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path: root/results/scraper/box64/1151
blob: f92d9a76c49eb630912a59eed7f15583b46b946f (plain) (blame)
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RIVE box64 + gl4es SIGSEGV libc.so.6
Hey ptitseb!

I'm testing box64 on my rk3326 chipset on AmberELEC after good results i had with box86.
I previously did some tests with box64 on world of goo where both the i386 aswell as the amd64 binaries were present. But could not get it to run then. Now i tried this one. Maybe you have an idea what's going on.

Box64 and gl4es built from latest commit.

GL4ES via -DNOX11=ON -DGLX_STUBS=ON -DEGL_WRAPPER=ON -DGBM=ON
Box64 via -DARM64=ON -DARM_DYNAREC=ON

Game run via 
``` 
# Setup GL4ES
export LIBGL_ES=2
export LIBGL_GL=21
export LIBGL_FB=4

# Setup Box64
#export BOX64_ALLOWMISSINGLIBS=1
export BOX64_LOG=1
export BOX64_DLSYM_ERROR=1
export BOX64_SHOWSEGV=1
export BOX64_SHOWBT=1
export BOX64_ROLLING_LOG=1

export SDL_VIDEO_GL_DRIVER="$GAMEDIR/box64/native/libGL.so.1"
$GAMEDIR/box64/box64 gamedata/RIVE.bin.x86_64
```
LDD of the binary
```
cebion@Cebion-LT:/mnt/c/linuxgames/rive/data/x86_64$ ldd RIVE.bin.x86_64
        linux-vdso.so.1 (0x00007ffc7d979000)
        libopenal.so.1 => /mnt/c/linuxgames/rive/data/x86_64/./lib64/libopenal.so.1 (0x00007f316c594000)
        libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f316c55c000)
        libSDL2-2.0.so.0 => /mnt/c/linuxgames/rive/data/x86_64/./lib64/libSDL2-2.0.so.0 (0x00007f316c230000)
        libstdc++.so.6 => /lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f316c04e000)
        libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f316beff000)
        libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f316bee2000)
        libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f316bcf0000)
        librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f316bce6000)
        libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f316bce0000)
        /lib64/ld-linux-x86-64.so.2 (0x00007f316c802000)
```

Log:

```
./Box64.sh
No sudo present.
BOX64 using "/roms/ports/box64/box64/native/libGL.so.1" as libGL.so.1
Show Segfault signal even if a signal handler is present
Show a Backtrace when a Segfault signal is caught
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL SHA1 SHA2 PageSize:4096 Running on Cortex-A35 with 4 Cores
Params database has 14 entries
BOX64: Didn't detect 48bits of address space, considering it's 39bits
Counted 28 Env var
BOX64 LIB PATH: /roms/ports/box64/box64/native/:/usr/lib/aarch64-linux-gnu/:/usr/lib/:/roms/ports/box64/libs/:/usr/lib/:/usr/lib/pulseaudio/:/usr/lib32/:/roms/ports/box64/box64/x64/:/roms/ports/box64/box64/native/:/roms/ports/box64/libs/x64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/usr/bin/:/usr/sbin/:/usr/local/bin/:/usr/bin/:/storage/bin/
Looking for gamedata/RIVE.bin.x86_64
Rename process to "RIVE.bin.x86_64"
Using native(wrapped) libopenal.so.1
Using native(wrapped) libpthread.so.0
Using native(wrapped) libSDL2-2.0.so.0
Using native(wrapped) libdl.so.2
Using native(wrapped) libm.so.6
Using native(wrapped) librt.so.1
Using emulated /roms/ports/box64/box64/x64/libstdc++.so.6
