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[BUG] Crash when running Celeste on Milk-V Jupiter

**Problem Description**

When running Celeste on the Milk-V Jupiter, there is noticeable stuttering and a high chance of crashing during level loading and initial save file reading.

**Steps to Reproduce**

1. Install Bianbu OS on the Milk-V Jupiter.
2. Install box64 from https://github.com/ptitSeb/box64.
3. Use the command box64 ./Celeste.bin.x86_64 to start Celeste.

**Expected Behavior**

Celeste should run smoothly without crashing.

**Actual Behavior**

There is noticeable stuttering, and the game has a high chance of crashing during level loading and initial save file reading.

**Crash Log:**
```
=================================================================
Got a SIGILL while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application
=================================================================

NativeBT: ./Celeste.bin.x86_64() [0x34a6ea5e]
NativeBT: linux-vdso.so.1(__vdso_rt_sigreturn+0) [0x3f9ea8c800]
NativeBT: /lib/riscv64-linux-gnu/libc.so.6(+0x71b14) [0x3f9e965b14]
NativeBT: /lib/riscv64-linux-gnu/libc.so.6(gsignal+0x16) [0x3f9e92be74]
NativeBT: /lib/riscv64-linux-gnu/libc.so.6(abort+0xb6) [0x3f9e91b372]
NativeBT: ./Celeste.bin.x86_64() [0x35006114]
NativeBT: ./Celeste.bin.x86_64() [0x34a59106]
NativeBT: ./Celeste.bin.x86_64() [0x34a6d26a]
NativeBT: ./Celeste.bin.x86_64() [0x34a6ddba]
NativeBT: ./Celeste.bin.x86_64() [0x34a6e3c2]
NativeBT: ./Celeste.bin.x86_64() [0x34a6eacc]
NativeBT: linux-vdso.so.1(__vdso_rt_sigreturn+0) [0x3f9ea8c800]
EmulatedBT: box64(abort+0) [0x30050080]
EmulatedBT: /home/lilil/桌面/game/Celeste_(v1.4.0.0)_[Linux]/Celeste.bin.x86_64(mono_handle_native_crash+2c2) [0x6b4fc2]
EmulatedBT: ??? [(nil)]
```