diff options
Diffstat (limited to '')
| -rw-r--r-- | results/scraper/box64/91 | 28 | ||||
| -rw-r--r-- | results/scraper/box64/910 | 2 | ||||
| -rw-r--r-- | results/scraper/box64/912 | 6 | ||||
| -rw-r--r-- | results/scraper/box64/913 | 11 | ||||
| -rw-r--r-- | results/scraper/box64/914 | 8 | ||||
| -rw-r--r-- | results/scraper/box64/915 | 15 | ||||
| -rw-r--r-- | results/scraper/box64/916 | 280 | ||||
| -rw-r--r-- | results/scraper/box64/917 | 11 | ||||
| -rw-r--r-- | results/scraper/box64/918 | 11 |
9 files changed, 372 insertions, 0 deletions
diff --git a/results/scraper/box64/91 b/results/scraper/box64/91 new file mode 100644 index 000000000..96a4f0f3f --- /dev/null +++ b/results/scraper/box64/91 @@ -0,0 +1,28 @@ +Steam +Steam on a Pi 4, aarch64 chroot of RPi OS. +```root@rpios64bit:~# su pi +pi@rpios64bit:/root $ cd +pi@rpios64bit:~ $ steam +Package libgl1-mesa-dri:i386 needs to be installed +Package libgl1:i386 needs to be installed +Package libc6:i386 needs to be installed +xterm: cannot load font "-Misc-Fixed-medium-R-*-*-13-120-75-75-C-120-ISO10646-1" +xterm: cannot load font "-misc-fixed-medium-r-semicondensed--13-120-75-75-c-60-iso10646-1" +Running Steam on debian 10 64-bit +STEAM_RUNTIME is enabled automatically +Pins up-to-date! +Error: You are missing the following 32-bit libraries, and Steam may not run: +libc.so.6 +Can't find 'steam-runtime-check-requirements', continuing anyway +WARNING: Using default/fallback debugger launch +/home/pi/.local/share/Steam/ubuntu12_32/steam +/home/pi/.local/share/Steam/steam.sh: line 770: /home/pi/.local/share/Steam/ubuntu12_32/steam: No such file or directory +pi@rpios64bit:~ $ +``` +When running Steam, a window opens about here > `Pins up-to-date!` + +Steam crashes right after you press enter in ^. + +Fresh install of Steam + RPi OS 32-bit. + +Thanks for your help! \ No newline at end of file diff --git a/results/scraper/box64/910 b/results/scraper/box64/910 new file mode 100644 index 000000000..ea99563b7 --- /dev/null +++ b/results/scraper/box64/910 @@ -0,0 +1,2 @@ +Make a downgrade, because wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart. +Nach box64-android upgrade with ryanfortners-repo. crashes Steam on wine64 with: `wineservercrashed, please enable coredumps (ulimit -c unlimited) and restart.` with a downgrade was it fixed. The broken version was probably released in the last 2 weeks. \ No newline at end of file diff --git a/results/scraper/box64/912 b/results/scraper/box64/912 new file mode 100644 index 000000000..749cc05f0 --- /dev/null +++ b/results/scraper/box64/912 @@ -0,0 +1,6 @@ +Error: PageSize configuration is wrong: configured with 4096, but got 16384 +Just in case someone else encounters the said error on Apple hardware, either when getting box64 from apt-get or building using some instruction from the internet. + +The solution that helped me is to build box64 from sources: https://github.com/ptitSeb/box64/blob/main/docs/COMPILE.md +In my case I used M1 Asahi instruction with these flags: +```-D M1=1 -D CMAKE_BUILD_TYPE=RelWithDebInfo``` \ No newline at end of file diff --git a/results/scraper/box64/913 b/results/scraper/box64/913 new file mode 100644 index 000000000..a189e469a --- /dev/null +++ b/results/scraper/box64/913 @@ -0,0 +1,11 @@ +Unimplemented Opcode (21 9B 4D 92) D4 19 87 9D 4A 60 B4 78 24 9A E8 ED A5 3F FE (WoW 9.2.0) +Hi! +I'm trying to run World of Warcraft on the Nintendo Switch and got this error when I got to the Shadowlands client (9.2.0): +6745|0x1402b6a6a: Unimplemented Opcode (21 9B 4D 92) D4 19 87 9D 4A 60 B4 78 24 9A E8 ED A5 3F FE + +I'm trying to run the client with Wine 8.13 and DXVK 1.10.3 on the latest version of BOX64: +`Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL PageSize:4096 Running on Cortex-A57 with 4 Cores +Params database has 24 entries +Box64 with Dynarec v0.2.3 f5fadea3 built on Jul 29 2023 06:34:00` + +Full log: [error_box64.log](https://github.com/ptitSeb/box64/files/12206928/error_box64.log) \ No newline at end of file diff --git a/results/scraper/box64/914 b/results/scraper/box64/914 new file mode 100644 index 000000000..2014ac262 --- /dev/null +++ b/results/scraper/box64/914 @@ -0,0 +1,8 @@ +Virtual Machine detection in Genshin Impact (VMProtect) +I'm trying to run Genshin Impact