Using emulated /roms/ports/box64/box64/x64/libgcc_s.so.1
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
LIBGL: Initialising gl4es
LIBGL: v1.1.5 built on Dec 20 2023 23:25:08
LIBGL: using GBM
LIBGL: Using GLES 2.0 backend
LIBGL: loaded: libGLESv2.so
LIBGL: loaded: libEGL.so
LIBGL: loaded: libgbm.so
LIBGL: loaded: libdrm.so
LIBGL: Using GLES 2.0 backend
LIBGL: GBM on card /dev/dri/card0 is Available
LIBGL: Hardware Full NPOT detected and used
LIBGL: Extension GL_EXT_blend_minmax  detected and used
LIBGL: FBO are in core, and so used
LIBGL: PointSprite are in core, and so used
LIBGL: CubeMap are in core, and so used
LIBGL: BlendColor is in core, and so used
LIBGL: Blend Subtract is in core, and so used
LIBGL: Blend Function and Equation Separation is in core, and so used
LIBGL: Texture Mirrored Repeat is in core, and so used
LIBGL: Extension GL_OES_mapbuffer  detected
LIBGL: Extension GL_OES_element_index_uint  detected and used
LIBGL: Extension GL_OES_packed_depth_stencil  detected and used
LIBGL: Extension GL_OES_depth24  detected and used
LIBGL: Extension GL_OES_rgb8_rgba8  detected and used
LIBGL: Extension GL_EXT_texture_format_BGRA8888  detected and used
LIBGL: Extension GL_OES_depth_texture  detected and used
LIBGL: Extension GL_OES_texture_stencil8  detected and used
LIBGL: Extension GL_EXT_texture_rg  detected and used
LIBGL: Extension GL_EXT_color_buffer_float  detected and used
LIBGL: Extension GL_EXT_color_buffer_half_float  detected and used
LIBGL: high precision float in fragment shader available and used
LIBGL: Max vertex attrib: 16
LIBGL: Extension GL_OES_standard_derivatives  detected and used
LIBGL: Extension GL_ARM_shader_framebuffer_fetch detected and used
LIBGL: Extension GL_OES_get_program_binary  detected and used
LIBGL: Number of supported Program Binary Format: 1
LIBGL: Max texture size: 8192
LIBGL: Max Varying Vector: 15
LIBGL: Texture Units: 16/16 (hardware: 16), Max lights: 8, Max planes: 6
LIBGL: Max Color Attachments: 1 / Draw buffers: 1
LIBGL: Hardware vendor is ARM
LIBGL: sRGB surface supported
LIBGL: EGLImage to Texture2D supported
LIBGL: EGLImage to RenderBuffer supported
LIBGL: Targeting OpenGL 2.1
LIBGL: Not trying to batch small subsequent glDrawXXXX
LIBGL: try to use VBO
LIBGL: glXMakeCurrent FBO workaround enabled
LIBGL: FBO workaround for using binded texture enabled
LIBGL: Force texture for Attachment color0 on FBO
LIBGL: Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
LIBGL: glX Will try to recycle EGL Surface
LIBGL: Current folder is:/storage/roms/ports/box64/gamedata
LIBGL: Loaded a PSA with 15 Precompiled Programs
Call to dlopen("/roms/ports/box64/box64/native/libGL.so.1"/0x376622a0, 101)
Using native(wrapped) libGL.so.1
dlopen: New handle 0x4 (/roms/ports/box64/box64/native/libGL.so.1), dlopened=1
Calling getGLProcAddress[0x7fb3cf6090]("glGetString") => Last calls
30347|PltResolver "SDL_ConvertSurface" => return 0x38065670
30347|0xba582e: Calling SDL_ConvertSurface (/usr/lib/libSDL2-2.0.so.0)(0x38065670, 0x380656E0, 0x0, ...) => return 0x38066120
30347|PltResolver "SDL_FreeSurface" => return 0x38066120
30347|0xba5839: Calling SDL_FreeSurface (/usr/lib/libSDL2-2.0.so.0)(0x38065670, 0x380656E0, 0x0, ...) => return 0x38066120
