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| author | ptitSeb <sebastien.chev@gmail.com> | 2025-03-10 17:01:37 +0100 |
|---|---|---|
| committer | ptitSeb <sebastien.chev@gmail.com> | 2025-03-10 17:01:37 +0100 |
| commit | 2b300bd199a7a65a3de1eecd24d6dff5593a9b55 (patch) | |
| tree | 3203263a8d6a49c8c10a0dd9a1d95000767e5737 /docs | |
| parent | 9c69ebd717734c9604e5d6e7e70c1857e8bb1aba (diff) | |
| download | box64-2b300bd199a7a65a3de1eecd24d6dff5593a9b55.tar.gz box64-2b300bd199a7a65a3de1eecd24d6dff5593a9b55.zip | |
Bumped version to v0.3.4
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/CHANGELOG.md | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/docs/CHANGELOG.md b/docs/CHANGELOG.md index fb92b149..cfde85cc 100644 --- a/docs/CHANGELOG.md +++ b/docs/CHANGELOG.md @@ -1,3 +1,39 @@ +v0.3.4 +====== +* This version is Faster and more compatible: + => The RV64 backend got faster and more stable, with lots of RVV 1.0 / xThreadVector support to emulate SSE/SSE2+ opcode (no AVX yet) + => On ARM64, Box64 now support more DRM types than before. + => BOX32 can run steam now. At least on ARM64 backend, it's still not working on RV64 and LA64 for now. +* Added support to emulate Windows Syscall (needs Proton and a 48bits address space for now) +* Added BOX64_DYNAREC_DIRTY to have a faster (but less safe) way to handle code that write in it's current page +* Added a few rarely used opcodes +* Added experimental support for GDBJIT, that allow an x86/x86_64 program to be debugged on ARM/RV64/LA64 platform with x86 regs and opcode view (might generate a lot of file tho) +* Added support for Perf tools in a similar way if GDBJIT, to have an x86 fine view of the performances +* Reworked undefined flags for common operations, to be similar to real CPU +* Reworked cpuid handling, adding BOX64_CPUTYPE support to select Intel/AMD emulation (no 3DNow! support on AMD for now) +* Reworked ucontext link to be closer to the real thing (and make it more simple) +* Improved memory traking, file descriptor backed memory map, and detect wine loaded dll +* Introduced settings per library and dll (mostly for Dynarec) +* Wrapper: More functions addes, and some fixes too +* BOX32: Many fixes around pthreads wrapping +* BOX32: More functions wrapped. +* BOX32: More libraies wrapped. +* BOX32: Some reworks on how high memory (higher than 32bits) is masked, and can be used for Dynarec blocks. +* Dynarec: The usual batch of fixes, improvments and opcodes additions on all 3 supported backend +* Dynarec: Some fixes to NativeFlags handling, both on ARM64 and RV64 +* Dynarec: Added optimized REP MOVSB (expected for default CPUTYPE=0, according to new cpuid return) +* Dynarec: LA64: more opcoded addes, using hardware extensions like AES +* Dynarec: RV64: More work on using RVV 1.0 and xTheadVector extension to emulate SSE/SSE2+ opcodes +* Dynarec: RV64: Added informations on flags when building blocks, to be used when a signal happens to rebuild a x86 context more accurate +* Dynarec: ARM64: Reworked undefined flags for common operations, to be similar to real CPU +* Dynarec: ARM64: Added informations on flags and xmm/ymm/x87 register when building blocks, to be used when a signal happens to rebuild a x86 context 100% accurate +* TRACE: Reworked how trace for wrapped function call is printed. +* TRACE: Reworked logs to prefix each line with a (optionaly colored) BOX32 or BOX64 +* COSIM: Some rework on cosim to limit false negative, especialy when handling x87 operations +* LA64: Added limited support for ABI 1.0 +* CI: github CI now also generate MiceWine .rat archive, along with Winlator .wcp archive and regular linux builds. +* RCFile: Added many new games profiles (both for speed improvment or for compatibilty) + v0.3.2 ====== * Introduced Box32 to run 32bits apps on 64bits OS |