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+Stardeus (Native)
+<!---READ THE README BEFORE SUBMITTING AN ISSUE!

+IF YOU'RE HERE TO CREATE AN ISSUE ASKING FOR SUPPORT, YOU'RE IN THE WRONG PLACE.

+

+This template is meant to help create quality reports, please use it.--->

+### Description

+<!-- Provide a simple description of what happens during the emulation. -->

+Stardeus, Early Access v0.10.30.2010, Linux x64, Steam, Engine: Unity

+

+Box64 with Dynarec v0.2.7 43d2817

+Rock 5B, LFS, Kernel rk-6.1-rkr1-panthor-v6, Mesa 24.1.0, Gnome 46

+

+- Working.

+- I can only run the game via software renderer

+`LIBGL_ALWAYS_SOFTWARE=1 box64 "./Stardeus"`

+- And cannot boot via '-force-opengl'

+- from shop link, I saw the requirement of gpu is `Vulkan-capable, Nvidia and AMD GPUs with Compute Shader support`

+

+<!-- If the game displays an error message:

+Click inside the window, press CTRL+C to copy, and paste between the apostrophes below 

+Also, don't repport the missing `_ZGTtnaj` and `_ZGTtdlPv` symbol as well as the `Warning: call to partially implemented dl_iterate_phdr` messages -->

+Working Log,

+```bash

+rico [ /opt/games/stardeus ]$ ./box64-start.sh 

+Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores

+Will use Hardware counter measured at 24.0 MHz emulating 3.0 GHz

+Params database has 66 entries

+Box64 with Dynarec v0.2.7 43d2817 built on Apr 27 2024 01:08:05

+BOX64: Detected 48bits at least of address space

+Counted 63 Env var

+BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/

+BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/

+Looking for ./Stardeus

+Rename process to "Stardeus"

+Using emulated UnityPlayer.so

+Using native(wrapped) libm.so.6

+Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1

+Using native(wrapped) libpthread.so.0

+Using native(wrapped) libc.so.6

+Using native(wrapped) ld-linux-x86-64.so.2

+Using native(wrapped) libdl.so.2

+Using native(wrapped) libutil.so.1

+Using native(wrapped) librt.so.1

+Using native(wrapped) libbsd.so.0

+[UnityMemory] Configuration Parameters - Can be set up in boot.config

+    "memorysetup-bucket-allocator-granularity=16"

+    "memorysetup-bucket-allocator-bucket-count=8"

+    "memorysetup-bucket-allocator-block-size=4194304"

+    "memorysetup-bucket-allocator-block-count=1"

+    "memorysetup-main-allocator-block-size=16777216"

+    "memorysetup-thread-allocator-block-size=16777216"

+    "memorysetup-gfx-main-allocator-block-size=16777216"

+    "memorysetup-gfx-thread-allocator-block-size=16777216"

+    "memorysetup-cache-allocator-block-size=4194304"

+    "memorysetup-typetree-allocator-block-size=2097152"

+    "memorysetup-profiler-bucket-allocator-granularity=16"

+    "memorysetup-profiler-bucket-allocator-bucket-count=8"

+    "memorysetup-profiler-bucket-allocator-block-size=4194304"

+    "memorysetup-profiler-bucket-allocator-block-count=1"

+    "memorysetup-profiler-allocator-block-size=16777216"

+    "memorysetup-profiler-editor-allocator-block-size=1048576"

+    "memorysetup-temp-allocator-size-main=4194304"

+    "memorysetup-job-temp-allocator-block-size=2097152"

+    "memorysetup-job-temp-allocator-block-size-background=1048576"

+    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"

+    "memorysetup-allocator-temp-initial-block-size-main=262144"

+    "memorysetup-allocator-temp-initial-block-size-worker=262144"

+    "memorysetup-temp-allocator-size-background-worker=32768"

+    "memorysetup-temp-allocator-size-job-worker=262144"

+    "memorysetup-temp-allocator-size-preload-manager=262144"

+    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"

+    "memorysetup-temp-allocator-size-audio-worker=65536"

+    "memorysetup-temp-allocator-size-cloud-worker=32768"

+    "memorysetup-temp-allocator-size-gfx=262144"

+Using native(wrapped) libdbus-1.so.3

+Using native(wrapped) libX11.so.6

+Using native(wrapped) libxcb.so.1

+Using native(wrapped) libXau.so.6

+Using native(wrapped) libXdmcp.so.6

+Using native(wrapped) libXext.so.6

+Using native(wrapped) libXcursor.so.1

+Using native(wrapped) libXfixes.so.3

+Using native(wrapped) libXrender.so.1

+Using native(wrapped) libXinerama.so.1

+Using native(wrapped) libXi.so.6

+Using native(wrapped) libXrandr.so.2

+Using native(wrapped) libXss.so.1

+Using native(wrapped) libXxf86vm.so.1

+Using native(wrapped) libudev.so.1

+```

+

+### Tested on

+<!-- Machine on which it's has been tested on (like RPi4, OpenPandora, Odroid XU4...) -->

+- Box64 with Dynarec v0.2.7 43d2817

+- Radxa Rock 5B, (RK3588, Cortex-A76+Cortex-A55, Mali-G610)

+- LFS r12.1-30

+BSP Kernel 6.1.43+ (rk-6.1-rkr1-panthor-v6 6bd0bc6)

+Mesa 24.1.0-devel (git-e5f133ccc4)

+Gnome 46, Mutter-46.1

+- 1080p, Default game settings

+

+### Status

+**Previous behavior:** 

+<!-- If there is no known previous behavior (e.g. you're creating the issue) just put 'None reported' -->

+None reported.

+

+**Current behavior:**

+<!-- Can be similar to your desciption, just shorter and more concise -->

+Working.

+`LIBGL_ALWAYS_SOFTWARE=1 box64 "./Stardeus"`

+

+### Screenshots

+<!-- Graphics, Glitches, 'Test-Case' Messages, ETC.  -->

+![Stardeus-1](https://github.com/ptitSeb/box64/assets/108268247/ee48647c-54b5-4ed7-9975-6cc450fb403f)

+

+![Stardeus-2](https://github.com/ptitSeb/box64/assets/108268247/f1461cf5-398a-4c59-8efb-829f8c4e1247)

+

+### OpenGL

+<!-- Did OpenGL is used. If yes, what profile (1.x, 2.x 3.x...). Also, is S3TC/DxTC used -->

+OpenGL 3+

+Vulkan-capable, Nvidia and AMD GPUs with Compute Shader support

+

+### Additional Information

+<!-- Any additional information such as configuration or other comments -->

+https://stardeusgame.com/

+https://www.gog.com/game/stardeus

+https://store.steampowered.com/app/1380910/Stardeus/

+https://www.pcgamingwiki.com/wiki/Stardeus