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| author | Jai-JAP <parjailu@gmail.com> | 2021-07-12 10:52:59 +0530 |
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| committer | Jai-JAP <parjailu@gmail.com> | 2021-07-12 10:52:59 +0530 |
| commit | cc8f926d669aad7a05d439461dbbe89cd02bd6b3 (patch) | |
| tree | bc95696a1ddf596b0277ff1707a62445e59cb8ce /USAGE.md | |
| parent | 486aa58b157c74d2d0623eecd08489fb520a5510 (diff) | |
| download | box64-cc8f926d669aad7a05d439461dbbe89cd02bd6b3.tar.gz box64-cc8f926d669aad7a05d439461dbbe89cd02bd6b3.zip | |
Moved documentation to "docs/" folder.
Diffstat (limited to 'USAGE.md')
| -rwxr-xr-x | USAGE.md | 147 |
1 files changed, 0 insertions, 147 deletions
diff --git a/USAGE.md b/USAGE.md deleted file mode 100755 index 27afc08d..00000000 --- a/USAGE.md +++ /dev/null @@ -1,147 +0,0 @@ - -Usage ----- - -There are many environment variables to control Box64 behaviour. - -#### BOX64_LOG -Controls the Verbosity level of the logs - * 0: NONE : No message (except some fatal error). (Default.) - * 1: INFO : Show some minimum log (Example: librairies not found) - * 2: DEBUG : Details a lot of stuff (Example: relocations or functions called). - * 3: DUMP : All DEBUG plus DUMP of all ELF Info. - -#### BOX64_NOBANNER -Disables Box64 printing its version and build - * 0 : Enable printing its banner. (Default.) - * 1 : Disable printing its banner. - -#### BOX64_LD_LIBRARY_PATH -Path to look for x86_64 libraries. Default is current folder and `lib` in current folder. -Also, `/usr/lib/x86_64-linux-gnu` and `/lib/x86_64-linux-gnu` are added if they exist. - -#### BOX64_PATH -Path to look for x86_64 executable. Default is current folder and `bin` in current folder. - -#### BOX64_DLSYM_ERROR -Enables/Disables the logging of `dlsym` errors. - * 0 : Don't log `dlsym` errors. (Default.) - * 1 : Log dlsym errors. - -#### BOX64_TRACE_FILE -Send all log and trace to a file instead of `stdout` -Also, if name contains `%pid` then this is replaced by the actual PID of box64 instance -Use `stderr` to use this instead of default `stdout` - -#### BOX64_TRACE -Only on build with trace enabled. Trace allow the logging of all instruction executed, along with register dump - * 0 : No trace. (Default.) - * 1 : Trace enabled. Trace start after the initialisation of all depending libraries is done. - * symbolname : Trace only `symbolname` (trace is disable if the symbol is not found). - * 0xXXXXXXX-0xYYYYYYY : Trace only between the 2 addresses. - -#### BOX64_TRACE_INIT -Use BOX64_TRACE_INIT instead of BOX_TRACE to start trace before the initialisation of libraries and the running program - * 0 : No trace. (Default.) - * 1 : Trace enabled. The trace start with the initialisation of all depending libraries is done. - -#### BOX64_TRACE_START -Only on builds with trace enabled. - * NNNNNNN : Start trace only after NNNNNNNN opcode execute (number is an `uint64_t`). - -#### BOX64_TRACE_XMM -Only on builds with trace enabled. - * 0 : The XMM (i.e. SSE/SSE2) register will not be logged with the general and x86 registers. (Default.) - * 1 : Dump the XMM registers. - -#### BOX64_TRACE_EMM -Only on builds with trace enabled. - * 0 : The EMM (i.e. XMM/x87) register will not be logged with the general and x86 registers. (Default.) - * 1 : Dump the EMM registers. - -#### BOX64_TRACE_COLOR -Only on builds with trace enabled. - * 0 : The general registers will always be the default white color. (Default.) - * 1 : The general registers will change color in the dumps when they changed value. - -#### BOX64_LOAD_ADDR -Try to load at 0xXXXXXX main binary (if binary is a PIE) - * 0xXXXXXXXX : The load address . (Only active on PIE programs.) - -#### BOX64_NOSIGSEGV -Disable handling of SigSEGV. (Very useful for debugging.) - * 0 : Let the x86 program set sighandler for SEGV (Default.) - * 1 : Disable the handling