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Eufloria HD Segmentation fault after showing logo screen
<!---READ THE README BEFORE SUBMITTING AN ISSUE!
IF YOU'RE HERE TO CREATE AN ISSUE ASKING FOR SUPPORT, YOU'RE IN THE WRONG PLACE.

This template is meant to help create quality reports, please use it.--->
### Description
Eufloria HD, v1.1.0-212, Linux x64, Steam, with Goldberg, Steam BuildID: 5272442 (2020-07-11) 

Box64 with Dynarec v0.2.3 6b5ee5e

Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3
PAN_MESA_DEBUG=gofaster,gl3 
1080p, default game setting

Crashed to console after showing logo screen.
Tested sideloading `libSDL_image-1.2`, `libSDL_mixer-1.2`, `libvorbisfile.so`.

Not working.

<!-- If the game displays an error message:
Click inside the window, press CTRL+C to copy, and paste between the apostrophes below 
Also, don't repport the missing `_ZGTtnaj` and `_ZGTtdlPv` symbol as well as the `Warning: call to partially implemented dl_iterate_phdr` messages -->
```
rico [ /opt/games/eufloria_hd ]$ ./EufloriaHD.bin.x86_64 
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Params database has 24 entries
Box64 with Dynarec v0.2.3 6b5ee5e built on Jul 31 2023 07:15:55
Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/
Using default BOX64_PATH: ./:bin/
Counted 61 Env var
Looking for ./EufloriaHD.bin.x86_64
Rename process to "EufloriaHD.bin.x86_64"
Using emulated /opt/games/eufloria_hd/lib64/libsteam_api.so
Using native(wrapped) libGL.so.1
Using native(wrapped) libGLU.so.1
Using native(wrapped) libSDL-1.2.so.0
Using native(wrapped) libm.so.6
Using native(wrapped) libdl.so.2
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libpthread.so.0
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Error initializing native libSDL_image-1.2.so.0 (last dlerror is libSDL_image-1.2.so.0: cannot open shared object file: No such file or directory)
Using emulated /opt/games/eufloria_hd/lib64/libSDL_image-1.2.so.0
Error initializing native libSDL_mixer-1.2.so.0 (last dlerror is libSDL_mixer-1.2.so.0: cannot open shared object file: No such file or directory)
Using emulated /opt/games/eufloria_hd/lib64/libSDL_mixer-1.2.so.0
Using emulated /opt/games/eufloria_hd/lib64/libCg.so
Using emulated /opt/games/eufloria_hd/lib64/libCgGL.so
Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Memory tracker offline.

Initialising Steam: Done
Initialising System.

2023-08-01 09:10:14
Using emulated /opt/games/eufloria_hd/lib64/libpng.so.3
Using native(wrapped) libz.so.1
Initialising Renderer.

Initialising Input.

Initialising Sound.

Initialisation successful.

Eufloria is initialising.

Initialize Lua

Loading font...

Font loaded.

Loaded shader res/Win32/polyline.vso.

Loaded shader res/Win32/trapezium.vso.

Loaded shader res/Win32/rotate.vso.

Loaded shader res/Win32/passthrough.vso.

Loaded shader res/Win32/passthrough242.vso.

Loaded shader res/Win32/passthrough.fso.

Loaded shader res/Win32/GeneratedTexture.fso.

Loaded shader res/Win32/polyline.vso.

Loaded shader res/Win32/trapezium.vso.

Loaded shader res/Win32/rotate.vso.

Loaded shader res/Win32/passthrough.vso.

Loaded shader res/Win32/passthrough242.vso.

Loaded shader res/Win32/passthrough.fso.

Loaded shader res/Win32/GeneratedTexture.fso.

Loaded shader res/Win32/polyline.vso.

Loaded shader res/Win32/trapezium.vso.

Loaded shader res/Win32/rotate.vso.

Loaded shader res/Win32/passthrough.vso.

Loaded shader res/Win32/passthrough242.vso.

Loaded shader res/Win32/passthrough.fso.

Loaded shader res/Win32/GeneratedTexture.fso.

Loaded shader res/Win32/polyline.vso.

Loaded shader res/Win32/trapezium.vso.

Loaded shader res/Win32/rotate.vso.

Loaded shader res/Win32/passthrough.vso.

Loaded shader res/Win32/passthrough242.vso.

Loaded shader res/Win32/passthrough.fso.

Loaded shader res/Win32/GeneratedTexture.fso.

Loaded shader res/Win32/polyline.vso.

Loaded shader res/Win32/trapezium.vso.

Loaded shader res/Win32/rotate.vso.

