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Diffstat (limited to 'results/scraper/box64/916')
| -rw-r--r-- | results/scraper/box64/916 | 280 |
1 files changed, 280 insertions, 0 deletions
diff --git a/results/scraper/box64/916 b/results/scraper/box64/916 new file mode 100644 index 000000000..90232cc49 --- /dev/null +++ b/results/scraper/box64/916 @@ -0,0 +1,280 @@ +Eufloria HD Segmentation fault after showing logo screen +<!---READ THE README BEFORE SUBMITTING AN ISSUE! +IF YOU'RE HERE TO CREATE AN ISSUE ASKING FOR SUPPORT, YOU'RE IN THE WRONG PLACE. + +This template is meant to help create quality reports, please use it.---> +### Description +Eufloria HD, v1.1.0-212, Linux x64, Steam, with Goldberg, Steam BuildID: 5272442 (2020-07-11) + +Box64 with Dynarec v0.2.3 6b5ee5e + +Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3 +PAN_MESA_DEBUG=gofaster,gl3 +1080p, default game setting + +Crashed to console after showing logo screen. +Tested sideloading `libSDL_image-1.2`, `libSDL_mixer-1.2`, `libvorbisfile.so`. + +Not working. + +<!-- If the game displays an error message: +Click inside the window, press CTRL+C to copy, and paste between the apostrophes below +Also, don't repport the missing `_ZGTtnaj` and `_ZGTtdlPv` symbol as well as the `Warning: call to partially implemented dl_iterate_phdr` messages --> +``` +rico [ /opt/games/eufloria_hd ]$ ./EufloriaHD.bin.x86_64 +Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores +Params database has 24 entries +Box64 with Dynarec v0.2.3 6b5ee5e built on Jul 31 2023 07:15:55 +Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/ +Using default BOX64_PATH: ./:bin/ +Counted 61 Env var +Looking for ./EufloriaHD.bin.x86_64 +Rename process to "EufloriaHD.bin.x86_64" +Using emulated /opt/games/eufloria_hd/lib64/libsteam_api.so +Using native(wrapped) libGL.so.1 +Using native(wrapped) libGLU.so.1 +Using native(wrapped) libSDL-1.2.so.0 +Using native(wrapped) libm.so.6 +Using native(wrapped) libdl.so.2 +Using native(wrapped) libc.so.6 +Using native(wrapped) ld-linux-x86-64.so.2 +Using native(wrapped) libpthread.so.0 +Using native(wrapped) libutil.so.1 +Using native(wrapped) librt.so.1 +Error initializing native libSDL_image-1.2.so.0 (last dlerror is libSDL_image-1.2.so.0: cannot open shared object file: No such file or directory) +Using emulated /opt/games/eufloria_hd/lib64/libSDL_image-1.2.so.0 +Error initializing native libSDL_mixer-1.2.so.0 (last dlerror is libSDL_mixer-1.2.so.0: cannot open shared object file: No such file or directory) +Using emulated /opt/games/eufloria_hd/lib64/libSDL_mixer-1.2.so.0 +Using emulated /opt/games/eufloria_hd/lib64/libCg.so +Using emulated /opt/games/eufloria_hd/lib64/libCgGL.so +Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6 +Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1 +Memory tracker offline. + +Initialising Steam: Done +Initialising System. + +2023-08-01 09:10:14 +Using emulated /opt/games/eufloria_hd/lib64/libpng.so.3 +Using native(wrapped) libz.so.1 +Initialising Renderer. + +Initialising Input. + +Initialising Sound. + +Initialisation successful. + +Eufloria is initialising. + +Initialize Lua + +Loading font... + +Font loaded. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +INIT: Generating graphics. + +INIT: Loading SFX. + +INIT: Wait for license check. + +INIT: Pre-allocating entities. + +Init complete. + +Using native(wrapped) libvorbisfile.so.3 +4173|SIGSEGV @0x7fa9eff0a4 (???(/usr/lib/libSDL2-2.0.so.0+0x7fa9eff0a4)) (x64pc=0x60160/???:"???", rsp=0x1036cef10, stack=0x102ed0000:0x1036d0000 own=0x102ed0000 fp=0x1000), for accessing 0xb0 (code=1/prot=0), db=(nil)((nil):(nil)/(nil):(nil)/???:clean, hash:0/0) handler=(nil) +RSP-0x20:0x0000000000000000 RSP-0x18:0x0000000000000000 RSP-0x10:0x000000006343d760 RSP-0x08:0x0000000000000005 +RSP+0x00:0x00000001028260b7 RSP+0x08:0x000000010000ac44 RSP+0x10:0x0000000000000000 RSP+0x18:0x00000001036cef38 +RAX:0x0000000000001000 RCX:0x0000000000000002 RDX:0x0000000000001000 RBX:0x0000000000001000 +RSP:0x00000001036cef10 RBP:0x0000000000001000 RSI:0x0000007f84008ed0 RDI:0x00000000000000b0 + R8:0x0000000000008010 R9:0x0000000000000002 R10:0x0000000000000020 R11:0x0000000000000000 +R12:0x000000006c76e2a0 R13:0x0000000000004000 R14:0x00000000000000b0 R15:0x000000006c76e670 +ES:0x002b CS:0x0033 SS:0x002b DS:0x002b FS:0x0043 GS:0x0053 +Segmentation fault (core dumped) +``` + +### Tested on +<!-- Machine on which it's has been tested on (like RPi4, OpenPandora, Odroid XU4...) --> +Box64 with Dynarec v0.2.3 6b5ee5e + +Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3 +PAN_MESA_DEBUG=gofaster,gl3 +1080p, default game setting + +### Status +**Previous behavior:** +<!-- If there is no known previous behavior (e.g. you're creating the issue) just put 'None reported' --> +Working. +https://github.com/ptitSeb/box86-compatibility-list/issues/343 + +**Current behavior:** +<!-- Can be similar to your desciption, just shorter and more concise --> +Segmentation fault after showing logo screen. + +### Screenshots + + +### OpenGL +<!-- Did OpenGL is used. If yes, what profile (1.x, 2.x 3.x...). Also, is S3TC/DxTC used --> + + +### Additional Information +<!-- Any additional information such as configuration or other comments --> + +https://www.pcgamingwiki.com/wiki/Eufloria |