30347|0xba5843: Calling free (gamedata/RIVE.bin.x86_64)(0x7FA9E71010, 0x380656E0, 0x0, ...) => return 0x38066120
30347|PltResolver "SDL_SetWindowIcon" => return 0x38066120
30347|0xa88bf6: Calling SDL_SetWindowIcon (/usr/lib/libSDL2-2.0.so.0)(0x37DE5C90, 0x38066120, 0x0, ...) => return 0x38066120
30347|0xa88bfe: Calling SDL_FreeSurface (/usr/lib/libSDL2-2.0.so.0)(0x38066120, 0x38066120, 0x0, ...) => return 0x38066120
30347|0xa88e3f: Calling free (gamedata/RIVE.bin.x86_64)(0x37DE6D70, 0x1007FEF80, 0x37DE6D80, ...) => return 0x0
30347|PltResolver "SDL_GL_CreateContext" => return 0x1
30347|0xa8a938: Calling SDL_GL_CreateContext (/usr/lib/libSDL2-2.0.so.0)(0x37DE5C90, 0x1007FEF80, 0x37DE6D80, ...) => return 0x38033328
30347|PltResolver "SDL_GL_SetSwapInterval" => return 0x38033328
30347|0xa8a945: Calling SDL_GL_SetSwapInterval (/usr/lib/libSDL2-2.0.so.0)(0x1, 0x1007FEF80, 0x37DE6D80, ...) => return 0x0
30347|PltResolver "SDL_GL_GetProcAddress" => return 0x0
30347|0xbbb3ab: Calling my2_SDL_GL_GetProcAddress (gamedata/RIVE.bin.x86_64)(0xC1FC57, 0x1007FEF80, 0x37DE6D80, ...) => return
30347|0xba5818: Calling SDL_CreateRGBSurfaceFrom (/usr/lib/libSDL2-2.0.so.0)(0x7FA9E71010, 0x100, 0x100, ...) => return 0x38065670
NativeBT: gamedata/RIVE.bin.x86_64() [0x34a0f164]
NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7fb4a0d680]
NativeBT: /usr/lib/libc.so.6(+0x7c744) [0x7fb48ac744]
NativeBT: /usr/lib/libc.so.6(gsignal+0x14) [0x7fb48694c4]
NativeBT: /usr/lib/libSDL2-2.0.so.0(+0x131808) [0x7fb3de1808]
NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7fb4a0d680]
NativeBT: gamedata/RIVE.bin.x86_64() [0x34a15a24]
NativeBT: gamedata/RIVE.bin.x86_64() [0x34f316d4]
NativeBT: gamedata/RIVE.bin.x86_64() [0x34e8abac]
NativeBT: gamedata/RIVE.bin.x86_64() [0x349f4834]
NativeBT: [0x7fa9e20fe8]
EmulatedBT: ??? [0x606c0]
EmulatedBT: /storage/roms/ports/box64/gamedata/RIVE.bin.x86_64(ogl_LoadFunctions+4b) [0xbbb3ab]
EmulatedBT: ??? [(nil)]
30347|SIGSEGV @0x7fb48ac744 (???(/usr/lib/libc.so.6+0x7c744)) (x64pc=0x606d3/???:"???", rsp=0x1007fefe8, stack=0x100000000:0x100800000 own=(nil) fp=0x38033328), for accessing 0x768b (code=-6/prot=0), db=(nil)((nil):(nil)/(nil):(nil)/???:clean, hash:0/0) handler=(nil)
RSP-0x20:0x0000000000000010 RSP-0x18:0x0000000037df8168 RSP-0x10:0x000000003767b790 RSP-0x08:0x0000000000000144
RSP+0x00:0x0000000000bbb3ab RSP+0x08:0x0000000000001002 RSP+0x10:0x0000000000000000 RSP+0x18:0x0000000000000000
RAX:0x0000000000000000 RCX:0x00000000005d3fd0 RDX:0x0000000037de6d80 RBX:0x00000001007ff570
RSP:0x00000001007fefe8 RBP:0x0000000038033328 RSI:0x00000001007fef80 RDI:0x0000000000c1fc57
 R8:0x0000000000000400  R9:0x00000000000000ff R10:0x000000000000000c R11:0x0000000000000018
R12:0x0000000037e02cf0 R13:0x00000001007ff4d0 R14:0x00000001007ff6e0 R15:0x00000001007ff430
ES:0x002b CS:0x0033 SS:0x002b DS:0x002b FS:0x0043 GS:0x0053
./Box64.sh: line 55: 30347 Segmentation fault      $GAMEDIR/box64/box64 gamedata/RIVE.bin.x86_64
```

And log without any libGL.so.1
On the rk3326 we don't have opengl everywhere so only opengles up to 3

```
/roms/ports # ./Box64.sh
No sudo present.
BOX64 using "/roms/ports/box64/box64/native/libGL.so.1" as libGL.so.1
Show Segfault signal even if a signal handler is present
Show a Backtrace when a Segfault signal is caught
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL SHA1 SHA2 PageSize:4096 Running on Cortex-A35 with 4 Cores
Params database has 14 entries
BOX64: Didn't detect 48bits of address space, considering it's 39bits
Counted 28 Env var
BOX64 LIB PATH: /roms/ports/box64/box64/native/:/usr/lib/aarch64-linux-gnu/:/usr/lib/:/roms/ports/box64/libs/:/usr/lib/:/usr/lib/pulseaudio/:/usr/lib32/:/roms/ports/box64/box64/x64/:/roms/ports/box64/box64/native/:/roms/ports/box64/libs/x64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/usr/bin/:/usr/sbin/:/usr/local/bin/:/usr/bin/:/storage/bin/
Looking for gamedata/RIVE.bin.x86_64
Rename process to "RIVE.bin.x86_64"
Using native(wrapped) libopenal.so.1
Using native(wrapped) libpthread.so.0
Using native(wrapped) libSDL2-2.0.so.0
Using native(wrapped) libdl.so.2
Using native(wrapped) libm.so.6
Using native(wrapped) librt.so.1
Using emulated /roms/ports/box64/box64/x64/libstdc++.so.6
Using emulated /roms/ports/box64/box64/x64/libgcc_s.so.1
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
Call to dlopen("/roms/ports/box64/box64/native/libGL.so.1"/0x669082a0, 101)
Using native(wrapped) libGL.so.1
dlopen: New handle 0x4 (/roms/ports/box64/box64/native/libGL.so.1), dlopened=1
Calling getGLProcAddress[0x7f7e186090]("glGetString") => Last calls
30581|PltResolver "SDL_ConvertSurface" => return 0x6708F050
30581|0xba582e: Calling SDL_ConvertSurface (/usr/lib/libSDL2-2.0.so.0)(0x6708F050, 0x66E5C4D0, 0x0, ...) => return 0x6708F590
30581|PltResolver "SDL_FreeSurface" => return 0x6708F590
30581|0xba5839: Calling SDL_FreeSurface (/usr/lib/libSDL2-2.0.so.0)(0x6708F050, 0x66E5C4D0, 0x0, ...) => return 0x6708F590
30581|0xba5843: Calling free (gamedata/RIVE.bin.x86_64)(0x7F77671010, 0x66E5C4D0, 0x0, ...) => return 0x6708F590
30581|PltResolver "SDL_SetWindowIcon" => return 0x6708F590
30581|0xa88bf6: Calling SDL_SetWindowIcon (/usr/lib/libSDL2-2.0.so.0)(0x66E5C580, 0x6708F590, 0x0, ...) => return 0x6708F590
30581|0xa88bfe: Calling SDL_FreeSurface (/usr/lib/libSDL2-2.0.so.0)(0x6708F590, 0x6708F590, 0x0, ...) => return 0x6708F590
30581|0xa88e3f: Calling free (gamedata/RIVE.bin.x86_64)(0x6708FE10, 0x1007FEF80, 0x6708FE20, ...) => return 0x0
30581|PltResolver "SDL_GL_CreateContext" => return 0x1
