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Slow NosTale performance on Mobox (Wine + box64 bundled for Android)
Not sure if it fits here, but anyway:
https://github.com/olegos2/mobox/issues/276
The game uses really old (and funky) engine that is not capable of calling drawing calls in optimized way.
It was described in this issue:
https://github.com/doitsujin/dxvk/issues/1810
And partially fixed in these (for DXVK, anyway on phones it does still not work great as I would expect):
https://github.com/doitsujin/dxvk/pull/2039
https://github.com/doitsujin/dxvk/pull/2020
https://github.com/doitsujin/dxvk/pull/2006
https://github.com/doitsujin/dxvk/pull/1987
Can we do *anything* about it in this project? Also, I really appreciate your work - Box64 is really great! 🤟
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