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authorptitSeb <sebastien.chev@gmail.com>2024-07-03 11:19:55 +0200
committerptitSeb <sebastien.chev@gmail.com>2024-07-03 11:19:55 +0200
commit0ba46403c622f1c60695852a0c61f15880a95d2c (patch)
tree5c2ef08acc753703b5937277fd3ab82dafa9fd44 /docs
parentcac43a1f5f6e5289db67ffac45954aec51ff9c15 (diff)
downloadbox64-0ba46403c622f1c60695852a0c61f15880a95d2c.tar.gz
box64-0ba46403c622f1c60695852a0c61f15880a95d2c.zip
Detect UnityPlayer.dll to apply strongmem=1 automatically (can be disabled with BOX64_UNITYPLAYER=0)
Diffstat (limited to 'docs')
-rw-r--r--docs/USAGE.md5
1 files changed, 5 insertions, 0 deletions
diff --git a/docs/USAGE.md b/docs/USAGE.md
index c4a0071f..bdac4b15 100644
--- a/docs/USAGE.md
+++ b/docs/USAGE.md
@@ -253,6 +253,11 @@ Detect libjvm and apply conservative settings
 * 0 : Don't detect libjvm

 * 1 : Detect libjvm, and apply BIGBLOCK=0 STRONGMEM=1 SSE42=0 if detected (Default)

 

+#### BOX64_UNITYPLAYER *

+Detect UnityPlayer.dll and apply strongmem settings

+* 0 : Don't detect UnityPlayer.dll

+* 1 : Detect UnityPlayer.dll, and apply BOX64_DYNAREC_STRONGMEM=1 if detected (Default)

+

 #### BOX64_SDL2_JGUID *

 Need a workaround for SDL_GetJoystickGUIDInfo function for wrapped SDL2

 * 0 : Don't use any workaround