SIGABRT in VirtuaVerse (Unity/Mono game) I don't really expect a fix for this as I guess you can't reproduce it without owning the game--although it might happen with other Unity games as well. First of all, my host is i.MX8MQ (Cortex-A53) with Debian Bullseye/Sid, Desktop is sway. I have a Debian Bullseye debootstrap rootfs for FEX and I can run glxgears with thunk libs fine at good FPS. Executing any of the following yields the same error: ```bash FEXLoader -R /home/mntmn/emu/debian-amd64 -t ~/src/FEX/Build/Host -- /home/mntmn/emu/debian-amd64/home/mntmn/GOG\ Games/VirtuaVerse/game/VirtuaVerse.x86_64 FEXLoader -c irint -T 1 -R /home/mntmn/emu/debian-amd64 -t ~/src/FEX/Build/Host -- /home/mntmn/emu/debian-amd64/home/mntmn/GOG\ Games/VirtuaVerse/game/VirtuaVerse.x86_64 FEXLoader -c irint -T 1 -R /home/mntmn/emu/debian-amd64 -- /home/mntmn/emu/debian-amd64/home/mntmn/GOG\ Games/VirtuaVerse/game/VirtuaVerse.x86_64 ``` The error being: ``` Found path: /home/mntmn/emu/debian-amd64/home/mntmn/GOG Games/VirtuaVerse/game/VirtuaVerse.x86_64 Mono path[0] = '/home/mntmn/emu/debian-amd64/home/mntmn/GOG Games/VirtuaVerse/game/VirtuaVerse_Data/Managed' Mono config path = '/home/mntmn/emu/debian-amd64/home/mntmn/GOG Games/VirtuaVerse/game/VirtuaVerse_Data/Mono/etc' Thread (nil) may have been prematurely finalized Receiving unhandled NULL exception Thread (nil) may have been prematurely finalized #0 0x00007f93dfe168 in (Unknown) Native stacktrace: /home/mntmn/emu/debian-amd64/home/mntmn/GOG Games/VirtuaVerse/game/VirtuaVerse_Data/Mono/x86_64/libmono.so(+0x98673) [0x7f66b81673] [0x7f94b99000] Debug info from gdb: I refuse to debug myself! No threads. ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ```