diff options
| author | ptitSeb <sebastien.chev@gmail.com> | 2024-09-07 19:06:04 +0200 |
|---|---|---|
| committer | ptitSeb <sebastien.chev@gmail.com> | 2024-09-07 19:06:04 +0200 |
| commit | e087e7782ca9b2ce6c8ec99706a352b1c6ca12bc (patch) | |
| tree | df166b1a4bfb98d84c65593df0d83ecd3566c3d7 /src/wrapped/wrappedlibgl_private.h | |
| parent | 17fa93035a0c64c40e465564434b29f7de2e09b8 (diff) | |
| download | box64-e087e7782ca9b2ce6c8ec99706a352b1c6ca12bc.tar.gz box64-e087e7782ca9b2ce6c8ec99706a352b1c6ca12bc.zip | |
[WRAPPER] Fixed some OpenGL function signatures
Diffstat (limited to 'src/wrapped/wrappedlibgl_private.h')
| -rw-r--r-- | src/wrapped/wrappedlibgl_private.h | 895 |
1 files changed, 448 insertions, 447 deletions
diff --git a/src/wrapped/wrappedlibgl_private.h b/src/wrapped/wrappedlibgl_private.h index 33605de8..38fc4bcb 100644 --- a/src/wrapped/wrappedlibgl_private.h +++ b/src/wrapped/wrappedlibgl_private.h @@ -9,7 +9,7 @@ GO(glBitmap, vFiiffffp) GO(glBlendFunc, vFuu) GO(glCallList, vFu) GO(glCallLists, vFiup) -GO(glClear, vFi) +GO(glClear, vFu) GO(glClearAccum, vFffff) GO(glClearColor, vFffff) GO(glClearDepth, vFd) @@ -24,7 +24,7 @@ GO(glColor3f, vFfff) GO(glColor3fv, vFp) GO(glColor3i, vFiii) GO(glColor3iv, vFp) -GO(glColor3s, vFiii) +GO(glColor3s, vFwww) GO(glColor3sv, vFp) GO(glColor3ub, vFCCC) GO(glColor3ubv, vFp) @@ -40,7 +40,7 @@ GO(glColor4f, vFffff) GO(glColor4fv, vFp) GO(glColor4i, vFiiii) GO(glColor4iv, vFp) -GO(glColor4s, vFiiii) +GO(glColor4s, vFwwww) GO(glColor4sv, vFp) GO(glColor4ub, vFCCCC) GO(glColor4ubv, vFp) @@ -54,12 +54,12 @@ GO(glCopyPixels, vFiiiiu) GO(glCullFace, vFu) GO(glDeleteLists, vFui) GO(glDepthFunc, vFu) -GO(glDepthMask, vFi) +GO(glDepthMask, vFC) GO(glDepthRange, vFdd) GO(glDisable, vFu) GO(glDrawBuffer, vFu) GO(glDrawPixels, vFiiuup) -GO(glEdgeFlag, vFi) +GO(glEdgeFlag, vFC) GO(glEdgeFlagv, vFp) GO(glEnable, vFu) GO(glEnd, vFv) @@ -122,11 +122,11 @@ GO(glIndexf, vFf) GO(glIndexfv, vFp) GO(glIndexi, vFi) GO(glIndexiv, vFp) -GO(glIndexs, vFi) +GO(glIndexs, vFw) GO(glIndexsv, vFp) GO(glInitNames, vFv) -GO(glIsEnabled, iFu) -GO(glIsList, iFu) +GO(glIsEnabled, CFu) +GO(glIsList, CFu) GO(glLightModelf, vFuf) GO(glLightModelfv, vFup) GO(glLightModeli, vFui) @@ -159,7 +159,7 @@ GO(glMatrixMode, vFu) GO(glMultMatrixd, vFp) GO(glMultMatrixf, vFp) GO(glNewList, vFuu) -GO(glNormal3b, vFiii) +GO(glNormal3b, vFccc) GO(glNormal3bv, vFp) GO(glNormal3d, vFddd) GO(glNormal3dv, vFp) @@ -167,7 +167,7 @@ GO(glNormal3f, vFfff) GO(glNormal3fv, vFp) GO(glNormal3i, vFiii) GO(glNormal3iv, vFp) -GO(glNormal3s, vFiii) +GO(glNormal3s, vFwww) GO(glNormal3sv, vFp) GO(glOrtho, vFdddddd) GO(glPassThrough, vFf) @@ -185,7 +185,7 @@ GO(glPolygonStipple, vFp) GO(glPopAttrib, vFv) GO(glPopMatrix, vFv) GO(glPopName, vFv) -GO(glPushAttrib, vFi) +GO(glPushAttrib, vFu) GO(glPushMatrix, vFv) GO(glPushName, vFu) GO(glRasterPos2d, vFdd) @@ -194,7 +194,7 @@ GO(glRasterPos2f, vFff) GO(glRasterPos2fv, vFp) GO(glRasterPos2i, vFii) GO(glRasterPos2iv, vFp) -GO(glRasterPos2s, vFii) +GO(glRasterPos2s, vFww) GO(glRasterPos2sv, vFp) GO(glRasterPos3d, vFddd) GO(glRasterPos3dv, vFp) @@ -202,7 +202,7 @@ GO(glRasterPos3f, vFfff) GO(glRasterPos3fv, vFp) GO(glRasterPos3i, vFiii) GO(glRasterPos3iv, vFp) -GO(glRasterPos3s, vFiii) +GO(glRasterPos3s, vFwww) GO(glRasterPos3sv, vFp) GO(glRasterPos4d, vFdddd) GO(glRasterPos4dv, vFp) @@ -210,7 +210,7 @@ GO(glRasterPos4f, vFffff) GO(glRasterPos4fv, vFp) GO(glRasterPos4i, vFiiii) GO(glRasterPos4iv, vFp) -GO(glRasterPos4s, vFiiii) +GO(glRasterPos4s, vFwwww) GO(glRasterPos4sv, vFp) GO(glReadBuffer, vFu) GO(glReadPixels, vFiiiiuup) @@ -220,7 +220,7 @@ GO(glRectf, vFffff) GO(glRectfv, vFpp) GO(glRecti, vFiiii) GO(glRectiv, vFpp) -GO(glRects, vFiiii) +GO(glRects, vFwwww) GO(glRectsv, vFpp) GO(glRenderMode, iFu) GO(glRotated, vFdddd) @@ -239,7 +239,7 @@ GO(glTexCoord1f, vFf) GO(glTexCoord1fv, vFp) GO(glTexCoord1i, vFi) GO(glTexCoord1iv, vFp) -GO(glTexCoord1s, vFi) +GO(glTexCoord1s, vFw) GO(glTexCoord1sv, vFp) GO(glTexCoord2d, vFdd) GO(glTexCoord2dv, vFp) @@ -247,7 +247,7 @@ GO(glTexCoord2f, vFff) GO(glTexCoord2fv, vFp) GO(glTexCoord2i, vFii) GO(glTexCoord2iv, vFp) -GO(glTexCoord2s, vFii) +GO(glTexCoord2s, vFww) GO(glTexCoord2sv, vFp) GO(glTexCoord3d, vFddd) GO(glTexCoord3dv, vFp) @@ -255,7 +255,7 @@ GO(glTexCoord3f, vFfff) GO(glTexCoord3fv, vFp) GO(glTexCoord3i, vFiii) GO(glTexCoord3iv, vFp) -GO(glTexCoord3s, vFiii) +GO(glTexCoord3s, vFwww) GO(glTexCoord3sv, vFp) GO(glTexCoord4d, vFdddd) GO(glTexCoord4dv, vFp) @@ -263,7 +263,7 @@ GO(glTexCoord4f, vFffff) GO(glTexCoord4fv, vFp) GO(glTexCoord4i, vFiiii) GO(glTexCoord4iv, vFp) -GO(glTexCoord4s, vFiiii) +GO(glTexCoord4s, vFwwww) GO(glTexCoord4sv, vFp) GO(glTexEnvf, vFuuf) GO(glTexEnvfv, vFuup) @@ -289,7 +289,7 @@ GO(glVertex2f, vFff) GO(glVertex2fv, vFp) GO(glVertex2i, vFii) GO(glVertex2iv, vFp) -GO(glVertex2s, vFii) +GO(glVertex2s, vFww) GO(glVertex2sv, vFp) GO(glVertex3d, vFddd) GO(glVertex3dv, vFp) @@ -297,7 +297,7 @@ GO(glVertex3f, vFfff) GO(glVertex3fv, vFp) GO(glVertex3i, vFiii) GO(glVertex3iv, vFp) -GO(glVertex3s, vFiii) +GO(glVertex3s, vFwww) GO(glVertex3sv, vFp) GO(glVertex4d, vFdddd) GO(glVertex4dv, vFp) @@ -305,7 +305,7 @@ GO(glVertex4f, vFffff) GO(glVertex4fv, vFp) GO(glVertex4i, vFiiii) GO(glVertex4iv, vFp) -GO(glVertex4s, vFiiii) +GO(glVertex4s, vFwwww) GO(glVertex4sv, vFp) GO(glViewport, vFiiii) //VERSION_1_1 @@ -326,15 +326,15 @@ GO(glEnableClientState, vFu) GO(glGenTextures, vFip) GO(glGetPointerv, vFup) GO(glIndexPointer, vFuip) -GO(glIndexub, vFu) +GO(glIndexub, vFC) GO(glIndexubv, vFp) GO(glInterleavedArrays, vFuip) -GO(glIsTexture, iFu) +GO(glIsTexture, CFu) GO(glNormalPointer, vFuip) GO(glPolygonOffset, vFff) GO(glPopClientAttrib, vFv) GO(glPrioritizeTextures, vFipp) -GO(glPushClientAttrib, vFi) +GO(glPushClientAttrib, vFu) GO(glTexCoordPointer, vFiuip) GO(glTexSubImage1D, vFuiiiuup) GO(glTexSubImage2D, vFuiiiiiuup) @@ -364,15 +364,15 @@ GO(glGetColorTableParameteriv, vFuup) GO(glGetConvolutionFilter, vFuuup) GO(glGetConvolutionParameterfv, vFuup) GO(glGetConvolutionParameteriv, vFuup) -GO(glGetHistogram, vFuiuup) +GO(glGetHistogram, vFuCuup) GO(glGetHistogramParameterfv, vFuup) GO(glGetHistogramParameteriv, vFuup) GO(glGetMinmax, vFuCuup) GO(glGetMinmaxParameterfv, vFuup) GO(glGetMinmaxParameteriv, vFuup) GO(glGetSeparableFilter, vFuuuppp) -GO(glHistogram, vFuiui) -GO(glMinmax, vFuui) +GO(glHistogram, vFuiuC) +GO(glMinmax, vFuuC) GO(glResetHistogram, vFu) GO(glResetMinmax, vFu) GO(glSeparableFilter2D, vFuuiiuupp) @@ -398,7 +398,7 @@ GO(glMultiTexCoord1f, vFuf) GO(glMultiTexCoord1fv, vFup) GO(glMultiTexCoord1i, vFui) GO(glMultiTexCoord1iv, vFup) -GO(glMultiTexCoord1s, vFui) +GO(glMultiTexCoord1s, vFuw) GO(glMultiTexCoord1sv, vFup) GO(glMultiTexCoord2d, vFudd) GO(glMultiTexCoord2dv, vFup) @@ -406,7 +406,7 @@ GO(glMultiTexCoord2f, vFuff) GO(glMultiTexCoord2fv, vFup) GO(glMultiTexCoord2i, vFuii) GO(glMultiTexCoord2iv, vFup) -GO(glMultiTexCoord2s, vFuii) +GO(glMultiTexCoord2s, vFuww) GO(glMultiTexCoord2sv, vFup) GO(glMultiTexCoord3d, vFuddd) GO(glMultiTexCoord3dv, vFup) @@ -414,7 +414,7 @@ GO(glMultiTexCoord3f, vFufff) GO(glMultiTexCoord3fv, vFup) GO(glMultiTexCoord3i, vFuiii) GO(glMultiTexCoord3iv, vFup) -GO(glMultiTexCoord3s, vFuiii) +GO(glMultiTexCoord3s, vFuwww) GO(glMultiTexCoord3sv, vFup) GO(glMultiTexCoord4d, vFudddd) GO(glMultiTexCoord4dv, vFup) @@ -422,9 +422,9 @@ GO(glMultiTexCoord4f, vFuffff) GO(glMultiTexCoord4fv, vFup) GO(glMultiTexCoord4i, vFuiiii) GO(glMultiTexCoord4iv, vFup) -GO(glMultiTexCoord4s, vFuiiii) +GO(glMultiTexCoord4s, vFuwwww) GO(glMultiTexCoord4sv, vFup) -GO(glSampleCoverage, vFfi) +GO(glSampleCoverage, vFfC) //VERSION_1_4 GO(glBlendFuncSeparate, vFuuuu) GO(glFogCoordPointer, vFuip) @@ -438,7 +438,7 @@ GO(glPointParameterf, vFuf) GO(glPointParameterfv, vFup) GO(glPointParameteri, vFui) GO(glPointParameteriv, vFup) -GO(glSecondaryColor3b, vFiii) +GO(glSecondaryColor3b, vFccc) GO(glSecondaryColor3bv, vFp) GO(glSecondaryColor3d, vFddd) GO(glSecondaryColor3dv, vFp) @@ -446,13 +446,13 @@ GO(glSecondaryColor3f, vFfff) GO(glSecondaryColor3fv, vFp) GO(glSecondaryColor3i, vFiii) GO(glSecondaryColor3iv, vFp) -GO(glSecondaryColor3s, vFiii) +GO(glSecondaryColor3s, vFwww) GO(glSecondaryColor3sv, vFp) -GO(glSecondaryColor3ub, vFuuu) +GO(glSecondaryColor3ub, vFCCC) GO(glSecondaryColor3ubv, vFp) GO(glSecondaryColor3ui, vFuuu) GO(glSecondaryColor3uiv, vFp) -GO(glSecondaryColor3us, vFuuu) +GO(glSecondaryColor3us, vFWWW) GO(glSecondaryColor3usv, vFp) GO(glSecondaryColorPointer, vFiuip) GO(glWindowPos2d, vFdd) @@ -461,7 +461,7 @@ GO(glWindowPos2f, vFff) GO(glWindowPos2fv, vFp) GO(glWindowPos2i, vFii) GO(glWindowPos2iv, vFp) -GO(glWindowPos2s, vFii) +GO(glWindowPos2s, vFww) GO(glWindowPos2sv, vFp) GO(glWindowPos3d, vFddd) GO(glWindowPos3dv, vFp) @@ -469,7 +469,7 @@ GO(glWindowPos3f, vFfff) GO(glWindowPos3fv, vFp) GO(glWindowPos3i, vFiii) GO(glWindowPos3iv, vFp) -GO(glWindowPos3s, vFiii) +GO(glWindowPos3s, vFwww) GO(glWindowPos3sv, vFp) //VERSION_1_5 GO(glBeginQuery, vFuu) @@ -487,10 +487,10 @@ GO(glGetBufferSubData, vFullp) GO(glGetQueryObjectiv, vFuup) GO(glGetQueryObjectuiv, vFuup) GO(glGetQueryiv, vFuup) -GO(glIsBuffer, iFu) -GO(glIsQuery, iFu) +GO(glIsBuffer, CFu) +GO(glIsQuery, CFu) GO(glMapBuffer, pFuu) -GO(glUnmapBuffer, iFu) +GO(glUnmapBuffer, CFu) //VERSION_2_0 GO(glAttachShader, vFuu) GO(glBindAttribLocation, vFuup) @@ -520,8 +520,8 @@ GO(glGetVertexAttribPointerv, vFuup) GO(glGetVertexAttribdv, vFuup) GO(glGetVertexAttribfv, vFuup) GO(glGetVertexAttribiv, vFuup) -GO(glIsProgram, iFu) -GO(glIsShader, iFu) +GO(glIsProgram, CFu) +GO(glIsShader, CFu) GO(glLinkProgram, vFu) GO(glShaderSource, vFuipp) GO(glStencilFuncSeparate, vFuuiu) @@ -543,33 +543,33 @@ GO(glUniform4f, vFiffff) GO(glUniform4fv, vFiip) GO(glUniform4i, vFiiiii) GO(glUniform4iv, vFiip) -GO(glUniformMatrix2fv, vFiiip) -GO(glUniformMatrix3fv, vFiiip) -GO(glUniformMatrix4fv, vFiiip) +GO(glUniformMatrix2fv, vFiiCp) +GO(glUniformMatrix3fv, vFiiCp) +GO(glUniformMatrix4fv, vFiiCp) GO(glUseProgram, vFu) GO(glValidateProgram, vFu) GO(glVertexAttrib1d, vFud) GO(glVertexAttrib1dv, vFup) GO(glVertexAttrib1f, vFuf) GO(glVertexAttrib1fv, vFup) -GO(glVertexAttrib1s, vFui) +GO(glVertexAttrib1s, vFuw) GO(glVertexAttrib1sv, vFup) GO(glVertexAttrib2d, vFudd) GO(glVertexAttrib2dv, vFup) GO(glVertexAttrib2f, vFuff) GO(glVertexAttrib2fv, vFup) -GO(glVertexAttrib2s, vFuii) +GO(glVertexAttrib2s, vFuww) GO(glVertexAttrib2sv, vFup) GO(glVertexAttrib3d, vFuddd) GO(glVertexAttrib3dv, vFup) GO(glVertexAttrib3f, vFufff) GO(glVertexAttrib3fv, vFup) -GO(glVertexAttrib3s, vFuiii) +GO(glVertexAttrib3s, vFuwww) GO(glVertexAttrib3sv, vFup) GO(glVertexAttrib4Nbv, vFup) GO(glVertexAttrib4Niv, vFup) GO(glVertexAttrib4Nsv, vFup) -GO(glVertexAttrib4Nub, vFuuuuu) +GO(glVertexAttrib4Nub, vFuCCCC) GO(glVertexAttrib4Nubv, vFup) GO(glVertexAttrib4Nuiv, vFup) GO(glVertexAttrib4Nusv, vFup) @@ -579,31 +579,31 @@ GO(glVertexAttrib4dv, vFup) GO(glVertexAttrib4f, vFuffff) GO(glVertexAttrib4fv, vFup) GO(glVertexAttrib4iv, vFup) -GO(glVertexAttrib4s, vFuiiii) +GO(glVertexAttrib4s, vFuwwww) GO(glVertexAttrib4sv, vFup) GO(glVertexAttrib4ubv, vFup) GO(glVertexAttrib4uiv, vFup) GO(glVertexAttrib4usv, vFup) -GO(glVertexAttribPointer, vFuiuiip) +GO(glVertexAttribPointer, vFuiuCip) //VERSION_2_1 -GO(glUniformMatrix2x3fv, vFiiip) -GO(glUniformMatrix2x4fv, vFiiip) -GO(glUniformMatrix3x2fv, vFiiip) -GO(glUniformMatrix3x4fv, vFiiip) -GO(glUniformMatrix4x2fv, vFiiip) -GO(glUniformMatrix4x3fv, vFiiip) +GO(glUniformMatrix2x3fv, vFiiCp) +GO(glUniformMatrix2x4fv, vFiiCp) +GO(glUniformMatrix3x2fv, vFiiCp) +GO(glUniformMatrix3x4fv, vFiiCp) +GO(glUniformMatrix4x2fv, vFiiCp) +GO(glUniformMatrix4x3fv, vFiiCp) //VERSION_3_0 GO(glBeginConditionalRender, vFuu) GO(glBeginTransformFeedback, vFu) GO(glBindBufferBase, vFuuu) -GO(glBindBufferRange, vFuuuii) +GO(glBindBufferRange, vFuuull) GO(glBindFragDataLocation, vFuup) GO(glClampColor, vFuu) GO(glClearBufferfi, vFuifi) GO(glClearBufferfv, vFuip) GO(glClearBufferiv, vFuip) GO(glClearBufferuiv, vFuip) -GO(glColorMaski, vFuiiii) +GO(glColorMaski, vFuCCCC) GO(glDisablei, vFuu) GO(glEnablei, vFuu) GO(glEndConditionalRender, vFv) @@ -618,7 +618,7 @@ GO(glGetTransformFeedbackVarying, vFuuipppp) GO(glGetUniformuiv, vFuip) GO(glGetVertexAttribIiv, vFuup) GO(glGetVertexAttribIuiv, vFuup) -GO(glIsEnabledi, iFuu) +GO(glIsEnabledi, CFuu) GO(glTexParameterIiv, vFuup) GO(glTexParameterIuiv, vFuup) GO(glTransformFeedbackVaryings, vFuipu) @@ -671,66 +671,66 @@ GO(glMinSampleShading, vFf) //VERSION_4_3 GO(glInvalidateNamedFramebuffer, vFiup) //VERSION_4_4 -GO(glBindBuffersBase, vFiuip) +GO(glBindBuffersBase, vFuuip) GO(glBindBuffersRange, vFuuippp) -GO(glBindImageTextures, vFuip) -GO(glBindSamplers, vFuip) -GO(glBindTextures, vFuip) -GO(glBindVertexBuffers, vFuippp) +GO(glBindImageTextures, vFuip) +GO(glBindSamplers, vFuip) +GO(glBindTextures, vFuip) +GO(glBindVertexBuffers, vFuippp) GO(glBufferStorage, vFulpu) GO(glClearTexImage, vFuiuup) -GO(glClearTexSubImage, vFuiiiiiiiiip) +GO(glClearTexSubImage, vFuiiiiiiiuup) //VERSION_4_5 -GO(glClipControl, vFii) -GO(glCreateTransformFeedbacks, vFlp) -GO(glTransformFeedbackBufferBase, vFuuu) +GO(glClipControl, vFuu) +GO(glCreateTransformFeedbacks, vFip) +GO(glTransformFeedbackBufferBase, vFuuu) GO(glTransformFeedbackBufferRange, vFuuull) -GO(glGetTransformFeedbackiv, vFuip) -GO(glGetTransformFeedbacki_v, vFuiup) +GO(glGetTransformFeedbackiv, vFuup) +GO(glGetTransformFeedbacki_v, vFuuup) GO(glGetTransformFeedbacki64_v, vFuuup) -GO(glCreateBuffers, vFlp) -GO(glNamedBufferStorage, vFulpu) +GO(glCreateBuffers, vFip) +GO(glNamedBufferStorage, vFulpu) GO(glNamedBufferStorageEXT, vFulpu) -GO(glNamedBufferData, vFulpi) -GO(glNamedBufferSubData, vFullp) -GO(glCopyNamedBufferSubData, vFuulll) -GO(glClearNamedBufferData, vFuiiip) +GO(glNamedBufferData, vFulpu) +GO(glNamedBufferSubData, vFullp) +GO(glCopyNamedBufferSubData, vFuulll) +GO(glClearNamedBufferData, vFuuuup) GO(glClearNamedBufferSubData, vFuulluup) -GO(glMapNamedBuffer, pFui) +GO(glMapNamedBuffer, pFuu) GO(glMapNamedBufferRange, pFullu) -GO(glUnmapNamedBuffer, iFu) +GO(glUnmapNamedBuffer, CFu) GO(glFlushMappedNamedBufferRange, vFull) -GO(glGetNamedBufferParameteriv, vFuip) -GO(glGetNamedBufferParameteri64v, vFuip) -GO(glGetNamedBufferPointerv, vFuip) +GO(glGetNamedBufferParameteriv, vFuup) +GO(glGetNamedBufferParameteri64v, vFuup) +GO(glGetNamedBufferPointerv, vFuup) GO(glGetNamedBufferSubData, vFullp) -GO(glCreateFramebuffers, vFlp) -GO(glNamedFramebufferRenderbuffer, vFuiiu) -GO(glNamedFramebufferParameteri, vFuii) -GO(glNamedFramebufferTexture, vFuiui) -GO(glNamedFramebufferTextureLayer, vFuiuii) -GO(glNamedFramebufferDrawBuffer, vFui) -GO(glNamedFramebufferDrawBuffers, vFulp) -GO(glNamedFramebufferReadBuffer, vFui) -GO(glInvalidateNamedFramebufferData, vFulp) +GO(glCreateFramebuffers, vFip) +GO(glNamedFramebufferRenderbuffer, vFuuuu) +GO(glNamedFramebufferParameteri, vFuui) +GO(glNamedFramebufferTexture, vFuuui) +GO(glNamedFramebufferTextureLayer, vFuuuii) +GO(glNamedFramebufferDrawBuffer, vFuu) +GO(glNamedFramebufferDrawBuffers, vFuip) +GO(glNamedFramebufferReadBuffer, vFuu) +GO(glInvalidateNamedFramebufferData, vFuip) GO(glInvalidateNamedFramebufferSubData, vFuipiiii) GO(glClearNamedFramebufferiv, vFuuip) GO(glClearNamedFramebufferuiv, vFuuip) GO(glClearNamedFramebufferfv, vFuuip) GO(glClearNamedFramebufferfi, vFuuifi) -GO(glBlitNamedFramebuffer, vFuuiiiiiiiiui) -GO(glCheckNamedFramebufferStatus, iFui) -GO(glGetNamedFramebufferParameteriv, vFuip) -GO(glGetNamedFramebufferAttachmentParameteriv, vFuiip) -GO(glCreateRenderbuffers, vFlp) -GO(glNamedRenderbufferStorage, vFuill) -GO(glNamedRenderbufferStorageMultisample, vFulill) -GO(glGetNamedRenderbufferParameteriv, vFuip) -GO(glCreateTextures, vFilp) -GO(glTextureBuffer, vFuiu) +GO(glBlitNamedFramebuffer, vFuuiiiiiiiiuu) +GO(glCheckNamedFramebufferStatus, uFuu) +GO(glGetNamedFramebufferParameteriv, vFuup) +GO(glGetNamedFramebufferAttachmentParameteriv, vFuuup) +GO(glCreateRenderbuffers, vFip) +GO(glNamedRenderbufferStorage, vFuuii) +GO(glNamedRenderbufferStorageMultisample, vFuiuii) +GO(glGetNamedRenderbufferParameteriv, vFuup) +GO(glCreateTextures, vFuip) +GO(glTextureBuffer, vFuuu) GO(glTextureBufferRange, vFuuull) GO(glTextureStorage1D, vFuiui) -GO(glTextureStorage2D, vFulill) +GO(glTextureStorage2D, vFuiuii) GO(glTextureStorage3D, vFuiuiii) GO(glTextureStorage2DMultisample, vFuiuiiC) GO(glTextureStorage3DMultisample, vFuiuiiiC) @@ -743,56 +743,56 @@ GO(glCompressedTextureSubImage3D, vFuiiiiiiiuip) GO(glCopyTextureSubImage1D, vFuiiiii) GO(glCopyTextureSubImage2D, vFuiiiiiii) GO(glCopyTextureSubImage3D, vFuiiiiiiii) -GO(glTextureParameterf, vFuif) -GO(glTextureParameterfv, vFuip) -GO(glTextureParameteri, vFuii) -GO(glTextureParameterIiv, vFuip) +GO(glTextureParameterf, vFuuf) +GO(glTextureParameterfv, vFuup) +GO(glTextureParameteri, vFuui) +GO(glTextureParameterIiv, vFuup) GO(glTextureParameterIuiv, vFuup) -GO(glTextureParameteriv, vFuip) +GO(glTextureParameteriv, vFuup) GO(glGenerateTextureMipmap, vFu) GO(glBindTextureUnit, vFuu) GO(glGetTextureImage, vFuiuuip) GO(glGetCompressedTextureImage, vFuiip) GO(glGetTextureLevelParameterfv, vFuiup) GO(glGetTextureLevelParameteriv, vFuiup) -GO(glGetTextureParameterfv, vFuip) -GO(glGetTextureParameterIiv, vFuip) -GO(glGetTextureParameterIuiv, vFuip) -GO(glGetTextureParameteriv, vFuip) -GO(glCreateVertexArrays, vFlp) +GO(glGetTextureParameterfv, vFuup) +GO(glGetTextureParameterIiv, vFuup) +GO(glGetTextureParameterIuiv, vFuup) +GO(glGetTextureParameteriv, vFuup) +GO(glCreateVertexArrays, vFip) GO(glDisableVertexArrayAttrib, vFuu) GO(glEnableVertexArrayAttrib, vFuu) GO(glVertexArrayElementBuffer, vFuu) -GO(glVertexArrayVertexBuffer, vFuuull) +GO(glVertexArrayVertexBuffer, vFuuuli) GO(glVertexArrayVertexBuffers, vFuuippp) GO(glVertexArrayAttribBinding, vFuuu) -GO(glVertexArrayAttribFormat, vFuuiiiu) -GO(glVertexArrayAttribIFormat, vFuuiiu) -GO(glVertexArrayAttribLFormat, vFuuiiu) +GO(glVertexArrayAttribFormat, vFuuiuCu) +GO(glVertexArrayAttribIFormat, vFuuiuu) +GO(glVertexArrayAttribLFormat, vFuuiuu) GO(glVertexArrayBindingDivisor, vFuuu) -GO(glGetVertexArrayiv, vFuip) -GO(glGetVertexArrayIndexediv, vFuuip) -GO(glGetVertexArrayIndexed64iv, vFuuip) -GO(glCreateSamplers, vFlp) +GO(glGetVertexArrayiv, vFuup) +GO(glGetVertexArrayIndexediv, vFuuup) +GO(glGetVertexArrayIndexed64iv, vFuuup) +GO(glCreateSamplers, vFip) GO(glCreateProgramPipelines, vFip) GO(glTextureBarrier, vFv) GO(glTextureParameteriiv, vFuip) GO(glTextureParameteriuiv, vFuip) -GO(glCreateQueries, vFilp) -GO(glGetQueryBufferObjecti64v, vFuuil) -GO(glGetQueryBufferObjectiv, vFuuil) -GO(glGetQueryBufferObjectui64v, vFuuil) +GO(glCreateQueries, vFuip) +GO(glGetQueryBufferObjecti64v, vFuuul) +GO(glGetQueryBufferObjectiv, vFuuul) +GO(glGetQueryBufferObjectui64v, vFuuul) GO(glGetQueryBufferObjectuiv, vFuuul) GO(glMemoryBarrierByRegion, vFu) GO(glGetTextureSubImage, vFuiiiiiiiuuip) GO(glGetCompressedTextureSubImage, vFuiiiiiiiip) -GO(glGetGraphicsResetStatus, iFv) -GO(glGetnUniformfv, vFuilp) -GO(glGetnUniformiv, vFuilp) -GO(glGetnUniformuiv, vFuilp) -GO(glReadnPixels, vFiilluulp) +GO(glGetGraphicsResetStatus, uFv) +GO(glGetnUniformfv, vFuiip) +GO(glGetnUniformiv, vFuiip) +GO(glGetnUniformuiv, vFuiip) +GO(glReadnPixels, vFiiiiuuip) //VERSION_4_6 -GO(glSpecializeShader, vFippp) +GO(glSpecializeShader, vFupupp) GO(glTexturePageCommitmentEXT, vFuiiiiiiiC) GO(glVertexArrayVertexAttribDivisorEXT, vFuuu) @@ -816,7 +816,7 @@ GO(glMultiDrawElementsIndirectAMD, vFuupii) //AMD_name_gen_delete