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| author | ptitSeb <sebastien.chev@gmail.com> | 2021-03-24 18:51:25 +0100 |
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| committer | ptitSeb <sebastien.chev@gmail.com> | 2021-03-24 18:51:25 +0100 |
| commit | 7af9158baaebcfb928cfd8462d2104a348508cea (patch) | |
| tree | 9a18909dfc15986b1464983d149613355f29fb70 | |
| parent | 571a041c25a3a2a172716fa1926e8f8550baa4d6 (diff) | |
| download | box64-7af9158baaebcfb928cfd8462d2104a348508cea.tar.gz box64-7af9158baaebcfb928cfd8462d2104a348508cea.zip | |
Added COMPILE and USAGE docs
| -rw-r--r-- | CHANGELOG.md | 6 | ||||
| -rwxr-xr-x | COMPILE.md | 75 | ||||
| -rw-r--r-- | README.md | 6 | ||||
| -rwxr-xr-x | USAGE.md | 136 |
4 files changed, 223 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 07c522eb..e2ac9cf2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,11 @@ Current version ====== +* Added Dynarec for ARM64 +* Many general CPU opcode added to the Dynarec +* Many SSEx opcodes added to the Dynarec +* Added a few more symbols in libc +* A few changes to the "thread once" handling +* New Logo and Icon from @grayduck v0.0.4 ====== diff --git a/COMPILE.md b/COMPILE.md new file mode 100755 index 00000000..0bb2a309 --- /dev/null +++ b/COMPILE.md @@ -0,0 +1,75 @@ +Compiling +---- +#### for RK3399 + +Using a 64bits OS: +``` +git clone https://github.com/ptitSeb/box64 +cd box64 +mkdir build; cd build; cmake .. -DRK3399=1 -DCMAKE_BUILD_TYPE=RelWithDebInfo +make -j4 +sudo make install +``` +If it's the first install, you also need: +``` +sudo systemctl restart systemd-binfmt +``` + +#### for PI4 + +Warning, you need a 64bits OS: + +``` +git clone https://github.com/ptitSeb/box64 +cd box64 +mkdir build; cd build; cmake .. -DRPI4ARM64=1 -DCMAKE_BUILD_TYPE=RelWithDebInfo +make -j4 +sudo make install +``` +If it's the first install, you also need: +``` +sudo systemctl restart systemd-binfmt +``` + +#### for Other ARM64 Linux platforms + + `mkdir build; cd build; cmake .. -DARM_DYNAREC=ON -DCMAKE_BUILD_TYPE=RelWithDebInfo; make -j$(nproc)` + +#### for x86_64 Linux + + `mkdir build; cd build; cmake .. -DLD80BITS=1 -DNOALIGN=1 -DCMAKE_BUILD_TYPE=RelWithDebInfo; make -j$(nproc)` + +#### use ccmake + +Alternatively, you can use the curses-bases ccmake (or any other gui frontend for cmake) to select wich platform to use interactively. + +#### Customize your build + +*use ccache if you have it* + +Add `-DUSE_CCACHE=1` if you have ccache (it's better if you plan to touch the sources) + +*have some debug info* + +The `-DCMAKE_BUILD_TYPE=RelWithDebInfo` argument makes a build that is both optimized for speed, and has debug information embedded. That way, if you have a crash or try to analyse performance, you'll have some symbols. + +*to have a Trace Enabled build* + +To have a trace enabled build ( ***it will be slower***), add `-DHAVE_TRACE=1` but you will need, at runtime, to have the [Zydis library](https://github.com/zyantific/zydis) library in your `LD_LIBRARY_PATH` or in the system library folders. + +*to have ARM Dynarec* + +The Dynarec is only available on the ARM architecture(Right now, anyways.). Notes also that VFPv3 and NEON are required for the Dynarec. Activate it by using `-DARM_DYNAREC=1`. Also, be sure to use `-marm` in compilation flags (because many compileur use Thumb as default, and the dynarec will not work in this mode). + +*not building from a git clone* + +If you are not building from a git clone (for example, downloading a release source zipped from github), you need to activate `-DNOGIT=1` from cmake to be able to build (normal process include git sha1 of HEAD in the version that box64 print). + +---- + +Testing +---- +A few tests are included. +They can be launched with `ctest` +They are very basic and don't test much for now. + diff --git a/README.md b/README.md index b9235f73..26023bd3 100644 --- a/README.md +++ b/README.md @@ -30,6 +30,12 @@ Note: Box64's Dynarec uses a mechanism with Memory Protection and a SegFault sig ---- +Compiling/Installation +---- +> Compilation instructions can be found [here](COMPILE.md) + +---- + Version history ---- diff --git a/USAGE.md b/USAGE.md new file mode 100755 index 00000000..9fccf749 --- /dev/null +++ b/USAGE.md @@ -0,0 +1,136 @@ + +Usage +---- + +There are many environment variables to control Box64 behaviour. + +#### BOX64_LOG +Controls the Verbosity level of the logs + * 0: NONE : No message (except some fatal error). (Default.) + * 1: INFO : Show some minimum log (Example: librairies not found) + * 2: DEBUG : Details a lot of stuff (Example: relocations or functions called). + * 3: DUMP : All DEBUG plus DUMP of all ELF Info. + +#### BOX64_NOBANNER +Disables Box64 printing its version and build + * 0 : Enable printing its banner. (Default.) + * 1 : Disable printing its banner. + +#### BOX64_LD_LIBRARY_PATH +Path to look for x86_64 libraries. Default is current folder and `lib` in current folder. +Also, `/usr/lib/x86_64-linux-gnu` and `/lib/x86_64-linux-gnu` are added if they exist. + +#### BOX64_PATH +Path to look for x86_64 executable. Default is current folder and `bin` in current folder. + +#### BOX64_DLSYM_ERROR +Enables/Disables the logging of `dlsym` errors. + * 0 : Don't log `dlsym` errors. (Default.) + * 1 : Log dlsym errors. + +#### BOX64_TRACE_FILE +Send all log and trace to a file instead of `stdout` +Also, if name contains `%pid` then this is replaced by the actual PID of box64 instance + +#### BOX64_TRACE +Only on build with trace enabled. Trace allow the logging of all instruction executed, along with register dump + * 0 : No trace. (Default.) + * 1 : Trace enabled. Trace start after the initialisation of all depending libraries is done. + * symbolname : Trace only `symbolname` (trace is disable if the symbol is not found). + * 0xXXXXXXX-0xYYYYYYY : Trace only between the 2 addresses. + +#### BOX64_TRACE_INIT +Use BOX64_TRACE_INIT instead of BOX_TRACE to start trace before the initialisation of libraries and the running program + * 0 : No trace. (Default.) + * 1 : Trace enabled. The trace start with the initialisation of all depending libraries is done. + +#### BOX64_TRACE_START +Only on builds with trace enabled. + * NNNNNNN : Start trace only after NNNNNNNN opcode execute (number is an `uint64_t`). + +#### BOX64_TRACE_XMM +Only on builds with trace enabled. + * 0 : The XMM (i.e. SSE/SSE2) register will not be logged with the general and x86 registers. (Default.) + * 1 : Dump the XMM registers. + +#### BOX64_LOAD_ADDR +Try to load at 0xXXXXXX main binary (if binary is a PIE) + * 0xXXXXXXXX : The load address . (Only active on PIE programs.) + +#### BOX64_NOSIGSEGV +Disable handling of SigSEGV. (Very useful for debugging.) + * 0 : Let the x86 program set sighandler for SEGV (Default.) + * 1 : Disable the handling of SigSEGV. + +#### BOX64_NOSIGILL +Disable handling of SigILL (to ease debugging mainly). + * 0 : Let x86 program set sighandler for Illegal Instruction + * 1 : Disables the handling of SigILL + +#### BOX64_X11THREADS +Call XInitThreads when loading X11. (This is mostly for old Loki games with the