on Arch Linux ARM, which is running on a Snapdragon 888 SoC with Linux kernel v6.5-rc3. However, it will just say "*Sorry, this application cannot run under a Virtual Machine*". + +This particular wine build has also been tested on my desktop, and it can start genshin just fine. + +After some search, I figured that the **VMProtect** being used in the game is causing the issue. Anything else using VMProtect [like this one](https://notabug.org/Krock/dawn/issues/12#issuecomment-27405) also pops out the exact same error dialog. + +I'd be glad if anyone could help. Thanks in advance :P \ No newline at end of file diff --git a/results/scraper/box64/915 b/results/scraper/box64/915 new file mode 100644 index 000000000..359908981 --- /dev/null +++ b/results/scraper/box64/915 @@ -0,0 +1,15 @@ +Problems running 64-bit GameMaker Games with Box64! +I'm having problems running 64-bit GameMaker Games with Box64. I tried booting up Ultionus with Box64 and ran into the following error message. +afro@odroidn2:~/Downloads/Games/Ultionus_RC6_1.0a_Ubuntu_NoSteam$ ./Ultionus +./Ultionus: error while loading shared libraries: libcrypto.so.1.1: cannot open shared object file: No such file or directory + +Next I tried replacing the libraries with x86_64 Libraries but it still didn't work. + +afro@odroidn2:~/Downloads/Games/Ultionus_RC6_1.0a_Ubuntu_NoSteam$ cd lib +afro@odroidn2:~/Downloads/Games/Ultionus_RC6_1.0a_Ubuntu_NoSteam/lib$ file libssl.so.1.1 +libssl.so.1.1: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=fafbcd649ee8bebf399fa6151848563980be2136, stripped +afro@odroidn2:~/Downloads/Games/Ultionus_RC6_1.0a_Ubuntu_NoSteam/lib$ file libcrypto.so.1.1 +libcrypto.so.1.1: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=5ea903d6cb5a6287eb5079545cd7be149e19f5bf, stripped + +Lastly I tried aarch64 libraries, but unfortunately I'm still running into the same problem. +afro@odroidn2:~/Downloads/Games/Ultionus_RC6_1.0a_Ubuntu_NoSteam/lib$ diff --git a/results/scraper/box64/916 b/results/scraper/box64/916 new file mode 100644 index 000000000..90232cc49 --- /dev/null +++ b/results/scraper/box64/916 @@ -0,0 +1,280 @@ +Eufloria HD Segmentation fault after showing logo screen +<!---READ THE README BEFORE SUBMITTING AN ISSUE! +IF YOU'RE HERE TO CREATE AN ISSUE ASKING FOR SUPPORT, YOU'RE IN THE WRONG PLACE. + +This template is meant to help create quality reports, please use it.---> +### Description +Eufloria HD, v1.1.0-212, Linux x64, Steam, with Goldberg, Steam BuildID: 5272442 (2020-07-11) + +Box64 with Dynarec v0.2.3 6b5ee5e + +Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3 +PAN_MESA_DEBUG=gofaster,gl3 +1080p, default game setting + +Crashed to console after showing logo screen. +Tested sideloading `libSDL_image-1.2`, `libSDL_mixer-1.2`, `libvorbisfile.so`. + +Not working. + +<!-- If the game displays an error message: +Click inside the window, press CTRL+C to copy, and paste between the apostrophes below +Also, don't repport the missing `_ZGTtnaj` and `_ZGTtdlPv` symbol as well as the `Warning: call to partially implemented dl_iterate_phdr` messages --> +``` +rico [ /opt/games/eufloria_hd ]$ ./EufloriaHD.bin.x86_64 +Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores +Params database has 24 entries +Box64 with Dynarec v0.2.3 6b5ee5e built on Jul 31 2023 07:15:55 +Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/ +Using default BOX64_PATH: ./:bin/ +Counted 61 Env var +Looking for ./EufloriaHD.bin.x86_64 +Rename process to "EufloriaHD.bin.x86_64" +Using emulated /opt/games/eufloria_hd/lib64/libsteam_api.so +Using native(wrapped) libGL.so.1 +Using native(wrapped) libGLU.so.1 +Using native(wrapped) libSDL-1.2.so.0 +Using native(wrapped) libm.so.6 +Using native(wrapped) libdl.so.2 +Using native(wrapped) libc.so.6 +Using native(wrapped) ld-linux-x86-64.so.2 +Using native(wrapped) libpthread.so.0 +Using native(wrapped) libutil.so.1 +Using native(wrapped) librt.so.1 +Error initializing native libSDL_image-1.2.so.0 (last dlerror is libSDL_image-1.2.so.0: cannot open shared object file: No such file or directory) +Using emulated /opt/games/eufloria_hd/lib64/libSDL_image-1.2.so.0 +Error initializing native libSDL_mixer-1.2.so.0 (last dlerror is libSDL_mixer-1.2.so.0: cannot open shared object file: No such file or