Alright, I'm trying to classify this bug report as either user-mode or system-mode. The problem is about a build failure when using the Windows TCG plugin with MinGW cross-compile images. The error occurs during linking because certain symbols are undefined. Looking at the command lines provided, it seems that the issue arises from the order in which libraries are linked. Specifically, moving `qemu_plugin_api.lib` after the object files fixes the problem. This suggests a dependency ordering issue where the linker isn't finding the necessary symbols when they're placed before other objects. QEMU has different modes: user-mode and system-mode (also known as TCG). User-mode is typically for running unmodified guest code, while system-mode involves emulating an entire virtual machine, including peripherals and devices. The TCG plugin is part of QEMU's system-mode functionality because it deals with translation blocks and CPU instruction execution. The error messages mention functions like `qemu_plugin_tb_n_insns`, which are related to the TCG (Translation-based Code Generation) subsystem. These functions are used in the context of virtual CPU operations, indicating that this is a system-mode issue. The build process for QEMU's plugins often involves linking against these TCG-specific APIs. Since the problem occurs when building a plugin that interacts with the TCG engine and the linker order affects it, this points to an issue within the system-mode components of QEMU. It doesn't seem related to user applications running under QEMU but rather to the internal workings of the emulator itself. system