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+[BUG] Crash when running Celeste on Milk-V Jupiter
+
+**Problem Description**
+
+When running Celeste on the Milk-V Jupiter, there is noticeable stuttering and a high chance of crashing during level loading and initial save file reading.
+
+**Steps to Reproduce**
+
+1. Install Bianbu OS on the Milk-V Jupiter.
+2. Install box64 from https://github.com/ptitSeb/box64.
+3. Use the command box64 ./Celeste.bin.x86_64 to start Celeste.
+
+**Expected Behavior**
+
+Celeste should run smoothly without crashing.
+
+**Actual Behavior**
+
+There is noticeable stuttering, and the game has a high chance of crashing during level loading and initial save file reading.
+
+**Crash Log:**
+```
+=================================================================
+Got a SIGILL while executing native code. This usually indicates
+a fatal error in the mono runtime or one of the native libraries 
+used by your application
+=================================================================
+
+NativeBT: ./Celeste.bin.x86_64() [0x34a6ea5e]
+NativeBT: linux-vdso.so.1(__vdso_rt_sigreturn+0) [0x3f9ea8c800]
+NativeBT: /lib/riscv64-linux-gnu/libc.so.6(+0x71b14) [0x3f9e965b14]
+NativeBT: /lib/riscv64-linux-gnu/libc.so.6(gsignal+0x16) [0x3f9e92be74]
+NativeBT: /lib/riscv64-linux-gnu/libc.so.6(abort+0xb6) [0x3f9e91b372]
+NativeBT: ./Celeste.bin.x86_64() [0x35006114]
+NativeBT: ./Celeste.bin.x86_64() [0x34a59106]
+NativeBT: ./Celeste.bin.x86_64() [0x34a6d26a]
+NativeBT: ./Celeste.bin.x86_64() [0x34a6ddba]
+NativeBT: ./Celeste.bin.x86_64() [0x34a6e3c2]
+NativeBT: ./Celeste.bin.x86_64() [0x34a6eacc]
+NativeBT: linux-vdso.so.1(__vdso_rt_sigreturn+0) [0x3f9ea8c800]
+EmulatedBT: box64(abort+0) [0x30050080]
+EmulatedBT: /home/lilil/桌面/game/Celeste_(v1.4.0.0)_[Linux]/Celeste.bin.x86_64(mono_handle_native_crash+2c2) [0x6b4fc2]
+EmulatedBT: ??? [(nil)]
+```