of SigSEGV. - -#### BOX64_NOSIGILL -Disable handling of SigILL (to ease debugging mainly). - * 0 : Let x86 program set sighandler for Illegal Instruction - * 1 : Disables the handling of SigILL - -#### BOX64_X11THREADS -Call XInitThreads when loading X11. (This is mostly for old Loki games with the Loki_Compat library.) - * 0 : Don't force call XInitThreads. (Default.) - * 1 : Call XInitThreads as soon as libX11 is loaded. - -#### BOX64_X11GLX -Force libX11's GLX extension to be present. -* 0 : Do not force libX11's GLX extension to be present. -* 1 : GLX will always be present when using XQueryExtension. (Default.) - -#### BOX64_DYNAREC_DUMP -Enables/disables Box64's Dynarec's dump. - * 0 : Disable Dynarec's blocks dump. (Default.) - * 1 : Enable Dynarec's blocks dump. - * 2 : Enable Dynarec's blocks dump with some colors. - -#### BOX64_DYNAREC_LOG -Set the level of DynaRec's logs. - * 0 : NONE : No Logs for DynaRec. (Default.) - * 1 :INFO : Minimum Dynarec Logs (only unimplemented OpCode). - * 2 : DEBUG : Debug Logs for Dynarec (with details on block created / executed). - * 3 : VERBOSE : All of the above plus more. - -#### BOX64_DYNAREC -Enables/Disables Box64's Dynarec. - * 0 : Disables Dynarec. - * 1 : Enable Dynarec. (Default.) - -#### BOX64_DYNAREC_TRACE -Enables/Disables trace for generated code. - * 0 : Disable trace for generated code. (Default.) - * 1 : Enable trace for generated code (like regular Trace, this will slow down the program a lot and generate huge logs). - -#### BOX64_NODYNAREC -Forbid dynablock creation in the interval specified (helpfull for debugging behaviour difference between Dynarec and Interpretor) - * 0xXXXXXXXX-0xYYYYYYYY : define the interval where dynablock cannot start (inclusive-exclusive) - -#### BOX64_LIBGL - * libXXXX set the name for libGL (defaults to libGL.so.1). - * /PATH/TO/libGLXXX : Sets the name and path for libGL - You can also use SDL_VIDEO_GL_DRIVER - -#### BOX64_LD_PRELOAD - * XXXX[:YYYYY] force loading XXXX (and YYYY...) libraries with the binary - PreLoaded libs can be emulated or native, and are treated the same way as if they were comming from the binary - -#### BOX64_EMULATED_LIBS - * XXXX[:YYYYY] force lib XXXX (and YYYY...) to be emulated (and not wrapped) -Some games uses an old version of some libraries, with an ABI incompatible with native version. -Note that LittleInferno for example is auto detected, and libvorbis.so.0 is automatical added to emulated libs, and same for Don't Starve (and Together / Server variant) that use an old SDL2 too - -#### BOX64_ALLOWMISSINGLIBS -Allow Box64 to continue even if a library is missing. - * 0 : Box64 will stop if a library cannot be loaded. (Default.) - * 1 : Continue even if a needed library cannot be loaded. Unadvised, this will, in most cases, crash later on. - -#### BOX64_JITGDB - - * 0 : Just print the Segfault message on segfault (default) - * 1 : Launch `gdb` when a segfault, bus error or illegal instruction signal is trapped, attached to the offending process and go in an endless loop, waiting. - When in gdb, you need to find the correct thread yourself (the one with `my_box64signalhandler` in is stack) - then probably need to `finish` 1 or 2 functions (inside `usleep(..)`) and then you'll be in `my_box64signalhandler`, - just before the printf of the Segfault message. Then simply - `set waiting=0` to exit the infinite loop. - * 2 : Launch `gdbserver` when a segfault, bus error or illegal instruction signal is trapped, attached to the offending process, and go in an endless loop, waiting. - Use `gdb /PATH/TO/box64` and then `target remote 127.0.0.1:1234` to connect to the gdbserver (or use actual IP if not on the machine). After that, the procedure is the same as with ` BOX64_JITGDB=1`. - This mode can be usefullwhen programs redirect all console output to a file (like Unity3D Games) |