qemu-monitor screendump very slow qemu-monitor screendump often using 10-20% cpu usage of one core to take a small capture. Most of the CPU usage seems to come from libpixman. There were many reports of libpixman becoming 8 times slower in newer releases. https://github.com/qemu/qemu/blob/0c56c6ab68902281094c7aac6305e2321c34c187/ui/console.c#L285 Simple Valgrind Ir report. -------------------------------------------------------------------------------- Ir -------------------------------------------------------------------------------- 56,592,286,124 PROGRAM TOTALS -------------------------------------------------------------------------------- Ir file:function -------------------------------------------------------------------------------- 40,288,379,712 ???:0x000000000000caa0 [/usr/lib64/libpixman-1.so.0.34.0] 3,585,795,168 ???:0x000000000006df20 [/usr/lib64/libpixman-1.so.0.34.0] 1,763,982,432 ???:0x0000000000052360 [/usr/lib64/libpixman-1.so.0.34.0] 1,517,832,033 ???:__memcpy_sse2_unaligned [/usr/lib64/libc-2.23.so] 993,997,885 ???:__GI_mempcpy [/usr/lib64/libc-2.23.so] 484,059,456 ???:0x0000000000050430 [/usr/lib64/libpixman-1.so.0.34.0] 460,109,168 ???:pixman_image_composite32 [/usr/lib64/libpixman-1.so.0.34.0] I tried taking a look on how to fix this, but it seems pixmap is deeply enrooted inside the monitor. I wanted to try to simply take whats on the display and memcpy it into .ppm format manually creating the file header, but I cant figure out where the raw display buffer/image starts. For example this is DisplaySurface: struct DisplaySurface { pixman_format_code_t format; pixman_image_t *image; uint8_t flags; #ifdef CONFIG_OPENGL GLenum glformat; GLenum gltype; GLuint texture; #endif }; Which as you can see already has the pixman_image_t. Maybe I should just work with that pixman_image_t? The most effective solution IMO seems to just memcpy from the display into a premade header for a .ppm or .bmp file assuming 24 or 32 bpp. No need for libpixman.