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authorptitSeb <sebastien.chev@gmail.com>2021-03-13 14:11:17 +0100
committerptitSeb <sebastien.chev@gmail.com>2021-03-13 14:11:17 +0100
commit634f3c0f58c4dc998584c6e069298378781bf3cd (patch)
tree85d423b248709e7961807a0ebbc4498e679bac55
parentf3d3a8a8edc61fb2be201c05bfad727cb1888626 (diff)
downloadbox64-634f3c0f58c4dc998584c6e069298378781bf3cd.tar.gz
box64-634f3c0f58c4dc998584c6e069298378781bf3cd.zip
Bumped to v0.0.4
-rw-r--r--CHANGELOG.md15
-rwxr-xr-xsrc/box64version.h4
2 files changed, 15 insertions, 4 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 28a57fd4..e32aa637 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,6 +1,17 @@
-Current version

+v0.0.4

 ======

-* Using box86 as a base, implemented most planned box64 part except dyanrec

+* Added a lot of opcodes

+* Added SDL1 and SDL2 wrapping

+* OpenGL/GLU wrapping done

+* libasound / libpulse wrapping done

+* libopenal / libalure / libalut wrapping done

+* Many X11 libs wrapped

+* Added "install" with binfmt integration

+* A few games are actualy starting now (old WorldOfGoo, Into The Breach, VVVVVV and Thimbeweed Park)

+

+v0.0.2

+======

+* Using box86 as a base, implemented most planned box64 part except dynarec

 * Wrapped a few libs

 * ELF loader a bit crude, but seems working

 * Signal handling implemented

diff --git a/src/box64version.h b/src/box64version.h
index fc52c4be..eb815133 100755
--- a/src/box64version.h
+++ b/src/box64version.h
@@ -3,6 +3,6 @@
 
 #define BOX64_MAJOR 0
 #define BOX64_MINOR 0
-#define BOX64_REVISION 3
+#define BOX64_REVISION 4
 
-#endif //__BOX64_VERSION_H_
\ No newline at end of file
+#endif //__BOX64_VERSION_H_