GO(glDeleteNamesAMD, vFuup) GO(glGenNamesAMD, vFuup) -GO(glIsNameAMD, iFuu) +GO(glIsNameAMD, CFuu) //AMD_performance_monitor GO(glBeginPerfMonitorAMD, vFu) GO(glDeletePerfMonitorsAMD, vFip) @@ -850,10 +850,10 @@ GO(glDeleteFencesAPPLE, vFip) GO(glFinishFenceAPPLE, vFu) GO(glFinishObjectAPPLE, vFui) GO(glGenFencesAPPLE, vFip) -GO(glIsFenceAPPLE, iFu) +GO(glIsFenceAPPLE, CFu) GO(glSetFenceAPPLE, vFu) -GO(glTestFenceAPPLE, iFu) -GO(glTestObjectAPPLE, iFuu) +GO(glTestFenceAPPLE, CFu) +GO(glTestObjectAPPLE, CFuu) //APPLE_flush_buffer_range GO(glBufferParameteriAPPLE, vFuui) GO(glFlushMappedBufferRangeAPPLE, vFull) @@ -868,7 +868,7 @@ GO(glTextureRangeAPPLE, vFuip) GO(glBindVertexArrayAPPLE, vFu) GO(glDeleteVertexArraysAPPLE, vFip) GO(glGenVertexArraysAPPLE, vFip) -GO(glIsVertexArrayAPPLE, iFu) +GO(glIsVertexArrayAPPLE, CFu) //APPLE_vertex_array_range GO(glFlushVertexArrayRangeAPPLE, vFip) GO(glVertexArrayParameteriAPPLE, vFui) @@ -876,7 +876,7 @@ GO(glVertexArrayRangeAPPLE, vFip) //APPLE_vertex_program_evaluators GO(glDisableVertexAttribAPPLE, vFuu) GO(glEnableVertexAttribAPPLE, vFuu) -GO(glIsVertexAttribEnabledAPPLE, iFuu) +GO(glIsVertexAttribEnabledAPPLE, CFuu) GO(glMapVertexAttrib1dAPPLE, vFuuddiip) GO(glMapVertexAttrib1fAPPLE, vFuuffiip) GO(glMapVertexAttrib2dAPPLE, vFuuddiiddiip) @@ -905,7 +905,7 @@ GO(glClearNamedBufferSubDataEXT, vFuulluup) GO(glClampColorARB, vFuu) //ARB_compute_shader GO(glDispatchCompute, vFuuu) -GO(glDispatchComputeIndirect, vFi) +GO(glDispatchComputeIndirect, vFl) //ARB_copy_buffer GO(glCopyBufferSubData, vFuulll) //ARB_copy_image @@ -941,7 +941,7 @@ GO(glNamedFramebufferParameteriEXT, vFuui) //ARB_framebuffer_object GO(glBindFramebuffer, vFuu) GO(glBindRenderbuffer, vFuu) -GO(glBlitFramebuffer, vFiiiiiiiiiu) +GO(glBlitFramebuffer, vFiiiiiiiiuu) GO(glCheckFramebufferStatus, uFu) GO(glDeleteFramebuffers, vFip) GO(glDeleteRenderbuffers, vFip) @@ -955,8 +955,8 @@ GO(glGenRenderbuffers, vFip) GO(glGenerateMipmap, vFu) GO(glGetFramebufferAttachmentParameteriv, vFuuup) GO(glGetRenderbufferParameteriv, vFuup) -GO(glIsFramebuffer, iFu) -GO(glIsRenderbuffer, iFu) +GO(glIsFramebuffer, CFu) +GO(glIsRenderbuffer, CFu) GO(glRenderbufferStorage, vFuuii) GO(glRenderbufferStorageMultisample, vFuiuii) //ARB_geometry_shader4 @@ -978,14 +978,14 @@ GO(glUniform3d, vFiddd) GO(glUniform3dv, vFiip) GO(glUniform4d, vFidddd) GO(glUniform4dv, vFiip) -GO(glUniformMatrix2dv, vFiiip) -GO(glUniformMatrix2x3dv, vFiiip) -GO(glUniformMatrix2x4dv, vFiiip) -GO(glUniformMatrix3dv, vFiiip) -GO(glUniformMatrix3x2dv, vFiiip) -GO(glUniformMatrix3x4dv, vFiiip) -GO(glUniformMatrix4dv, vFiiip) -GO(glUniformMatrix4x2dv, vFiiip) +GO(glUniformMatrix2dv, vFiiCp) +GO(glUniformMatrix2x3dv, vFiiCp) +GO(glUniformMatrix2x4dv, vFiiCp) +GO(glUniformMatrix3dv, vFiiCp) +GO(glUniformMatrix3x2dv, vFiiCp) +GO(glUniformMatrix3x4dv, vFiiCp) +GO(glUniformMatrix4dv, vFiiCp) +GO(glUniformMatrix4x2dv, vFiiCp) GO(glUniformMatrix4x3dv, vFiiCp) //ARB_instanced_arrays GO(glVertexAttribDivisorARB, vFuu) @@ -995,7 +995,7 @@ GO(glGetInternalformativ, vFuuuip) GO(glGetInternalformati64v, vFuuuip) //ARB_invalidate_subdata GO(glInvalidateBufferData, vFu) -GO(glInvalidateBufferSubData, vFuii) +GO(glInvalidateBufferSubData, vFull) GO(glInvalidateFramebuffer, vFuip) GO(glInvalidateSubFramebuffer, vFuipiiii) GO(glInvalidateTexImage, vFui) @@ -1023,7 +1023,7 @@ GO(glMultiTexCoord1fARB, vFuf) GO(glMultiTexCoord1fvARB, vFup) GO(glMultiTexCoord1iARB, vFui) GO(glMultiTexCoord1ivARB, vFup) -GO(glMultiTexCoord1sARB, vFui) +GO(glMultiTexCoord1sARB, vFuw) GO(glMultiTexCoord1svARB, vFup) GO(glMultiTexCoord2dARB, vFudd) GO(glMultiTexCoord2dvARB, vFup) @@ -1031,7 +1031,7 @@ GO(glMultiTexCoord2fARB, vFuff) GO(glMultiTexCoord2fvARB, vFup) GO(glMultiTexCoord2iARB, vFuii) GO(glMultiTexCoord2ivARB, vFup) -GO(glMultiTexCoord2sARB, vFuii) +GO(glMultiTexCoord2sARB, vFuww) GO(glMultiTexCoord2svARB, vFup) GO(glMultiTexCoord3dARB, vFuddd) GO(glMultiTexCoord3dvARB, vFup) @@ -1039,7 +1039,7 @@ GO(glMultiTexCoord3fARB, vFufff) GO(glMultiTexCoord3fvARB, vFup) GO(glMultiTexCoord3iARB, vFuiii) GO(glMultiTexCoord3ivARB, vFup) -GO(glMultiTexCoord3sARB, vFuiii) +GO(glMultiTexCoord3sARB, vFuwww) GO(glMultiTexCoord3svARB, vFup) GO(glMultiTexCoord4dARB, vFudddd) GO(glMultiTexCoord4dvARB, vFup) @@ -1047,7 +1047,7 @@ GO(glMultiTexCoord4fARB, vFuffff) GO(glMultiTexCoord4fvARB, vFup) GO(glMultiTexCoord4iARB, vFuiiii) GO(glMultiTexCoord4ivARB, vFup) -GO(glMultiTexCoord4sARB, vFuiiii) +GO(glMultiTexCoord4sARB, vFuwwww) GO(glMultiTexCoord4svARB, vFup) //ARB_occlusion_query GO(glBeginQueryARB, vFuu) @@ -1057,7 +1057,7 @@ GO(glGenQueriesARB, vFip) GO(glGetQueryObjectivARB, vFuup) GO(glGetQueryObjectuivARB, vFuup) GO(glGetQueryivARB, vFuup) -GO(glIsQueryARB, iFu) +GO(glIsQueryARB, CFu) //ARB_point_parameters GO(glPointParameterfARB, vFuf) GO(glPointParameterfvARB, vFup) @@ -1075,7 +1075,7 @@ GO(glGetGraphicsResetStatusARB, uFv) GO(glGetnColorTableARB, vFuuuip) GO(glGetnCompressedTexImageARB, vFuiip) GO(glGetnConvolutionFilterARB, vFuuuip) -GO(glGetnHistogramARB, vFuiuuip) +GO(glGetnHistogramARB, vFuCuuip) GO(glGetnMapdvARB, vFuuip) GO(glGetnMapfvARB, vFuuip) GO(glGetnMapivARB, vFuuip) @@ -1101,7 +1101,7 @@ GO(glGetSamplerParameterIiv, vFuup) GO(glGetSamplerParameterIuiv, vFuup) GO(glGetSamplerParameterfv, vFuup) GO(glGetSamplerParameteriv, vFuup) -GO(glIsSampler, iFu) +GO(glIsSampler, CFu) GO(glSamplerParameterIiv, vFuup) GO(glSamplerParameterIuiv, vFuup) GO(glSamplerParameterf, vFuuf) @@ -1116,7 +1116,7 @@ GO(glDeleteProgramPipelines, vFip) GO(glGenProgramPipelines, vFip) GO(glGetProgramPipelineInfoLog, vFuipp) GO(glGetProgramPipelineiv, vFuup) -GO(glIsProgramPipeline, iFu) +GO(glIsProgramPipeline, CFu) GO(glProgramUniform1d, vFuid) GO(glProgramUniform1dv, vFuiip) GO(glProgramUniform1f, vFuif) @@ -1149,31 +1149,31 @@ GO(glProgramUniform4i, vFuiiiii) GO(glProgramUniform4iv, vFuiip) GO(glProgramUniform4ui, vFuiuuuu) GO(glProgramUniform4uiv, vFuiip) -GO(glProgramUniformMatrix2dv, vFuiiip) -GO(glProgramUniformMatrix2fv, vFuiiip) -GO(glProgramUniformMatrix2x3dv, vFuiiip) -GO(glProgramUniformMatrix2x3fv, vFuiiip) -GO(glProgramUniformMatrix2x4dv, vFuiiip) -GO(glProgramUniformMatrix2x4fv, vFuiiip) -GO(glProgramUniformMatrix3dv, vFuiiip) -GO(glProgramUniformMatrix3fv, vFuiiip) -GO(glProgramUniformMatrix3x2dv, vFuiiip) -GO(glProgramUniformMatrix3x2fv, vFuiiip) -GO(glProgramUniformMatrix3x4dv, vFuiiip) -GO(glProgramUniformMatrix3x4fv, vFuiiip) -GO(glProgramUniformMatrix4dv, vFuiiip) -GO(glProgramUniformMatrix4fv, vFuiiip) -GO(glProgramUniformMatrix4x2dv, vFuiiip) -GO(glProgramUniformMatrix4x2fv, vFuiiip) -GO(glProgramUniformMatrix4x3dv, vFuiiip) -GO(glProgramUniformMatrix4x3fv, vFuiiip) +GO(glProgramUniformMatrix2dv, vFuiiCp) +GO(glProgramUniformMatrix2fv, vFuiiCp) +GO(glProgramUniformMatrix2x3dv, vFuiiCp) +GO(glProgramUniformMatrix2x3fv, vFuiiCp) +GO(glProgramUniformMatrix2x4dv, vFuiiCp) +GO(glProgramUniformMatrix2x4fv, vFuiiCp) +GO(glProgramUniformMatrix3dv, vFuiiCp) +GO(glProgramUniformMatrix3fv, vFuiiCp) +GO(glProgramUniformMatrix3x2dv, vFuiiCp) +GO(glProgramUniformMatrix3x2fv, vFuiiCp) +GO(glProgramUniformMatrix3x4dv, vFuiiCp) +GO(glProgramUniformMatrix3x4fv, vFuiiCp) +GO(glProgramUniformMatrix4dv, vFuiiCp) +GO(glProgramUniformMatrix4fv, vFuiiCp) +GO(glProgramUniformMatrix4x2dv, vFuiiCp) +GO(glProgramUniformMatrix4x2fv, vFuiiCp) +GO(glProgramUniformMatrix4x3dv, vFuiiCp) +GO(glProgramUniformMatrix4x3fv, vFuiiCp) GO(glUseProgramStages, vFuuu) GO(glValidateProgramPipeline, vFu) //ARB_shader_atomic_counters GO(glGetActiveAtomicCounterBufferiv, vFuuup) //ARB_shader_image_load_store GO(glBindImageTexture, vFuuiCiuu) -GO(glMemoryBarrier, vFi) +GO(glMemoryBarrier, vFu) //ARB_shader_objects GO(glAttachObjectARB, vFuu) GO(glCompileShaderARB, vFu) @@ -1209,8 +1209,8 @@ GO(glUniform4fARB, vFiffff) GO(glUniform4fvARB, vFiip) GO(glUniform4iARB, vFiiiii) GO(glUniform4ivARB, vFiip) -GO(glUniformMatrix2fvARB, vFiiip) -GO(glUniformMatrix3fvARB, vFiiip) +GO(glUniformMatrix2fvARB, vFiiCp) +GO(glUniformMatrix3fvARB, vFiiCp) GO(glUniformMatrix4fvARB, vFiiCp) GO(glUseProgramObjectARB, vFu) GO(glValidateProgramARB, vFu) @@ -1233,13 +1233,13 @@ GO(glGetNamedStringivARB, vFipup) GO(glIsNamedStringARB, CFip) GO(glNamedStringARB, vFuipip) //ARB_sync -GO(glClientWaitSync, uFpuL) +GO(glClientWaitSync, uFpuU) GO(glDeleteSync, vFp) GO(glFenceSync, pFuu) GO(glGetInteger64v, vFup) GO(glGetSynciv, vFpuipp) GO(glIsSync, CFp) -GO(glWaitSync, vFpuL) +GO(glWaitSync, vFpuU) //ARB_tessellation_shader GO(glPatchParameterfv, vFup) GO(glPatchParameteri, vFui) @@ -1258,9 +1258,9 @@ GO(glCompressedTexSubImage3DARB, vFuiiiiiiiuip) GO(glGetCompressedTexImageARB, vFuip) //ARB_texture_multisample GO(glGetMultisamplefv, vFuup) -GO(glSampleMaski, vFui) -GO(glTexImage2DMultisample, vFuiiiii) -GO(glTexImage3DMultisample, vFuiiiiii) +GO(glSampleMaski, vFuu) +GO(glTexImage2DMultisample, vFuiuiiC) +GO(glTexImage3DMultisample, vFuiuiiiC) //ARB_texture_storage GO(glTexStorage1D, vFuiui) GO(glTexStorage2D, vFuiuii) @@ -1284,7 +1284,7 @@ GO(glBindTransformFeedback, vFuu) GO(glDeleteTransformFeedbacks, vFip) GO(glDrawTransformFeedback, vFuu) GO(glGenTransformFeedbacks, vFip) -GO(glIsTransformFeedback, iFu) +GO(glIsTransformFeedback, CFu) GO(glPauseTransformFeedback, vFv) GO(glResumeTransformFeedback, vFv) //ARB_transform_feedback3 @@ -1312,7 +1312,7 @@ GO(glUniformBlockBinding, vFuuu) GO(glBindVertexArray, vFu) GO(glDeleteVertexArrays, vFip) GO(glGenVertexArrays, vFip) -GO(glIsVertexArray, iFu) +GO(glIsVertexArray, CFu) //ARB_vertex_attrib_64bit GO(glGetVertexAttribLdv, vFuup) GO(glVertexAttribL1d, vFud) @@ -1357,9 +1357,9 @@ GO(glGenBuffersARB, vFip) GO(glGetBufferParameterivARB, vFuup) GO(glGetBufferPointervARB, vFuup) GO(glGetBufferSubDataARB, vFullp) -GO(glIsBufferARB, iFu) +GO(glIsBufferARB, CFu) GO(glMapBufferARB, pFuu) -GO(glUnmapBufferARB, iFu) +GO(glUnmapBufferARB, CFu) //ARB_vertex_program GO(glBindProgramARB, vFuu) GO(glDeleteProgramsARB, vFip) @@ -1376,7 +1376,7 @@ GO(glGetVertexAttribPointervARB, vFuup) GO(glGetVertexAttribdvARB, vFuup) GO(glGetVertexAttribfvARB, vFuup) GO(glGetVertexAttribivARB, vFuup) -GO(glIsProgramARB, iFu) +GO(glIsProgramARB, CFu) GO(glProgramEnvParameter4dARB, vFuudddd) GO(glProgramEnvParameter4dvARB, vFuup) GO(glProgramEnvParameter4fARB, vFuuffff) @@ -1390,24 +1390,24 @@ GO(glVertexAttrib1dARB, vFud) GO(glVertexAttrib1dvARB, vFup) GO(glVertexAttrib1fARB, vFuf) GO(glVertexAttrib1fvARB, vFup) -GO(glVertexAttrib1sARB, vFui) +GO(glVertexAttrib1sARB, vFuw) GO(glVertexAttrib1svARB, vFup) GO(glVertexAttrib2dARB, vFudd) GO(glVertexAttrib2dvARB, vFup) GO(glVertexAttrib2fARB, vFuff) GO(glVertexAttrib2fvARB, vFup) -GO(glVertexAttrib2sARB, vFuii) +GO(glVertexAttrib2sARB, vFuww) GO(glVertexAttrib2svARB, vFup) GO(glVertexAttrib3dARB, vFuddd) GO(glVertexAttrib3dvARB, vFup) GO(glVertexAttrib3fARB, vFufff) GO(glVertexAttrib3fvARB, vFup) -GO(glVertexAttrib3sARB, vFuiii) +GO(glVertexAttrib3sARB, vFuwww) GO(glVertexAttrib3svARB, vFup) GO(glVertexAttrib4NbvARB, vFup) GO(glVertexAttrib4NivARB, vFup) GO(glVertexAttrib4NsvARB, vFup) -GO(glVertexAttrib4NubARB, vFuuuuu) +GO(glVertexAttrib4NubARB, vFuCCCC) GO(glVertexAttrib4NubvARB, vFup) GO(glVertexAttrib4NuivARB, vFup) GO(glVertexAttrib4NusvARB, vFup) @@ -1417,7 +1417,7 @@ GO(glVertexAttrib4dvARB, vFup) GO(glVertexAttrib4fARB, vFuffff) GO(glVertexAttrib4fvARB, vFup) GO(glVertexAttrib4ivARB, vFup) -GO(glVertexAttrib4sARB, vFuiiii) +GO(glVertexAttrib4sARB, vFuwwww) GO(glVertexAttrib4svARB, vFup) GO(glVertexAttrib4ubvARB, vFup) GO(glVertexAttrib4uivARB, vFup) @@ -1452,12 +1452,12 @@ GO(glTexCoordP3ui, vFuu) GO(glTexCoordP3uiv, vFup) GO(glTexCoordP4ui, vFuu) GO(glTexCoordP4uiv, vFup) -GO(glVertexAttribP1ui, vFuuiu) -GO(glVertexAttribP1uiv, vFuuip) -GO(glVertexAttribP2ui, vFuuiu) -GO(glVertexAttribP2uiv, vFuuip) -GO(glVertexAttribP3ui, vFuuiu) -GO(glVertexAttribP3uiv, vFuuip) +GO(glVertexAttribP1ui, vFuuCu) +GO(glVertexAttribP1uiv, vFuuCp) +GO(glVertexAttribP2ui, vFuuCu) +GO(glVertexAttribP2uiv, vFuuCp) +GO(glVertexAttribP3ui, vFuuCu) +GO(glVertexAttribP3uiv, vFuuCp) GO(glVertexAttribP4ui, vFuuCu) GO(glVertexAttribP4uiv, vFuuCp) GO(glVertexP2ui, vFuu) @@ -1484,7 +1484,7 @@ GO(glWindowPos2fARB, vFff) GO(glWindowPos2fvARB, vFp) GO(glWindowPos2iARB, vFii) GO(glWindowPos2ivARB, vFp) -GO(glWindowPos2sARB, vFii) +GO(glWindowPos2sARB, vFww) GO(glWindowPos2svARB, vFp) GO(glWindowPos3dARB, vFddd) GO(glWindowPos3dvARB, vFp) @@ -1492,7 +1492,7 @@ GO(glWindowPos3fARB, vFfff) GO(glWindowPos3fvARB, vFp) GO(glWindowPos3iARB, vFiii) GO(glWindowPos3ivARB, vFp) -GO(glWindowPos3sARB, vFiii) +GO(glWindowPos3sARB, vFwww) GO(glWindowPos3svARB, vFp) //ATI_draw_buffers GO(glDrawBuffersATI, vFip) @@ -1538,7 +1538,7 @@ GO(glGetObjectBufferfvATI, vFuup) GO(glGetObjectBufferivATI, vFuup) GO(glGetVariantArrayObjectfvATI, vFuup) GO(glGetVariantArrayObjectivATI, vFuup) -GO(glIsObjectBufferATI, iFu) +GO(glIsObjectBufferATI, CFu) GO(glNewObjectBufferATI, uFipu) GO(glUpdateObjectBufferATI, vFuuipu) GO(glVariantArrayObjectATI, vFuuiuu) @@ -1582,7 +1582,7 @@ GO(glVertexStream3fATI, vFufff) GO(glVertexStream3fvATI, vFup) GO(glVertexStream3iATI, vFuiii) GO(glVertexStream3ivATI, vFup) -GO(glVertexStream3sATI, vFuiii) +GO(glVertexStream3sATI, vFuwww) GO(glVertexStream3svATI, vFup) GO(glVertexStream4dATI, vFudddd) GO(glVertexStream4dvATI, vFup) @@ -1625,7 +1625,7 @@ GO(glGetConvolutionParameterivEXT, vFuup) GO(glGetSeparableFilterEXT, vFuuuppp) GO(glSeparableFilter2DEXT, vFuuiiuupp) //EXT_coordinate_frame -GO(glBinormal3bEXT, vFiii) +GO(glBinormal3bEXT, vFccc) GO(glBinormal3bvEXT, vFp) GO(glBinormal3dEXT, vFddd) GO(glBinormal3dvEXT, vFp) @@ -1633,10 +1633,10 @@ GO(glBinormal3fEXT, vFfff) GO(glBinormal3fvEXT, vFp) GO(glBinormal3iEXT, vFiii) GO(glBinormal3ivEXT, vFp) -GO(glBinormal3sEXT, vFiii) +GO(glBinormal3sEXT, vFwww) GO(glBinormal3svEXT, vFp) GO(glBinormalPointerEXT, vFuip) -GO(glTangent3bEXT, vFiii) +GO(glTangent3bEXT, vFccc) GO(glTangent3bvEXT, vFp) GO(glTangent3dEXT, vFddd) GO(glTangent3dvEXT, vFp) @@ -1644,7 +1644,7 @@ GO(glTangent3fEXT, vFfff) GO(glTangent3fvEXT, vFp) GO(glTangent3iEXT, vFiii) GO(glTangent3ivEXT, vFp) -GO(glTangent3sEXT, vFiii) +GO(glTangent3sEXT, vFwww) GO(glTangent3svEXT, vFp) GO(glTangentPointerEXT, vFuip) //EXT_copy_texture @@ -1661,7 +1661,7 @@ GO(glDepthBoundsEXT, vFdd) //EXT_direct_state_access GO(glBindMultiTextureEXT, vFuuu) GO(glCheckNamedFramebufferStatusEXT, uFuu) -GO(glClientAttribDefaultEXT, vFi) +GO(glClientAttribDefaultEXT, vFu) GO(glCompressedMultiTexImage1DEXT, vFuuiuiiip) GO(glCompressedMultiTexImage2DEXT, vFuuiuiiiip) GO(glCompressedMultiTexImage3DEXT, vFuuiuiiiiip) @@ -1844,25 +1844,25 @@ GO(glProgramUniform4iEXT, vFuiiiii) GO(glProgramUniform4ivEXT, vFuiip) GO(glProgramUniform4uiEXT, vFuiuuuu) GO(glProgramUniform4uivEXT, vFuiip) -GO(glProgramUniformMatrix2dvEXT, vFuiiip) -GO(glProgramUniformMatrix2fvEXT, vFuiiip) -GO(glProgramUniformMatrix2x3dvEXT, vFuiiip) -GO(glProgramUniformMatrix2x3fvEXT, vFuiiip) -GO(glProgramUniformMatrix2x4dvEXT, vFuiiip) -GO(glProgramUniformMatrix2x4fvEXT, vFuiiip) -GO(glProgramUniformMatrix3dvEXT, vFuiiip) -GO(glProgramUniformMatrix3fvEXT, vFuiiip) -GO(glProgramUniformMatrix3x2dvEXT, vFuiiip) -GO(glProgramUniformMatrix3x2fvEXT, vFuiiip) -GO(glProgramUniformMatrix3x4dvEXT, vFuiiip) -GO(glProgramUniformMatrix3x4fvEXT, vFuiiip) -GO(glProgramUniformMatrix4dvEXT, vFuiiip) -GO(glProgramUniformMatrix4fvEXT, vFuiiip) -GO(glProgramUniformMatrix4x2dvEXT, vFuiiip) -GO(glProgramUniformMatrix4x2fvEXT, vFuiiip) +GO(glProgramUniformMatrix2dvEXT, vFuiiCp) +GO(glProgramUniformMatrix2fvEXT, vFuiiCp) +GO(glProgramUniformMatrix2x3dvEXT, vFuiiCp) +GO(glProgramUniformMatrix2x3fvEXT, vFuiiCp) +GO(glProgramUniformMatrix2x4dvEXT, vFuiiCp) +GO(glProgramUniformMatrix2x4fvEXT, vFuiiCp) +GO(glProgramUniformMatrix3dvEXT, vFuiiCp) +GO(glProgramUniformMatrix3fvEXT, vFuiiCp) +GO(glProgramUniformMatrix3x2dvEXT, vFuiiCp) +GO(glProgramUniformMatrix3x2fvEXT, vFuiiCp) +GO(glProgramUniformMatrix3x4dvEXT, vFuiiCp) +GO(glProgramUniformMatrix3x4fvEXT, vFuiiCp) +GO(glProgramUniformMatrix4dvEXT, vFuiiCp) +GO(glProgramUniformMatrix4fvEXT, vFuiiCp) +GO(glProgramUniformMatrix4x2dvEXT, vFuiiCp) +GO(glProgramUniformMatrix4x2fvEXT, vFuiiCp) GO(glProgramUniformMatrix4x3dvEXT, vFuiiCp) GO(glProgramUniformMatrix4x3fvEXT, vFuiiCp) -GO(glPushClientAttribDefaultEXT, vFi) +GO(glPushClientAttribDefaultEXT, vFu) GO(glTextureBufferEXT, vFuuuu) GO(glTextureImage1DEXT, vFuuiiiiuup) GO(glTextureImage2DEXT, vFuuiiiiiuup) @@ -1877,18 +1877,18 @@ GO(glTextureRenderbufferEXT, vFuuu) GO(glTextureSubImage1DEXT, vFuuiiiuup) GO(glTextureSubImage2DEXT, vFuuiiiiiuup) GO(glTextureSubImage3DEXT, vFuuiiiiiiiuup) -GO(glUnmapNamedBufferEXT, iFu) -GO(glVertexArrayColorOffsetEXT, vFuuiuii) +GO(glUnmapNamedBufferEXT, CFu) +GO(glVertexArrayColorOffsetEXT, vFuuiuil) GO(glVertexArrayEdgeFlagOffsetEXT, vFuuil) GO(glVertexArrayFogCoordOffsetEXT, vFuuuil) -GO(glVertexArrayIndexOffsetEXT, vFuuuii) +GO(glVertexArrayIndexOffsetEXT, vFuuuil) GO(glVertexArrayMultiTexCoordOffsetEXT, vFuuuiuil) -GO(glVertexArrayNormalOffsetEXT, vFuuuii) +GO(glVertexArrayNormalOffsetEXT, vFuuuil) GO(glVertexArraySecondaryColorOffsetEXT, vFuuiuil) -GO(glVertexArrayTexCoordOffsetEXT, vFuuiuii) -GO(glVertexArrayVertexAttribIOffsetEXT, vFuuuiuii) +GO(glVertexArrayTexCoordOffsetEXT, vFuuiuil) +GO(glVertexArrayVertexAttribIOffsetEXT, vFuuuiuil) GO(glVertexArrayVertexAttribOffsetEXT, vFuuuiuCil) -GO(glVertexArrayVertexOffsetEXT, vFuuiuii) +GO(glVertexArrayVertexOffsetEXT, vFuuiuil) //EXT_draw_buffers2 GO(glColorMaskIndexedEXT, vFuCCCC) GO(glDisableIndexedEXT, vFuu) @@ -1924,8 +1924,8 @@ GO(glGenRenderbuffersEXT, vFip) GO(glGenerateMipmapEXT, vFu) GO(glGetFramebufferAttachmentParameterivEXT, vFuuup) GO(glGetRenderbufferParameterivEXT, vFuup) -GO(glIsFramebufferEXT, iFu) -GO(glIsRenderbufferEXT, iFu) +GO(glIsFramebufferEXT, CFu) +GO(glIsRenderbufferEXT, CFu) GO(glRenderbufferStorageEXT, vFuuii) //EXT_geometry_shader4 GO(glProgramParameteriEXT, vFuui) @@ -1945,7 +1945,7 @@ GO(glUniform3uivEXT, vFiip) GO(glUniform4uiEXT, vFiuuuu) GO(glUniform4uivEXT, vFiip) //EXT_histogram -GO(glGetHistogramEXT, vFuiuup) +GO(glGetHistogramEXT, vFuCuup) GO(glGetHistogramParameterfvEXT, vFuup) GO(glGetHistogramParameterivEXT, vFuup) GO(glGetMinmaxEXT, vFuCuup) @@ -1967,7 +1967,7 @@ GO(glTextureMaterialEXT, vFuu) GO(glMultiDrawArraysEXT, vFuppi) GO(glMultiDrawElementsEXT, vFupupi) //EXT_multisample -GO(glSampleMaskEXT, vFfi) +GO(glSampleMaskEXT, vFfC) GO(glSamplePatternEXT, vFu) //EXT_paletted_texture GO(glColorTableEXT, vFuuiuup) @@ -1997,7 +1997,7 @@ GO(glSecondaryColor3fEXT, vFfff) GO(glSecondaryColor3fvEXT, vFp) GO(glSecondaryColor3iEXT, vFiii) GO(glSecondaryColor3ivEXT, vFp) -GO(glSecondaryColor3sEXT, vFiii) +GO(glSecondaryColor3sEXT, vFwww) GO(glSecondaryColor3svEXT, vFp) GO(glSecondaryColor3ubEXT, vFCCC) GO(glSecondaryColor3ubvEXT, vFp) @@ -2012,7 +2012,7 @@ GO(glCreateShaderProgramEXT, uFup) GO(glUseShaderProgramEXT, vFuu) //EXT_shader_image_load_store GO(glBindImageTextureEXT, vFuuiCiui) -GO(glMemoryBarrierEXT, vFi) +GO(glMemoryBarrierEXT, vFu) //EXT_stencil_clear_tag GO(glStencilClearTagEXT, vFiu) //EXT_stencil_two_side @@ -2033,19 +2033,19 @@ GO(glGetTexParameterIuivEXT, vFuup) GO(glTexParameterIivEXT, vFuup) GO(glTexParameterIuivEXT, vFuup) //EXT_texture_object -GO(glAreTexturesResidentEXT, iFipp) +GO(glAreTexturesResidentEXT, CFipp) GO(glBindTextureEXT, vFuu) GO(glDeleteTexturesEXT, vFip) GO(glGenTexturesEXT, vFip) -GO(glIsTextureEXT, iFu) +GO(glIsTextureEXT, CFu) GO(glPrioritizeTexturesEXT, vFipp) //EXT_texture_perturb_normal