#include #include "game/game_state.h" #include "inputs/input.h" #include "ui/ui.h" game::GameState state {}; ui::UI screen { 0, 0, 0 }; // TODO: add correct pins inputs::Input input { 0, 0, 0, 0, 0, 0, 0 }; // TODO: add correct pins void setup() { input.init(); screen.init(); } void loop() { delay(1); state.update(input); screen.render_screen(state); }