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#include <Arduino.h>
#include "inputs/input.h"
game::GameState state {};
ui::UI ui { /* pins */ };
inputs::Input input { /* pins */ };
void setup()
{
state.init();
input.init();
ui.init();
}
void loop()
{
delay(1);
if (input.down_pressed()) {
// TODO
}
// update game state
// render game state
// every second
// automatically move down
// update game state
// render game state
}
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