Loaded shader res/Win32/passthrough.vso.

Loaded shader res/Win32/passthrough242.vso.

Loaded shader res/Win32/passthrough.fso.

Loaded shader res/Win32/GeneratedTexture.fso.

Loaded shader res/Win32/polyline.vso.

Loaded shader res/Win32/trapezium.vso.

Loaded shader res/Win32/rotate.vso.

Loaded shader res/Win32/passthrough.vso.

Loaded shader res/Win32/passthrough242.vso.

Loaded shader res/Win32/passthrough.fso.

Loaded shader res/Win32/GeneratedTexture.fso.

Loaded shader res/Win32/polyline.vso.

Loaded shader res/Win32/trapezium.vso.

Loaded shader res/Win32/rotate.vso.

Loaded shader res/Win32/passthrough.vso.

Loaded shader res/Win32/passthrough242.vso.

Loaded shader res/Win32/passthrough.fso.

Loaded shader res/Win32/GeneratedTexture.fso.

Loaded shader res/Win32/polyline.vso.

Loaded shader res/Win32/trapezium.vso.

Loaded shader res/Win32/rotate.vso.

Loaded shader res/Win32/passthrough.vso.

Loaded shader res/Win32/passthrough242.vso.

Loaded shader res/Win32/passthrough.fso.

Loaded shader res/Win32/GeneratedTexture.fso.

Loaded shader res/Win32/polyline.vso.

Loaded shader res/Win32/trapezium.vso.

Loaded shader res/Win32/rotate.vso.

Loaded shader res/Win32/passthrough.vso.

Loaded shader res/Win32/passthrough242.vso.

Loaded shader res/Win32/passthrough.fso.

Loaded shader res/Win32/GeneratedTexture.fso.

Loaded shader res/Win32/polyline.vso.

Loaded shader res/Win32/trapezium.vso.

Loaded shader res/Win32/rotate.vso.

Loaded shader res/Win32/passthrough.vso.

Loaded shader res/Win32/passthrough242.vso.

Loaded shader res/Win32/passthrough.fso.

Loaded shader res/Win32/GeneratedTexture.fso.

Loaded shader res/Win32/polyline.vso.

Loaded shader res/Win32/trapezium.vso.

Loaded shader res/Win32/rotate.vso.

Loaded shader res/Win32/passthrough.vso.

Loaded shader res/Win32/passthrough242.vso.

Loaded shader res/Win32/passthrough.fso.

Loaded shader res/Win32/GeneratedTexture.fso.

INIT: Generating graphics.

INIT: Loading SFX.

INIT: Wait for license check.

INIT: Pre-allocating entities.

Init complete.

Using native(wrapped) libvorbisfile.so.3
4173|SIGSEGV @0x7fa9eff0a4 (???(/usr/lib/libSDL2-2.0.so.0+0x7fa9eff0a4)) (x64pc=0x60160/???:"???", rsp=0x1036cef10, stack=0x102ed0000:0x1036d0000 own=0x102ed0000 fp=0x1000), for accessing 0xb0 (code=1/prot=0), db=(nil)((nil):(nil)/(nil):(nil)/???:clean, hash:0/0) handler=(nil)
RSP-0x20:0x0000000000000000 RSP-0x18:0x0000000000000000 RSP-0x10:0x000000006343d760 RSP-0x08:0x0000000000000005
RSP+0x00:0x00000001028260b7 RSP+0x08:0x000000010000ac44 RSP+0x10:0x0000000000000000 RSP+0x18:0x00000001036cef38
RAX:0x0000000000001000 RCX:0x0000000000000002 RDX:0x0000000000001000 RBX:0x0000000000001000 
RSP:0x00000001036cef10 RBP:0x0000000000001000 RSI:0x0000007f84008ed0 RDI:0x00000000000000b0 
 R8:0x0000000000008010  R9:0x0000000000000002 R10:0x0000000000000020 R11:0x0000000000000000 
R12:0x000000006c76e2a0 R13:0x0000000000004000 R14:0x00000000000000b0 R15:0x000000006c76e670 
ES:0x002b CS:0x0033 SS:0x002b DS:0x002b FS:0x0043 GS:0x0053 
Segmentation fault (core dumped)
```

### Tested on
<!-- Machine on which it's has been tested on (like RPi4, OpenPandora, Odroid XU4...) -->
Box64 with Dynarec v0.2.3 6b5ee5e

Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3
PAN_MESA_DEBUG=gofaster,gl3 
1080p, default game setting

### Status
**Previous behavior:** 
<!-- If there is no known previous behavior (e.g. you're creating the issue) just put 'None reported' -->
Working.
https://github.com/ptitSeb/box86-compatibility-list/issues/343

**Current behavior:**
<!-- Can be similar to your desciption, just shorter and more concise -->
Segmentation fault after showing logo screen.

### Screenshots


### OpenGL
<!-- Did OpenGL is used. If yes, what profile (1.x, 2.x 3.x...). Also, is S3TC/DxTC used -->


### Additional Information
<!-- Any additional information such as configuration or other comments -->

https://www.pcgamingwiki.com/wiki/Eufloria