30581|0xa8a938: Calling SDL_GL_CreateContext (/usr/lib/libSDL2-2.0.so.0)(0x66E5C580, 0x1007FEF80, 0x6708FE20, ...) => return 0x6719D228
30581|PltResolver "SDL_GL_SetSwapInterval" => return 0x6719D228
30581|0xa8a945: Calling SDL_GL_SetSwapInterval (/usr/lib/libSDL2-2.0.so.0)(0x1, 0x1007FEF80, 0x6708FE20, ...) => return 0x0
30581|PltResolver "SDL_GL_GetProcAddress" => return 0x0
30581|0xbbb3ab: Calling my2_SDL_GL_GetProcAddress (gamedata/RIVE.bin.x86_64)(0xC1FC57, 0x1007FEF80, 0x6708FE20, ...) => return
30581|0xba5818: Calling SDL_CreateRGBSurfaceFrom (/usr/lib/libSDL2-2.0.so.0)(0x7F77671010, 0x100, 0x100, ...) => return 0x6708F050
NativeBT: gamedata/RIVE.bin.x86_64() [0x34a0f164]
NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7f7ee9b680]
NativeBT: /usr/lib/libc.so.6(+0x7c744) [0x7f7ed3c744]
NativeBT: /usr/lib/libc.so.6(gsignal+0x14) [0x7f7ecf94c4]
NativeBT: /usr/lib/libSDL2-2.0.so.0(+0x131808) [0x7f7e271808]
NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7f7ee9b680]
NativeBT: gamedata/RIVE.bin.x86_64() [0x34a15a24]
NativeBT: gamedata/RIVE.bin.x86_64() [0x34f316d4]
NativeBT: gamedata/RIVE.bin.x86_64() [0x34e8abac]
NativeBT: gamedata/RIVE.bin.x86_64() [0x349f4834]
NativeBT: [0x7f77620fe8]
EmulatedBT: ??? [0x606c0]
EmulatedBT: /storage/roms/ports/box64/gamedata/RIVE.bin.x86_64(ogl_LoadFunctions+4b) [0xbbb3ab]
EmulatedBT: ??? [(nil)]
30581|SIGSEGV @0x7f7ed3c744 (???(/usr/lib/libc.so.6+0x7c744)) (x64pc=0x606d3/???:"???", rsp=0x1007fefe8, stack=0x100000000:0x100800000 own=(nil) fp=0x6719d228), for accessing 0x7775 (code=-6/prot=0), db=(nil)((nil):(nil)/(nil):(nil)/???:clean, hash:0/0) handler=(nil)
RSP-0x20:0x0000000000000010 RSP-0x18:0x00000000670a5e98 RSP-0x10:0x0000000066921790 RSP-0x08:0x0000000000000144
RSP+0x00:0x0000000000bbb3ab RSP+0x08:0x0000000000001002 RSP+0x10:0x0000000000000000 RSP+0x18:0x0000000000000000
RAX:0x0000000000000000 RCX:0x00000000005d3fd0 RDX:0x000000006708fe20 RBX:0x00000001007ff570
RSP:0x00000001007fefe8 RBP:0x000000006719d228 RSI:0x00000001007fef80 RDI:0x0000000000c1fc57
 R8:0x0000000000000400  R9:0x00000000000000ff R10:0x000000000000000c R11:0x0000000000000018
R12:0x00000000670916c0 R13:0x00000001007ff4d0 R14:0x00000001007ff6e0 R15:0x00000001007ff430
ES:0x002b CS:0x0033 SS:0x002b DS:0x002b FS:0x0043 GS:0x0053
./Box64.sh: line 55: 30581 Segmentation fault      $GAMEDIR/box64/box64 gamedata/RIVE.bin.x86_64
kill: usage: kill [-s sigspec | -n signum | -sigspec] pid | jobspec ... or kill -l [sigspec
```