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authorptitSeb <sebastien.chev@gmail.com>2021-06-15 17:10:54 +0200
committerptitSeb <sebastien.chev@gmail.com>2021-06-15 17:10:54 +0200
commitaceb234c2ef022bfdec7063e90569899bd2d8954 (patch)
treee2a3877e0f7287fe02e63a7a981a9b689f24fd2e
parentdd6b60818c97e470c65a853559f838b7ea25e497 (diff)
downloadbox64-aceb234c2ef022bfdec7063e90569899bd2d8954.tar.gz
box64-aceb234c2ef022bfdec7063e90569899bd2d8954.zip
Improved steam detection and added steam-runtime-check-requirements workaround
-rwxr-xr-xsrc/main.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/main.c b/src/main.c
index 6a94e303..4c03f525 100755
--- a/src/main.c
+++ b/src/main.c
@@ -824,16 +824,16 @@ int main(int argc, const char **argv, const char **env) {
         AddPath("libSDL2-2.0.so.0", &my_context->box64_emulated_libs, 0);
     }
     // special case for steam that somehow seems to alter libudev opaque pointer (udev_monitor)
-    if(strstr(prgname, "steam")==prgname) {
+    if(!strcmp(prgname, "steam")) {
         printf_log(LOG_INFO, "steam detected, forcing emulated libudev\n");
         AddPath("libudev.so.0", &my_context->box64_emulated_libs, 0);
         box64_steam = 1;
     }
-    /*// special case for steam-runtime-check-requirements to fake 64bits suport
+    // special case for steam-runtime-check-requirements to fake 64bits suport
     if(strstr(prgname, "steam-runtime-check-requirements")==prgname) {
         printf_log(LOG_INFO, "steam-runtime-check-requirements detected, faking All is good!\n");
         exit(0);    // exiting, not testing anything
-    }*/
+    }
     // special case for UnrealLinux.bin, it doesn't like "full path resolution"
     if(!strcmp(prog, "UnrealLinux.bin") && my_context->argv[0]) {
         free(my_context->argv[0]);