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Diffstat (limited to 'results/classifier/deepseek-1/reasoning/graphic/1555076')
| -rw-r--r-- | results/classifier/deepseek-1/reasoning/graphic/1555076 | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/results/classifier/deepseek-1/reasoning/graphic/1555076 b/results/classifier/deepseek-1/reasoning/graphic/1555076 new file mode 100644 index 000000000..252e3992c --- /dev/null +++ b/results/classifier/deepseek-1/reasoning/graphic/1555076 @@ -0,0 +1,19 @@ +<think> +Alright, I need to classify this bug report for QEMU into one of the given categories. Let's start by reading through the problem description carefully. + +The user is reporting that when they try to run QEMU 2.5 using either SDL or GTK display configurations with OpenGL enabled (using options like -display sdl,gl=on or -display gtk,gl=on), the program crashes with an error message: "ERROR:ui/console-gl.c:95:surface_gl_create_texture: code should not be reached". They provided their OS details as Debian Jessie on a P5020 PPC64 machine with 4GB RAM and an AMD GPU. They also included OpenGL information from their Mesa drivers, version 11.3. + +They mentioned that the issue persists across different Mesa versions, both older and stable releases. Additionally, they referenced another bug report (Launchpad #1581796) and indicated that a fix has been pulled into QEMU's git repository with commit 2c2311c5451f4555e850772, which was included in version 2.7. + +Now, looking at the possible categories: mistranslation, assembly, other, device, graphic, socket, network, KVM, boot, vnc, debug, files, permissions, performance, kernel, peripherals, hypervisor. + +The error message points to a problem in "ui/console-gl.c", which suggests it's related to the graphical interface or OpenGL rendering. The issue arises when using display options with GL enabled, so it's definitely a graphics-related bug. + +Considering the categories, "graphic" seems like the most appropriate since it involves OpenGL and the display subsystem. Other possible categories like 'device' could be considered if it were hardware-specific, but here the problem is more about how QEMU handles the graphical output rather than specific devices. + +So, putting it all together, the bug relates to the graphics part of QEMU, hence it should be categorized under "graphic". +</think> + +The error occurs in the OpenGL-related code within QEMU's UI handling, specifically when trying to create a texture. Since this is related to graphical rendering and display configuration, the appropriate category is: + +**graphic** \ No newline at end of file |