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-rw-r--r--results/scraper/box64/9128
-rw-r--r--results/scraper/box64/9102
-rw-r--r--results/scraper/box64/9126
-rw-r--r--results/scraper/box64/91311
-rw-r--r--results/scraper/box64/9148
-rw-r--r--results/scraper/box64/91515
-rw-r--r--results/scraper/box64/916280
-rw-r--r--results/scraper/box64/91711
-rw-r--r--results/scraper/box64/91811
9 files changed, 372 insertions, 0 deletions
diff --git a/results/scraper/box64/91 b/results/scraper/box64/91
new file mode 100644
index 000000000..96a4f0f3f
--- /dev/null
+++ b/results/scraper/box64/91
@@ -0,0 +1,28 @@
+Steam
+Steam on a Pi 4, aarch64 chroot of RPi OS.

+```root@rpios64bit:~# su pi

+pi@rpios64bit:/root $ cd

+pi@rpios64bit:~ $ steam

+Package libgl1-mesa-dri:i386 needs to be installed

+Package libgl1:i386 needs to be installed

+Package libc6:i386 needs to be installed

+xterm: cannot load font "-Misc-Fixed-medium-R-*-*-13-120-75-75-C-120-ISO10646-1"

+xterm: cannot load font "-misc-fixed-medium-r-semicondensed--13-120-75-75-c-60-iso10646-1"

+Running Steam on debian 10 64-bit

+STEAM_RUNTIME is enabled automatically

+Pins up-to-date!

+Error: You are missing the following 32-bit libraries, and Steam may not run:

+libc.so.6

+Can't find 'steam-runtime-check-requirements', continuing anyway

+WARNING: Using default/fallback debugger launch

+/home/pi/.local/share/Steam/ubuntu12_32/steam

+/home/pi/.local/share/Steam/steam.sh: line 770: /home/pi/.local/share/Steam/ubuntu12_32/steam: No such file or directory

+pi@rpios64bit:~ $ 

+```

+When running Steam, a window opens about here > `Pins up-to-date!`

+![2021-08-13-214938_3200x1200_scrot](https://user-images.githubusercontent.com/56113118/129417269-673e5a80-9cd1-4e90-9777-ab578b077b49.png)

+Steam crashes right after you press enter in ^.

+

+Fresh install of Steam + RPi OS 32-bit.

+

+Thanks for your help!
\ No newline at end of file
diff --git a/results/scraper/box64/910 b/results/scraper/box64/910
new file mode 100644
index 000000000..ea99563b7
--- /dev/null
+++ b/results/scraper/box64/910
@@ -0,0 +1,2 @@
+Make a downgrade, because wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
+Nach box64-android upgrade with ryanfortners-repo. crashes Steam on wine64 with: `wineservercrashed, please enable coredumps (ulimit -c unlimited) and restart.` with a downgrade was it fixed. The broken version was probably released in the last 2 weeks.
\ No newline at end of file
diff --git a/results/scraper/box64/912 b/results/scraper/box64/912
new file mode 100644
index 000000000..749cc05f0
--- /dev/null
+++ b/results/scraper/box64/912
@@ -0,0 +1,6 @@
+Error: PageSize configuration is wrong: configured with 4096, but got 16384
+Just in case someone else encounters the said error on Apple hardware, either when getting box64 from apt-get or building using some instruction from the internet.

+

+The solution that helped me is to build box64 from sources: https://github.com/ptitSeb/box64/blob/main/docs/COMPILE.md

+In my case I used M1 Asahi instruction with these flags:

+```-D M1=1 -D CMAKE_BUILD_TYPE=RelWithDebInfo```
\ No newline at end of file
diff --git a/results/scraper/box64/913 b/results/scraper/box64/913
new file mode 100644
index 000000000..a189e469a
--- /dev/null
+++ b/results/scraper/box64/913
@@ -0,0 +1,11 @@
+Unimplemented Opcode (21 9B 4D 92) D4 19 87 9D 4A 60 B4 78 24 9A E8 ED A5 3F FE (WoW 9.2.0)
+Hi! 

