 instructions(daa, das, aaa and aas) for 32bits mode be implemented. +Why you didn't implement 4 BCD x86 instructions(daa[0x27], das[0x2f], aaa[0x37], aas[0x3f])? +I wonder if you planning to implement these IA-32 instructions. Because These opcodes are implemented at box86 and other i386 code emulators and I think It's used to BCD operation in classical PC games or tools. \ No newline at end of file |