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+risc-v: 0.419
+PID: 0.411
+device: 0.378
+debug: 0.372
+performance: 0.357
+graphic: 0.340
+permissions: 0.339
+network: 0.329
+socket: 0.319
+ppc: 0.310
+semantic: 0.307
+files: 0.306
+hypervisor: 0.295
+register: 0.285
+TCG: 0.272
+architecture: 0.265
+arm: 0.261
+assembly: 0.259
+peripherals: 0.254
+kernel: 0.251
+user-level: 0.247
+boot: 0.205
+vnc: 0.200
+i386: 0.184
+virtual: 0.183
+x86: 0.172
+mistranslation: 0.169
+VMM: 0.160
+KVM: 0.156
+
+ERROR:ui/sdl2-2d.c:120:sdl2_2d_switch:
+
+when display sdl is selected  in display switch resolution qemu exit with a core dump with this message
+
+
+ERROR:ui/sdl2-2d.c:120:sdl2_2d_switch: code should not be reached
+
+My Machine is a Cyrus+ PowerPc P5020 4gb ram Radeon 6570 2Gb
+
+This issue affected PowerMac G5 quad too .
+
+My distro is Mate 16.04
+
+Could you add a debug printf before that assert statement in the code to see which format is missing here? So that the default case looks like:
+
+    default:
+        printf("Surface format is: %x\n", surface_format(scon->surface));
+        g_assert_not_reached();
+
+
+Hi T.
+i had been add the code line but cc exit with error and dont buil
+
+CC    ui/console-gl.o
+ui/console-gl.c: In function ‘surface_gl_create_texture’:
+ui/console-gl.c:96:52: error: ‘scon’ undeclared (first use in this function)
+   printf("Surface format is: %x\n", surface_format(scon->surface));
+                                                    ^
+ui/console-gl.c:96:52: note: each undeclared identifier is reported only once for each function it appears in
+/home/amigaone/src/qemu/rules.mak:57: recipe for target 'ui/console-gl.o' failed
+make: *** [ui/console-gl.o] Error 1
+make: *** Waiting for unfinished jobs....
+
+
+You've apparently added it to console-gl.c ... your original description was about sdl2-2d.c, so please add the code there. In console-gl.c, you could use this statement instead:
+
+  printf("gl Surface format is: %x\n", surface->format);
+
+I just noticed that somebody submitted a related patch recently:
+
+https://lists.gnu.org/archive/html/qemu-devel/2016-05/msg02702.html
+
+Could you please check whether this fixes your issue here with sdl2-2d.c, too?
+
+Hi T.
+I been installed the patch . 
+note im testing the fedora 24 and the last mate 16.10 
+on fedora 24  qemu 2.6 all build ok but when i run the qemu i have an illegal istruction and the crash of qemu... dont worry about im sure is not a qemu issue but some unstable library on fedora because this is effecting all sdl software.
+
+On mate 16.10 qemu 2.6 is not building at all  i had been reported the issue about .
+I cant say if the patch is working or not since the two distro will be more stable.
+
+i will check later if the oldest qemu 2.5.x with the applied patch  will build on mate 16 and hope gave a positive feedback.
+
+Luigi
+
+Hi T,
+i can confirm the patch is working . sdl2 switch screen is fixed .
+i had been tested it on 2.5.1 and is ok.
+I think will be better add this in the qemu git 
+
+next step sdl gl ;-)
+Many thanks
+Luigi
+
+Looking at the changelog, the patch has been pull in yesterday:
+http://git.qemu.org/?p=qemu.git;a=commitdiff;h=435deffefbb07d9a0cafef4
+So marking this bug as fixed.
+
+Commit 435deffefbb07d9a0cafef4 has been released with QEMU v2.7.0 already
+