+I'm trying to run World of Warcraft on the Nintendo Switch and got this error when I got to the Shadowlands client (9.2.0):

+6745|0x1402b6a6a: Unimplemented Opcode (21 9B 4D 92) D4 19 87 9D 4A 60 B4 78 24 9A E8 ED A5 3F FE

+

+I'm trying to run the client with Wine 8.13 and DXVK 1.10.3 on the latest version of BOX64:

+`Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL PageSize:4096 Running on Cortex-A57 with 4 Cores

+Params database has 24 entries

+Box64 with Dynarec v0.2.3 f5fadea3 built on Jul 29 2023 06:34:00`

+

+Full log: [error_box64.log](https://github.com/ptitSeb/box64/files/12206928/error_box64.log)
\ No newline at end of file
diff --git a/results/scraper/box64/914 b/results/scraper/box64/914
new file mode 100644
index 000000000..2014ac262
--- /dev/null
+++ b/results/scraper/box64/914
@@ -0,0 +1,8 @@
+Virtual Machine detection in Genshin Impact (VMProtect)
+I'm trying to run Genshin Impact on Arch Linux ARM, which is running on a Snapdragon 888 SoC with Linux kernel v6.5-rc3. However, it will just say "*Sorry, this application cannot run under a Virtual Machine*". 

+

+This particular wine build has also been tested on my desktop, and it can start genshin just fine.

+

+After some search, I figured that the **VMProtect** being used in the game is causing the issue. Anything else using VMProtect [like this one](https://notabug.org/Krock/dawn/issues/12#issuecomment-27405) also pops out the exact same error dialog.

+

+I'd be glad if anyone could help. Thanks in advance :P
\ No newline at end of file
diff --git a/results/scraper/box64/915 b/results/scraper/box64/915
new file mode 100644
index 000000000..359908981
--- /dev/null
+++ b/results/scraper/box64/915
@@ -0,0 +1,15 @@
+Problems running 64-bit GameMaker Games with Box64!
+I'm having problems running 64-bit GameMaker Games with Box64. I tried booting up Ultionus with Box64 and ran into the following error message.

+afro@odroidn2:~/Downloads/Games/Ultionus_RC6_1.0a_Ubuntu_NoSteam$ ./Ultionus

+./Ultionus: error while loading shared libraries: libcrypto.so.1.1: cannot open shared object file: No such file or directory

+

+Next I tried replacing the libraries with x86_64 Libraries but it still didn't work.

+

+afro@odroidn2:~/Downloads/Games/Ultionus_RC6_1.0a_Ubuntu_NoSteam$ cd lib

+afro@odroidn2:~/Downloads/Games/Ultionus_RC6_1.0a_Ubuntu_NoSteam/lib$ file libssl.so.1.1

+libssl.so.1.1: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=fafbcd649ee8bebf399fa6151848563980be2136, stripped

+afro@odroidn2:~/Downloads/Games/Ultionus_RC6_1.0a_Ubuntu_NoSteam/lib$ file libcrypto.so.1.1

+libcrypto.so.1.1: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=5ea903d6cb5a6287eb5079545cd7be149e19f5bf, stripped

+

+Lastly I tried aarch64 libraries, but unfortunately I'm still running into the same problem.

+afro@odroidn2:~/Downloads/Games/Ultionus_RC6_1.0a_Ubuntu_NoSteam/lib$ 

diff --git a/results/scraper/box64/916 b/results/scraper/box64/916
new file mode 100644
index 000000000..90232cc49
--- /dev/null
+++ b/results/scraper/box64/916
@@ -0,0 +1,280 @@
+Eufloria HD Segmentation fault after showing logo screen
+<!---READ THE README BEFORE SUBMITTING AN ISSUE!

+IF YOU'RE HERE TO CREATE AN ISSUE ASKING FOR SUPPORT, YOU'RE IN THE WRONG PLACE.