GO(glTextureNormalEXT, vFu) //EXT_transform_feedback GO(glBeginTransformFeedbackEXT, vFu) GO(glBindBufferBaseEXT, vFuuu) -GO(glBindBufferOffsetEXT, vFuuui) -GO(glBindBufferRangeEXT, vFuuuii) +GO(glBindBufferOffsetEXT, vFuuul) +GO(glBindBufferRangeEXT, vFuuull) GO(glEndTransformFeedbackEXT, vFv) GO(glGetTransformFeedbackVaryingEXT, vFuuipppp) GO(glTransformFeedbackVaryingsEXT, vFuipu) @@ -2158,7 +2158,7 @@ GO(glTexCoordPointervINTEL, vFiup) GO(glVertexPointervINTEL, vFiup) //KHR_debug GOM(glDebugMessageCallback, vFEpp) // not ideal, because the my_ version will always exist, even if glDebugMessageCallback doesn't -GO(glDebugMessageControl, vFuuuipi) +GO(glDebugMessageControl, vFuuuipC) GO(glDebugMessageInsert, vFuuuuip) GO(glGetDebugMessageLog, uFuipppppp) GO(glGetObjectLabel, vFuuipp) @@ -2198,18 +2198,18 @@ GO(glWindowPos4svMESA, vFp) GO(glBeginConditionalRenderNVX, vFu) GO(glEndConditionalRenderNVX, vFv) //NV_bindless_texture -GO(glGetImageHandleNV, LFuiCiu) -GO(glGetTextureHandleNV, LFu) -GO(glGetTextureSamplerHandleNV, LFuu) -GO(glIsImageHandleResidentNV, CFL) -GO(glIsTextureHandleResidentNV, iFu) -GO(glMakeImageHandleNonResidentNV, vFu) -GO(glMakeImageHandleResidentNV, vFLu) -GO(glMakeTextureHandleNonResidentNV, vFu) -GO(glMakeTextureHandleResidentNV, vFu) -GO(glProgramUniformHandleui64NV, vFuiL) +GO(glGetImageHandleNV, UFuiCiu) +GO(glGetTextureHandleNV, UFu) +GO(glGetTextureSamplerHandleNV, UFuu) +GO(glIsImageHandleResidentNV, CFU) +GO(glIsTextureHandleResidentNV, CFU) +GO(glMakeImageHandleNonResidentNV, vFU) +GO(glMakeImageHandleResidentNV, vFUu) +GO(glMakeTextureHandleNonResidentNV, vFU) +GO(glMakeTextureHandleResidentNV, vFU) +GO(glProgramUniformHandleui64NV, vFuiU) GO(glProgramUniformHandleui64vNV, vFuiip) -GO(glUniformHandleui64NV, vFiL) +GO(glUniformHandleui64NV, vFiU) GO(glUniformHandleui64vNV, vFiip) //NV_conditional_render GO(glBeginConditionalRenderNV, vFuu) @@ -2234,16 +2234,16 @@ GO(glMapParameterfvNV, vFuup) GO(glMapParameterivNV, vFuup) //NV_explicit_multisample GO(glGetMultisamplefvNV, vFuup) -GO(glSampleMaskIndexedNV, vFui) +GO(glSampleMaskIndexedNV, vFuu) GO(glTexRenderbufferNV, vFuu) //NV_fence GO(glDeleteFencesNV, vFip) GO(glFinishFenceNV, vFu) GO(glGenFencesNV, vFip) GO(glGetFenceivNV, vFuup) -GO(glIsFenceNV, iFu) +GO(glIsFenceNV, CFu) GO(glSetFenceNV, vFuu) -GO(glTestFenceNV, iFu) +GO(glTestFenceNV, CFu) //NV_fragment_program GO(glGetProgramNamedParameterdvNV, vFuipp) GO(glGetProgramNamedParameterfvNV, vFuipp) @@ -2280,44 +2280,44 @@ GO(glGetProgramSubroutineParameteruivNV, vFuup) GO(glProgramSubroutineParametersuivNV, vFuip) //NV_gpu_shader5 GO(glGetUniformi64vNV, vFuip) -GO(glProgramUniform1i64NV, vFuil) +GO(glProgramUniform1i64NV, vFuiI) GO(glProgramUniform1i64vNV, vFuiip) -GO(glProgramUniform1ui64NV, vFuiu) +GO(glProgramUniform1ui64NV, vFuiU) GO(glProgramUniform1ui64vNV, vFuiip) -GO(glProgramUniform2i64NV, vFuill) +GO(glProgramUniform2i64NV, vFuiII) GO(glProgramUniform2i64vNV, vFuiip) -GO(glProgramUniform2ui64NV, vFuiLL) +GO(glProgramUniform2ui64NV, vFuiUU) GO(glProgramUniform2ui64vNV, vFuiip) -GO(glProgramUniform3i64NV, vFuilll) +GO(glProgramUniform3i64NV, vFuiIII) GO(glProgramUniform3i64vNV, vFuiip) -GO(glProgramUniform3ui64NV, vFuiLLL) +GO(glProgramUniform3ui64NV, vFuiUUU) GO(glProgramUniform3ui64vNV, vFuiip) -GO(glProgramUniform4i64NV, vFuillll) +GO(glProgramUniform4i64NV, vFuiIIII) GO(glProgramUniform4i64vNV, vFuiip) -GO(glProgramUniform4ui64NV, vFuiLLLL) +GO(glProgramUniform4ui64NV, vFuiUUUU) GO(glProgramUniform4ui64vNV, vFuiip) -GO(glUniform1i64NV, vFil) +GO(glUniform1i64NV, vFiI) GO(glUniform1i64vNV, vFiip) -GO(glUniform1ui64NV, vFiu) +GO(glUniform1ui64NV, vFiU) GO(glUniform1ui64vNV, vFiip) -GO(glUniform2i64NV, vFill) +GO(glUniform2i64NV, vFiII) GO(glUniform2i64vNV, vFiip) -GO(glUniform2ui64NV, vFiLL) +GO(glUniform2ui64NV, vFiUU) GO(glUniform2ui64vNV, vFiip) -GO(glUniform3i64NV, vFilll) +GO(glUniform3i64NV, vFiIII) GO(glUniform3i64vNV, vFiip) -GO(glUniform3ui64NV, vFiLLL) +GO(glUniform3ui64NV, vFiUUU) GO(glUniform3ui64vNV, vFiip) -GO(glUniform4i64NV, vFillll) +GO(glUniform4i64NV, vFiIIII) GO(glUniform4i64vNV, vFiip) -GO(glUniform4ui64NV, vFiLLLL) +GO(glUniform4ui64NV, vFiUUUU) GO(glUniform4ui64vNV, vFiip) //NV_half_float -GO(glColor3hNV, vFiii) +GO(glColor3hNV, vFWWW) GO(glColor3hvNV, vFp) -GO(glColor4hNV, vFiiii) +GO(glColor4hNV, vFWWWW) GO(glColor4hvNV, vFp) -GO(glFogCoordhNV, vFi) +GO(glFogCoordhNV, vFW) GO(glFogCoordhvNV, vFp) GO(glMultiTexCoord1hNV, vFuW) GO(glMultiTexCoord1hvNV, vFup) @@ -2327,23 +2327,23 @@ GO(glMultiTexCoord3hNV, vFuWWW) GO(glMultiTexCoord3hvNV, vFup) GO(glMultiTexCoord4hNV, vFuWWWW) GO(glMultiTexCoord4hvNV, vFup) -GO(glNormal3hNV, vFiii) +GO(glNormal3hNV, vFWWW) GO(glNormal3hvNV, vFp) GO(glSecondaryColor3hNV, vFWWW) GO(glSecondaryColor3hvNV, vFp) -GO(glTexCoord1hNV, vFi) +GO(glTexCoord1hNV, vFW) GO(glTexCoord1hvNV, vFp) GO(glTexCoord2hNV, vFWW) GO(glTexCoord2hvNV, vFp) -GO(glTexCoord3hNV, vFiii) +GO(glTexCoord3hNV, vFWWW) GO(glTexCoord3hvNV, vFp) GO(glTexCoord4hNV, vFWWWW) GO(glTexCoord4hvNV, vFp) -GO(glVertex2hNV, vFii) +GO(glVertex2hNV, vFWW) GO(glVertex2hvNV, vFp) -GO(glVertex3hNV, vFiii) +GO(glVertex3hNV, vFWWW) GO(glVertex3hvNV, vFp) -GO(glVertex4hNV, vFiiii) +GO(glVertex4hNV, vFWWWW) GO(glVertex4hvNV, vFp) GO(glVertexAttrib1hNV, vFuW) GO(glVertexAttrib1hvNV, vFup) @@ -2366,7 +2366,7 @@ GO(glEndOcclusionQueryNV, vFv) GO(glGenOcclusionQueriesNV, vFip) GO(glGetOcclusionQueryivNV, vFuup) GO(glGetOcclusionQueryuivNV, vFuup) -GO(glIsOcclusionQueryNV, iFu) +GO(glIsOcclusionQueryNV, CFu) //NV_parameter_buffer_object GO(glProgramBufferParametersIivNV, vFuuuip) GO(glProgramBufferParametersIuivNV, vFuuuip) @@ -2382,8 +2382,8 @@ GO(glGetVideoi64vNV, vFuup) GO(glGetVideoivNV, vFuup) GO(glGetVideoui64vNV, vFuup) GO(glGetVideouivNV, vFuup) -GO(glPresentFrameDualFillNV, vFuLuuuuuuuuuuu) -GO(glPresentFrameKeyedNV, vFuLuuuuuuuuu) +GO(glPresentFrameDualFillNV, vFuUuuuuuuuuuuu) +GO(glPresentFrameKeyedNV, vFuUuuuuuuuuu) //NV_primitive_restart GO(glPrimitiveRestartIndexNV, vFu) GO(glPrimitiveRestartNV, vFv) @@ -2410,14 +2410,14 @@ GO(glGetIntegerui64vNV, vFup) GO(glGetNamedBufferParameterui64vNV, vFuup) GO(glGetUniformui64vNV, vFuip) GO(glIsBufferResidentNV, CFu) -GO(glIsNamedBufferResidentNV, iFu) +GO(glIsNamedBufferResidentNV, CFu) GO(glMakeBufferNonResidentNV, vFu) GO(glMakeBufferResidentNV, vFuu) GO(glMakeNamedBufferNonResidentNV, vFu) GO(glMakeNamedBufferResidentNV, vFuu) -GO(glProgramUniformui64NV, vFuiL) +GO(glProgramUniformui64NV, vFuiU) GO(glProgramUniformui64vNV, vFuiip) -GO(glUniformui64NV, vFiL) +GO(glUniformui64NV, vFiU) GO(glUniformui64vNV, vFiip) //NV_texture_barrier