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+Random game freezes while using box64
+So i rather not say the name of the game but for some reason when i load into the menu or do something the game freezes, music keeps playing most of the time.

+

+I suspect the root cause is 

+A. Issues with the rendering engine (Unity)

+B. Too little video memory 

+C. Graphical effects cause graphics engine to hang and box freezes due to not knowing what to do

+

+Possible Fixes

+A. Beg dev for native arm version (Kinda out of my hands, maybe debugging?)

+B. If possible use swap space or native ram

+C. Add shortcut or error handler that resets the graphics engine

+D. Performance mode? (If it even exists)

+E. Open GL Flag that helps prevent hanging?

+

+Unity logs before crash

+```

+requesting resize 1280 x 720

+resizing window to 1280 x 720

+Desktop is 1920 x 1080 @ 75 Hz

+InitializeOrResetSwapChain 1280x720 hdr=0 samples=1

+Unloading 5 Unused Serialized files (Serialized files now loaded: 26)

+Unloading 243 unused Assets to reduce memory usage. Loaded Objects now: 15343.

+Total: 119.684518 ms (FindLiveObjects: 6.502703 ms CreateObjectMapping: 1.674297 ms MarkObjects: 108.802667 ms  DeleteObjects: 2.539722 ms)

+

+Unloading 0 Unused Serialized files (Serialized files now loaded: 26)

+Switching view from  to Menu View (Fungus.View)

+Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 15364.

+Total: 80.597018 ms (FindLiveObjects: 5.428019 ms CreateObjectMapping: 1.178629 ms MarkObjects: 73.806222 ms  DeleteObjects: 0.182649 ms)

+

+Changed game state to EmptyGameState to GameScript+MainMenuState

+``` 

+

+System Info

+```

+       _,met$$$$$gg.          diego@diego-raspberry-pi-5 

+    ,g$$$$$$$$$$$$$$$P.       -------------------------- 

+  ,g$$P"        """Y$$.".     OS: Debian GNU/Linux 12 (bookworm) aarch64 

+ ,$$P'              `$$$.     Host: Raspberry Pi 5 Model B Rev 1.0 

+',$$P       ,ggs.     `$$b:   Kernel: 6.6.31+rpt-rpi-v8 

+`d$$'     ,$P"'   .    $$$    Uptime: 1 hour, 19 mins 

+ $$P      d$'     ,    $$P    Packages: 3154 (dpkg), 14 (flatpak), 8 (snap) 

+ $$:      $$.   -    ,d$$'    Shell: bash 5.2.15 

+ $$;      Y$b._   _,d$P'      Resolution: 1920x1080 

+ Y$$.    `.`"Y$$$$P"'         DE: LXDE-pi-wayfire (Wayland) 

+ `$$b      "-.__              WM: wayfire 

+  `Y$$                        Theme: PiXnoir [GTK3] 

+   `Y$$.                      Icons: PiXflat [GTK3] 

+     `$$b.                    Terminal: lxterminal 

+       `Y$$b.                 Terminal Font: Monospace 10 

+          `"Y$b._             CPU: Cortex-A76 (4) @ 2.400GHz 

+              `"""            GPU: V3D 7.1 

+                              Memory: 2319MiB / 3987Mib

+

+``` 

+

+Graphics Card info (Vulkan):

+```

+name of display: :1

+display: :1  screen: 0

+direct rendering: Yes

+Extended renderer info (GLX_MESA_query_renderer):

+    Vendor: Broadcom (0x14e4)

+    Device: V3D 7.1 (0xffffffff)

+    Version: 23.2.1

+    Accelerated: yes

+    Video memory: 3987MB

+    Unified memory: yes

+    Preferred profile: core (0x1)

+    Max core profile version: 3.2

+    Max compat profile version: 3.2

+    Max GLES1 profile version: 1.1

+    Max GLES[23] profile version: 3.1

+OpenGL vendor string: Broadcom

+OpenGL renderer string: V3D 7.1

+OpenGL core profile version string: 3.2 (Core Profile) Mesa 23.2.1-1~bpo12+rpt3

+OpenGL core profile shading language version string: 3.30

+OpenGL core profile context flags: (none)

+OpenGL core profile profile mask: core profile

+

+OpenGL version string: 3.2 (Compatibility Profile) Mesa 23.2.1-1~bpo12+rpt3

+OpenGL shading language version string: 3.30

+OpenGL context flags: (none)

+OpenGL profile mask: compatibility profile

+

+OpenGL ES profile version string: OpenGL ES 3.1 Mesa 23.2.1-1~bpo12+rpt3

+OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10

+

+``` 
\ No newline at end of file