+

+This template is meant to help create quality reports, please use it.--->

+### Description

+Eufloria HD, v1.1.0-212, Linux x64, Steam, with Goldberg, Steam BuildID: 5272442 (2020-07-11) 

+

+Box64 with Dynarec v0.2.3 6b5ee5e

+

+Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3

+PAN_MESA_DEBUG=gofaster,gl3 

+1080p, default game setting

+

+Crashed to console after showing logo screen.

+Tested sideloading `libSDL_image-1.2`, `libSDL_mixer-1.2`, `libvorbisfile.so`.

+

+Not working.

+

+<!-- If the game displays an error message:

+Click inside the window, press CTRL+C to copy, and paste between the apostrophes below 

+Also, don't repport the missing `_ZGTtnaj` and `_ZGTtdlPv` symbol as well as the `Warning: call to partially implemented dl_iterate_phdr` messages -->

+```

+rico [ /opt/games/eufloria_hd ]$ ./EufloriaHD.bin.x86_64 

+Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores

+Params database has 24 entries

+Box64 with Dynarec v0.2.3 6b5ee5e built on Jul 31 2023 07:15:55

+Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/

+Using default BOX64_PATH: ./:bin/

+Counted 61 Env var

+Looking for ./EufloriaHD.bin.x86_64

+Rename process to "EufloriaHD.bin.x86_64"

+Using emulated /opt/games/eufloria_hd/lib64/libsteam_api.so

+Using native(wrapped) libGL.so.1

+Using native(wrapped) libGLU.so.1

+Using native(wrapped) libSDL-1.2.so.0

+Using native(wrapped) libm.so.6

+Using native(wrapped) libdl.so.2

+Using native(wrapped) libc.so.6

+Using native(wrapped) ld-linux-x86-64.so.2

+Using native(wrapped) libpthread.so.0

+Using native(wrapped) libutil.so.1

+Using native(wrapped) librt.so.1

+Error initializing native libSDL_image-1.2.so.0 (last dlerror is libSDL_image-1.2.so.0: cannot open shared object file: No such file or directory)

+Using emulated /opt/games/eufloria_hd/lib64/libSDL_image-1.2.so.0

+Error initializing native libSDL_mixer-1.2.so.0 (last dlerror is libSDL_mixer-1.2.so.0: cannot open shared object file: No such file or directory)

+Using emulated /opt/games/eufloria_hd/lib64/libSDL_mixer-1.2.so.0

+Using emulated /opt/games/eufloria_hd/lib64/libCg.so

+Using emulated /opt/games/eufloria_hd/lib64/libCgGL.so

+Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6

+Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1

+Memory tracker offline.

+

+Initialising Steam: Done

+Initialising System.

+

+2023-08-01 09:10:14

+Using emulated /opt/games/eufloria_hd/lib64/libpng.so.3

+Using native(wrapped) libz.so.1

+Initialising Renderer.

+

+Initialising Input.

+

+Initialising Sound.

+

+Initialisation successful.

+

+Eufloria is initialising.

+

+Initialize Lua

+

+Loading font...

+

+Font loaded.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+INIT: Generating graphics.

+

+INIT: Loading SFX.

+

+INIT: Wait for license check.

+

+INIT: Pre-allocating entities.

+

+Init complete.

+

+Using native(wrapped) libvorbisfile.so.3

+4173|SIGSEGV @0x7fa9eff0a4 (???(/usr/lib/libSDL2-2.0.so.0+0x7fa9eff0a4)) (x64pc=0x60160/???:"???", rsp=0x1036cef10, stack=0x102ed0000:0x1036d0000 own=0x102ed0000 fp=0x1000), for accessing 0xb0 (code=1/prot=0), db=(nil)((nil):(nil)/(nil):(nil)/???:clean, hash:0/0) handler=(nil)

+RSP-0x20:0x0000000000000000 RSP-0x18:0x0000000000000000 RSP-0x10:0x000000006343d760 RSP-0x08:0x0000000000000005