Loki_Compat library.) + * 0 : Don't force call XInitThreads. (Default.) + * 1 : Call XInitThreads as soon as libX11 is loaded. + +#### BOX64_X11GLX +Force libX11's GLX extension to be present. +* 0 : Do not force libX11's GLX extension to be present. +* 1 : GLX will always be present when using XQueryExtension. (Default.) + +#### BOX64_DYNAREC_DUMP +Enables/disables Box64's Dynarec's dump. + * 0 : Disable Dynarec's blocks dump. (Default.) + * 1 : Enable Dynarec's blocks dump. + * 2 : Enable Dynarec's blocks dump with some colors. + +#### BOX64_DYNAREC_LOG +Set the level of DynaRec's logs. + * 0 : NONE : No Logs for DynaRec. (Default.) + * 1 :INFO : Minimum Dynarec Logs (only unimplemented OpCode). + * 2 : DEBUG : Debug Logs for Dynarec (with details on block created / executed). + * 3 : VERBOSE : All of the above plus more. + +#### BOX64_DYNAREC +Enables/Disables Box64's Dynarec. + * 0 : Disables Dynarec. + * 1 : Enable Dynarec. (Default.) + +#### BOX64_DYNAREC_TRACE +Enables/Disables trace for generated code. + * 0 : Disable trace for generated code. (Default.) + * 1 : Enable trace for generated code (like regular Trace, this will slow down the program a lot and generate huge logs). + +#### BOX64_NODYNAREC +Forbid dynablock creation in the interval specified (helpfull for debugging behaviour difference between Dynarec and Interpretor) + * 0xXXXXXXXX-0xYYYYYYYY : define the interval where dynablock cannot start (inclusive-exclusive) + +#### BOX64_LIBGL + * libXXXX set the name for libGL (defaults to libGL.so.1). + * /PATH/TO/libGLXXX : Sets the name and path for libGL + You can also use SDL_VIDEO_GL_DRIVER + +#### BOX64_LD_PRELOAD + * XXXX[:YYYYY] force loading XXXX (and YYYY...) libraries with the binary + PreLoaded libs can be emulated or native, and are treated the same way as if they were comming from the binary + +#### BOX64_EMULATED_LIBS + * XXXX[:YYYYY] force lib XXXX (and YYYY...) to be emulated (and not wrapped) +Some games uses an old version of some libraries, with an ABI incompatible with native version. +Note that LittleInferno for example is auto detected, and libvorbis.so.0 is automatical added to emulated libs, and same for Don't Starve (and Together / Server variant) that use an old SDL2 too + +#### BOX64_ALLOWMISSINGLIBS +Allow Box64 to continue even if a library is missing. + * 0 : Box64 will stop if a library cannot be loaded. (Default.) + * 1 : Continue even if a needed library cannot be loaded. Unadvised, this will, in most cases, crash later on. + +#### BOX64_JITGDB + + * 0 : Just print the Segfault message on segfault (default) + * 1 : Launch `gdb` when a segfault, bus error or illegal instruction signal is trapped, attached to the offending process and go in an endless loop, waiting. + When in gdb, you need to find the correct thread yourself (the one with `my_box64signalhandler` in is stack) + then probably need to `finish` 1 or 2 functions (inside `usleep(..)`) and then you'll be in `my_box64signalhandler`, + just before the printf of the Segfault message. Then simply + `set waiting=0` to exit the infinite loop. + * 2 : Launch `gdbserver` when a segfault, bus error or illegal instruction signal is trapped, attached to the offending process, and go in an endless loop, waiting. + Use `gdb /PATH/TO/box64` and then `target remote 127.0.0.1:1234` to connect to the gdbserver (or use actual IP if not on the machine). After that, the procedure is the same as with ` BOX64_JITGDB=1`. + This mode can be usefullwhen programs redirect all console output to a file (like Unity3D Games) |