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#include <behaviors.dtsi>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/ext_power.h>
#include <dt-bindings/zmk/mouse.h>
#include <dt-bindings/zmk/outputs.h>
/ {
trackball_listener {
compatible = "zmk,input-behavior-listener";
device = <&vtrackball>;
layers = <0>;
evt-type = <INPUT_EV_REL>;
x-input-code = <INPUT_REL_X>;
y-input-code = <INPUT_REL_Y>;
scale-multiplier = <5>;
scale-divisor = <6>;
};
trackball_snipe_listener {
compatible = "zmk,input-behavior-listener";
device = <&vtrackball>;
layers = <>;
evt-type = <INPUT_EV_REL>;
x-input-code = <INPUT_REL_X>;
y-input-code = <INPUT_REL_Y>;
scale-multiplier = <1>;
scale-divisor = <16>;
};
trackball_scroll_listener {
compatible = "zmk,input-behavior-listener";
device = <&vtrackball>;
layers = <1>;
evt-type = <INPUT_EV_REL>;
x-input-code = <INPUT_REL_MISC>;
y-input-code = <INPUT_REL_WHEEL>;
y-invert;
bindings = <&ib_wheel_scaler 1 8>;
};
ib_wheel_scaler: ib_wheel_scaler {
compatible = "zmk,input-behavior-scaler";
#binding-cells = <2>;
evt-type = <INPUT_EV_REL>;
input-code = <INPUT_REL_WHEEL>;
};
behaviors {
lt: layer_tap {
compatible = "zmk,behavior-hold-tap";
#binding-cells = <2>;
flavor = "balanced";
tapping-term-ms = <240>;
quick-tap-ms = <150>;
bindings =
<&mo>,
<&kp>;
};
};
keymap {
compatible = "zmk,keymap";
Base {
label = "Base";
bindings = <
&kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp BSPC
&kp ESC &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &kp APOS
&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp RSHIFT
&kp LCTRL &kp SPACE &mo 1 &mo 2 &kp RET
>;
};
Lower {
label = "Lower";
bindings = <
&trans &trans &kp UP &trans &trans &trans &kp N7 &kp N8 &kp N9 &kp N0 &kp HOME &kp F1
&trans &kp LEFT &kp DOWN &kp RIGHT &trans &trans &kp N4 &kp N5 &kp N6 &none &trans &kp F10
&kp LEFT_ALT &trans &trans &trans &kp MINUS &kp PLUS &kp N1 &kp N2 &kp N3 &kp DOT &trans &kp F20
&kp LGUI &kp SPACE &trans &kp RCTRL &kp RET
>;
};
Raise {
label = "Raise";
bindings = <
&trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp KP_MULTIPLY &kp LPAR &kp RPAR &kp DEL
&trans &bt BT_CLR &bt BT_PRV &bt BT_NXT &trans &to 3 &kp UNDER &kp EQUAL &kp LBKT &kp RBKT &kp BSLH &kp GRAVE
&trans &out OUT_TOG &bootloader &trans &trans &trans &kp MINUS &kp PLUS &kp LBRC &kp RBRC &kp PIPE &kp TILDE
&kp LGUI &kp SPACE &kp LEFT_ALT &trans &bootloader
>;
};
Game {
label = "Game";
bindings = <
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &sl 4 &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &to 0
&trans &trans &kp LEFT_ALT &kp RGUI &trans
>;
};
Game_++ {
label = "Game ++";
bindings = <
&kt F5 &kp NUMBER_1 &kp NUMBER_2 &kp NUMBER_3 &kp NUMBER_4 &kp NUMBER_5 &kp LC(RA(Y)) &kp LC(RA(U)) &kp LC(RA(I)) &kp LC(RA(H)) &kp LC(RA(J)) &kp LC(RA(DEL))
&to 3 &kp L &kp O &kp Y &kp K &kp G &trans &trans &trans &trans &trans &kp LA(F4)
&kp F10 &none &to 0 &none &kp NUMBER_6 &kp NUMBER_7 &trans &trans &trans &trans &trans &to 0
&kp J &kp I &kp M &trans &trans
>;
};
Mouse {
bindings = <
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&mkp MCLK &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &mkp LCLK
&mkp LCLK &trans &mkp RCLK &trans &trans
>;
};
};
};
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