+RSP+0x00:0x00000001028260b7 RSP+0x08:0x000000010000ac44 RSP+0x10:0x0000000000000000 RSP+0x18:0x00000001036cef38

+RAX:0x0000000000001000 RCX:0x0000000000000002 RDX:0x0000000000001000 RBX:0x0000000000001000 

+RSP:0x00000001036cef10 RBP:0x0000000000001000 RSI:0x0000007f84008ed0 RDI:0x00000000000000b0 

+ R8:0x0000000000008010  R9:0x0000000000000002 R10:0x0000000000000020 R11:0x0000000000000000 

+R12:0x000000006c76e2a0 R13:0x0000000000004000 R14:0x00000000000000b0 R15:0x000000006c76e670 

+ES:0x002b CS:0x0033 SS:0x002b DS:0x002b FS:0x0043 GS:0x0053 

+Segmentation fault (core dumped)

+```

+

+### Tested on

+<!-- Machine on which it's has been tested on (like RPi4, OpenPandora, Odroid XU4...) -->

+Box64 with Dynarec v0.2.3 6b5ee5e

+

+Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3

+PAN_MESA_DEBUG=gofaster,gl3 

+1080p, default game setting

+

+### Status

+**Previous behavior:** 

+<!-- If there is no known previous behavior (e.g. you're creating the issue) just put 'None reported' -->

+Working.

+https://github.com/ptitSeb/box86-compatibility-list/issues/343

+

+**Current behavior:**

+<!-- Can be similar to your desciption, just shorter and more concise -->

+Segmentation fault after showing logo screen.

+

+### Screenshots

+

+

+### OpenGL

+<!-- Did OpenGL is used. If yes, what profile (1.x, 2.x 3.x...). Also, is S3TC/DxTC used -->

+

+

+### Additional Information

+<!-- Any additional information such as configuration or other comments -->

+

+https://www.pcgamingwiki.com/wiki/Eufloria

diff --git a/results/scraper/box64/917 b/results/scraper/box64/917
new file mode 100644
index 000000000..a8032ee35
--- /dev/null
+++ b/results/scraper/box64/917
@@ -0,0 +1,11 @@
+Dynarec Issue At Building (Native Termux)
+I know it's impossible to build box(86/64) in native termux but can't we give a shot for that?

+

+* CMake Flags

+-DBAD_SIGNAL=ON -DARM64=1 -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_C_COMPILER=gcc-9 -DARM_DYNAREC=ON -DCMAKE_SYSTEM_PROCESSOR=aarch64

+* The Error

+![Screenshot_20230801_140442_Termux](https://github.com/ptitSeb/box64/assets/82843871/eeffd787-a238-4548-8c99-bd143625ce49)

+* Termux Info

+![Screenshot_20230801_140755_Termux](https://github.com/ptitSeb/box64/assets/82843871/651cffd2-c3ad-4acc-8cda-f0a31d6c8fcc)

+* GCC Info

+![Screenshot_20230801_140853_Termux](https://github.com/ptitSeb/box64/assets/82843871/1617625e-dd15-48fb-bfa4-8ee72ccf2bc9)
\ No newline at end of file
diff --git a/results/scraper/box64/918 b/results/scraper/box64/918
new file mode 100644
index 000000000..02671b3c3
--- /dev/null
+++ b/results/scraper/box64/918
@@ -0,0 +1,11 @@
+Unsupported Syscalls collection
+As the topic

+

+cur my uns syscall:

+```

+0000|2023-08-02 21:18:05 [I] launcher Error: Unsupported Syscall 0x3Bh (59)

+```

+`Error: Unsupported Syscall 0x10Ch (268)`

+### And A question:

+~and it uses go, saying errorno 2 when reading not existed files~

+The program will `segment fault`/`exit`, and when i run it repeatly it final shows file read err, will it exit too fast by processing by box64?
\ No newline at end of file