directory) +Using emulated /opt/games/eufloria_hd/lib64/libSDL_mixer-1.2.so.0 +Using emulated /opt/games/eufloria_hd/lib64/libCg.so +Using emulated /opt/games/eufloria_hd/lib64/libCgGL.so +Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6 +Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1 +Memory tracker offline. + +Initialising Steam: Done +Initialising System. + +2023-08-01 09:10:14 +Using emulated /opt/games/eufloria_hd/lib64/libpng.so.3 +Using native(wrapped) libz.so.1 +Initialising Renderer. + +Initialising Input. + +Initialising Sound. + +Initialisation successful. + +Eufloria is initialising. + +Initialize Lua + +Loading font... + +Font loaded. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +Loaded shader res/Win32/polyline.vso. + +Loaded shader res/Win32/trapezium.vso. + +Loaded shader res/Win32/rotate.vso. + +Loaded shader res/Win32/passthrough.vso. + +Loaded shader res/Win32/passthrough242.vso. + +Loaded shader res/Win32/passthrough.fso. + +Loaded shader res/Win32/GeneratedTexture.fso. + +INIT: Generating graphics. + +INIT: Loading SFX. + +INIT: Wait for license check. + +INIT: Pre-allocating entities. + +Init complete. + +Using native(wrapped) libvorbisfile.so.3 +4173|SIGSEGV @0x7fa9eff0a4 (???(/usr/lib/libSDL2-2.0.so.0+0x7fa9eff0a4)) (x64pc=0x60160/???:"???", rsp=0x1036cef10, stack=0x102ed0000:0x1036d0000 own=0x102ed0000 fp=0x1000), for accessing 0xb0 (code=1/prot=0), db=(nil)((nil):(nil)/(nil):(nil)/???:clean, hash:0/0) handler=(nil) +RSP-0x20:0x0000000000000000 RSP-0x18:0x0000000000000000 RSP-0x10:0x000000006343d760 RSP-0x08:0x0000000000000005 +RSP+0x00:0x00000001028260b7 RSP+0x08:0x000000010000ac44 RSP+0x10:0x0000000000000000 RSP+0x18:0x00000001036cef38 +RAX:0x0000000000001000 RCX:0x0000000000000002 RDX:0x0000000000001000 RBX:0x0000000000001000 +RSP:0x00000001036cef10 RBP:0x0000000000001000 RSI:0x0000007f84008ed0 RDI:0x00000000000000b0 + R8:0x0000000000008010 R9:0x0000000000000002 R10:0x0000000000000020 R11:0x0000000000000000 +R12:0x000000006c76e2a0 R13:0x0000000000004000 R14:0x00000000000000b0 R15:0x000000006c76e670 +ES:0x002b CS:0x0033 SS:0x002b DS:0x002b FS:0x0043 GS:0x0053 +Segmentation fault (core dumped) +``` + +### Tested on +<!-- Machine on which it's has been tested on (like RPi4, OpenPandora, Odroid XU4...) --> +Box64 with Dynarec v0.2.3 6b5ee5e + +Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3 +PAN_MESA_DEBUG=gofaster,gl3 +1080p, default game setting + +### Status +**Previous behavior:** +<!-- If there is no known previous behavior (e.g. you're creating the issue) just put 'None reported' --> +Working. +https://github.com/ptitSeb/box86-compatibility-list/issues/343 + +**Current behavior:** +<!-- Can be similar to your desciption, just shorter and more concise --> +Segmentation fault after showing logo screen. + +### Screenshots + + +### OpenGL +<!-- Did OpenGL is used. If yes, what profile (1.x, 2.x 3.x...). Also, is S3TC/DxTC used --> + + +### Additional Information +<!-- Any additional information such as configuration or other comments --> + +https://www.pcgamingwiki.com/wiki/Eufloria diff --git a/results/scraper/box64/917 b/results/scraper/box64/917 new file mode 100644 index 000000000..a8032ee35 --- /dev/null +++ b/results/scraper/box64/917 @@ -0,0 +1,11 @@ +Dynarec Issue At Building (Native Termux) +I know it's impossible to build box(86/64) in native termux but can't we give a shot for that? + +* CMake Flags +-DBAD_SIGNAL=ON -DARM64=1 -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_C_COMPILER=gcc-9 -DARM_DYNAREC=ON -DCMAKE_SYSTEM_PROCESSOR=aarch64 +* The Error + +* Termux Info + +* GCC Info + \ No newline at end of file diff --git a/results/scraper/box64/918 b/results/scraper/box64/918 new file mode 100644 index 000000000..02671b3c3 --- /dev/null +++ b/results/scraper/box64/918 @@ -0,0 +1,11 @@ +Unsupported Syscalls collection +As the topic + +cur my uns syscall: +``` +0000|2023-08-02 21:18:05 [I] launcher Error: Unsupported Syscall 0x3Bh (59) +``` +`Error: Unsupported Syscall 0x10Ch (268)` +### And A question: +~and it uses go, saying errorno 2 when reading not existed files~ +The program will `segment fault`/`exit`, and when i run it repeatly it final shows file read err, will it exit too fast by processing by box64? \ No newline at end of file |