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//
// ▀▀▀▀▀ ▀▀▀▀▀ ▀▀█▀▀
// ▄▀▀▀▄ ▄ ▄▀▀▀▄ ▄ ▄▀▀▀▄ █ ▄▀▀▀▄
// █ █ █ █ █ █ █ █ █ █ █
// ▀▀▀ █ ▀▀▀ █ ▀▀▀ ▀ ▀▀▀
// █ ▄▄▄█▄▄▄ █ █
// ▀ █ █ █ █▄█
// ▀▀▀▀▀ █ █ █ ▀
// ▀ ▀ ▀
//
// ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
#include <behaviors.dtsi>
#include <dt-bindings/zmk/keys.h>
#define Base 0
#define Media 1
#define Nav 2
#define Mouse 3
#define Sym 4
#define Num 5
#define Fun 6
#define Button 7
#define Game 8
#define Gameplus 9
&mt {
quick-tap-ms = <100>;
global-quick-tap;
flavor = "tap-preferred";
tapping-term-ms = <170>;
};
< {
tapping-term-ms = <240>;
flavor = "balanced";
quick-tap-ms = <150>;
};
/ {
behaviors {
hm: homerow_mods {
compatible = "zmk,behavior-hold-tap";
label = "HOMEROW_MODS";
#binding-cells = <2>;
flavor = "tap-preferred";
tapping-term-ms = <200>;
quick-tap-ms = <125>;
global-quick-tap;
bindings =
<&kp>,
<&kp>;
};
};
combos {
compatible = "zmk,combos";
};
keymap {
compatible = "zmk,keymap";
Base {
label = "Base";
bindings = <
&kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P
&hm LGUI A &hm LALT S &hm LCTRL D &hm LSHIFT F &kp G &kp H &hm RSHFT J &hm RCTRL K &hm RALT L &hm RGUI SEMICOLON
< 3 ESCAPE &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &kp APOSTROPHE
&mt LCTRL DEL < 1 TAB &kp SPACE &kp RET < 2 BSPC &kp MINUS
>;
};
Nav {
label = "Nav";
bindings = <
&trans &trans &kp UP_ARROW &trans &kp LBRC &kp RBRC &kp NUMBER_7 &kp NUMBER_8 &kp NUMBER_9 &kp NUMBER_0
&kp LEFT_SHIFT &kp LEFT &kp DOWN &kp RIGHT &kp LBKT &kp RBKT &kp NUMBER_4 &kp NUMBER_5 &kp NUMBER_6 &kp MINUS
&kp LEFT_ALT &kp LEFT_WIN &kp MINUS &trans &kp PLUS &kp LPAR &kp RPAR &kp NUMBER_1 &kp NUMBER_2 &kp NUMBER_3 &kp KP_MULTIPLY &kp PLUS
&trans &trans &trans &trans &trans &kp DOT
>;
};
Sym {
label = "Sym";
bindings = <
&kp EXCL &kp AT &kp HASH &kp DOLLAR &kp PERCENT &kp CARET &kp AMPERSAND &kp KP_ASTERISK &kp SQT &kp DQT
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &kp UNDER &kp EQUAL &trans &trans &kp SLASH &kp HOME
&trans &trans &trans &trans &trans &trans
>;
};
Fun {
label = "Fun";
bindings = <
&bootloader &trans &trans &trans &trans &trans &trans &trans &trans &kp F1
&trans &trans &trans &trans &to 4 &trans &trans &trans &trans &kp F10
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &kp F20 &kp F7
&trans &trans &trans &trans &trans &trans
>;
};
Gaming {
bindings = <
&kp R &kp X &kp C &kp V &kp T &trans &trans &trans &trans &trans
&kp TAB &kp Q &kp W &kp E &sl 5 &trans &trans &trans &trans &trans
&kp ESCAPE &kp LEFT_SHIFT &kp A &kp S &kp D &kp F &trans &trans &trans &trans &trans &trans
&kp LCTRL &kp LEFT_ALT &trans &trans &trans &trans
>;
label = "Gaming";
};
Gaming+ {
bindings = <
&kp F10 &kp NUMBER_1 &kp NUMBER_2 &kp NUMBER_3 &kp NUMBER_4 &trans &trans &trans &trans &kp LC(RA(DEL))
&kp L &kp O &kp Y &kp K &kp G &kp F5 &trans &trans &trans &trans
&kp TAB &to 0 &trans &trans &kp NUMBER_5 &kp NUMBER_6 &trans &trans &trans &trans &trans &kp LA(F4)
&kp J &kp I &kp M &trans &trans &trans
>;
label = "Gaming+";
};
};
};
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