GO(glTextureBarrierNV, vFv) @@ -2446,7 +2446,7 @@ GO(glBindTransformFeedbackNV, vFuu) GO(glDeleteTransformFeedbacksNV, vFip) GO(glDrawTransformFeedbackNV, vFuu) GO(glGenTransformFeedbacksNV, vFip) -GO(glIsTransformFeedbackNV, iFu) +GO(glIsTransformFeedbackNV, CFu) GO(glPauseTransformFeedbackNV, vFv) GO(glResumeTransformFeedbackNV, vFv) //NV_vdpau_interop @@ -2456,7 +2456,7 @@ GO(glVDPAUInitNV, vFpp) GO(glVDPAUIsSurfaceNV, CFl) GO(glVDPAUMapSurfacesNV, vFip) GO(glVDPAURegisterOutputSurfaceNV, lFpuip) -GO(glVDPAURegisterVideoSurfaceNV, uFpuip) +GO(glVDPAURegisterVideoSurfaceNV, lFpuip) GO(glVDPAUSurfaceAccessNV, vFlu) GO(glVDPAUUnmapSurfacesNV, vFip) GO(glVDPAUUnregisterSurfaceNV, vFl) @@ -2466,25 +2466,25 @@ GO(glVertexArrayRangeNV, vFip) //NV_vertex_attrib_integer_64bit GO(glGetVertexAttribLi64vNV, vFuup) GO(glGetVertexAttribLui64vNV, vFuup) -GO(glVertexAttribL1i64NV, vFul) +GO(glVertexAttribL1i64NV, vFuI) GO(glVertexAttribL1i64vNV, vFup) -GO(glVertexAttribL1ui64NV, vFuL) +GO(glVertexAttribL1ui64NV, vFuU) GO(glVertexAttribL1ui64vNV, vFup) -GO(glVertexAttribL2i64NV, vFull) +GO(glVertexAttribL2i64NV, vFuII) GO(glVertexAttribL2i64vNV, vFup) -GO(glVertexAttribL2ui64NV, vFuLL) +GO(glVertexAttribL2ui64NV, vFuUU) GO(glVertexAttribL2ui64vNV, vFup) -GO(glVertexAttribL3i64NV, vFulll) +GO(glVertexAttribL3i64NV, vFuIII) GO(glVertexAttribL3i64vNV, vFup) -GO(glVertexAttribL3ui64NV, vFuLLL) +GO(glVertexAttribL3ui64NV, vFuUUU) GO(glVertexAttribL3ui64vNV, vFup) -GO(glVertexAttribL4i64NV, vFullll) +GO(glVertexAttribL4i64NV, vFuIIII) GO(glVertexAttribL4i64vNV, vFup) -GO(glVertexAttribL4ui64NV, vFuLLLL) +GO(glVertexAttribL4ui64NV, vFuUUUU) GO(glVertexAttribL4ui64vNV, vFup) GO(glVertexAttribLFormatNV, vFuiui) //NV_vertex_buffer_unified_memory -GO(glBufferAddressRangeNV, vFuuLl) +GO(glBufferAddressRangeNV, vFuuUl) GO(glColorFormatNV, vFiui) GO(glEdgeFlagFormatNV, vFi) GO(glFogCoordFormatNV, vFui) @@ -2511,7 +2511,7 @@ GO(glGetVertexAttribPointervNV, vFuup) GO(glGetVertexAttribdvNV, vFuup) GO(glGetVertexAttribfvNV, vFuup) GO(glGetVertexAttribivNV, vFuup) -GO(glIsProgramNV, iFu) +GO(glIsProgramNV, CFu) GO(glLoadProgramNV, vFuuip) GO(glProgramParameter4dNV, vFuudddd) GO(glProgramParameter4dvNV, vFuup) @@ -2603,21 +2603,21 @@ GO(glMultiTexCoord1bOES, vFuc) GO(glMultiTexCoord1bvOES, vFup) GO(glMultiTexCoord2bOES, vFucc) GO(glMultiTexCoord2bvOES, vFup) -GO(glMultiTexCoord3bOES, vFuiii) +GO(glMultiTexCoord3bOES, vFuccc) GO(glMultiTexCoord3bvOES, vFup) GO(glMultiTexCoord4bOES, vFucccc) GO(glMultiTexCoord4bvOES, vFup) -GO(glTexCoord1bOES, vFi) +GO(glTexCoord1bOES, vFc) GO(glTexCoord1bvOES, vFp) -GO(glTexCoord2bOES, vFii) +GO(glTexCoord2bOES, vFcc) GO(glTexCoord2bvOES, vFp) -GO(glTexCoord3bOES, vFiii) +GO(glTexCoord3bOES, vFccc) GO(glTexCoord3bvOES, vFp) -GO(glTexCoord4bOES, vFiiii) +GO(glTexCoord4bOES, vFcccc) GO(glTexCoord4bvOES, vFp) GO(glVertex2bOES, vFcc) GO(glVertex2bvOES, vFp) -GO(glVertex3bOES, vFii) +GO(glVertex3bOES, vFccc) GO(glVertex3bvOES, vFp) GO(glVertex4bOES, vFcccc) GO(glVertex4bvOES, vFp) @@ -2816,7 +2816,7 @@ GO(glListParameterivSGIX, vFuup) //SGIX_pixel_texture GO(glPixelTexGenSGIX, vFu) //SGIX_polynomial_ffd -GO(glDeformSGIX, vFi) +GO(glDeformSGIX, vFu) GO(glDeformationMap3dSGIX, vFuddiiddiiddiip) GO(glDeformationMap3fSGIX, vFuffiiffiiffiip) GO(glLoadIdentityDeformationMapSGIX, vFu) @@ -2845,9 +2845,9 @@ GO(glGlobalAlphaFactordSUN, vFd) GO(glGlobalAlphaFactorfSUN, vFf) GO(glGlobalAlphaFactoriSUN, vFi) GO(glGlobalAlphaFactorsSUN, vFw) -GO(glGlobalAlphaFactorubSUN, vFu) +GO(glGlobalAlphaFactorubSUN, vFC) GO(glGlobalAlphaFactoruiSUN, vFu) -GO(glGlobalAlphaFactorusSUN, vFu) +GO(glGlobalAlphaFactorusSUN, vFW) //SUN_mesh_array GO(glDrawMeshArraysSUN, vFuiii) //SUN_triangle_list @@ -2907,7 +2907,7 @@ GO(glPolygonOffsetClamp, vFfff) GO(glPolygonOffsetClampEXT, vFfff) //GL_EXT_multisampled_render_to_texture -GO(glRenderbufferStorageMultisampleEXT, vFilill) +GO(glRenderbufferStorageMultisampleEXT, vFuiuii) GO(glFramebufferTexture2DMultisampleEXT, vFiiiuil) //GL_KTX_buffer_region @@ -2920,7 +2920,7 @@ GO(glDrawBufferRegion, vFuiiiiii) //GL_ARB_sparse_buffer GO(glBufferPageCommitmentARB, vFullC) GO(glNamedBufferPageCommitmentARB, vFullC) -GO(glNamedBufferPageCommitmentEXT, vFuppi) +GO(glNamedBufferPageCommitmentEXT, vFullC) //GL_ARB_sparse_texture GO(TexPageCommitmentARB, vFiiiiiiiii) @@ -2987,7 +2987,7 @@ GO(glXGetVisualConfigs,pFpp) GO(glXGetVisualFromFBConfig, pFpp) GO(glXGetVisualFromFBConfigSGIX, pFpp) GO(glXHyperpipeAttribSGIX,iFpiiip) -//GO(glXHyperpipeConfigSGIX,iFpii?p) +//GO(glXHyperpipeConfigSGIX, iFpiipp) GO(glXImportContextEXT, pFpu) GO(glXIsDirect,iFpp) GO(glXJoinSwapGroupNV, iFppu) @@ -3016,16 +3016,16 @@ GO(glXReleaseTexImageEXT, vFppi) GO(glXReleaseVideoCaptureDeviceNV, vFpp) GO(glXReleaseVideoDeviceNV, iFpip) GO(glXReleaseVideoImageNV, iFpp) -//GO(glXRender,vFv) -//GO(glXRenderLarge,vFv) +//GO(glXRender, vFv) +//GO(glXRenderLarge, vFv) GO(glXResetFrameCountNV, iFpi) GO(glXSelectEvent, vFppu) GO(glXSelectEventSGIX, vFppu) GO(glXSendPbufferToVideoNV, iFppipi) GO(glXSwapBuffers,vFpp) GO(glXUseXFont,vFpiii) -//GO(glXVendorPrivate,vFv) -//GO(glXVendorPrivateWithReply,vFv) +//GO(glXVendorPrivate, vFv) +//GO(glXVendorPrivateWithReply, vFv) GO(glXWaitGL,vFv) GO(glXWaitVideoSyncSGI, iFiip) GO(glXWaitX,vFv) @@ -3070,7 +3070,7 @@ GO(glGetObjectLabelEXT, vFuuipp) GO(glLabelObjectEXT, vFuuip) //GL_EXT_debug_marker -GO(glInsertEventMarkerEXT, vFlp) +GO(glInsertEventMarkerEXT, vFip) GO(glPushGroupMarkerEXT, vFip) GO(glPopGroupMarkerEXT, vFv) @@ -3082,8 +3082,8 @@ GO(glResolveMultisampleFramebufferAPPLE, vFv) GO(glTexPageCommitmentARB, vFuiiiiiiiC) //GL_ARB_sample_locations -GO(glFramebufferSampleLocationsfvARB, vFiulp) -GO(glNamedFramebufferSampleLocationsfvARB, vFuulp) +GO(glFramebufferSampleLocationsfvARB, vFuuip) +GO(glNamedFramebufferSampleLocationsfvARB, vFuuip) GO(glEvaluateDepthValuesARB, vFv) //GL_ARB_parallel_shader_compile @@ -3094,42 +3094,42 @@ GO(glMultiDrawArraysIndirectCountARB, vFuplii) GO(glMultiDrawElementsIndirectCountARB, vFuuplii) //GL_ARB_gpu_shader_int64 -GO(glUniform1i64ARB, vFil) -GO(glUniform2i64ARB, vFill) -GO(glUniform3i64ARB, vFilll) -GO(glUniform4i64ARB, vFillll) -GO(glUniform1i64vARB, vFilp) -GO(glUniform2i64vARB,vFilp) -GO(glUniform3i64vARB,vFilp) +GO(glUniform1i64ARB, vFiI) +GO(glUniform2i64ARB, vFiII) +GO(glUniform3i64ARB, vFiIII) +GO(glUniform4i64ARB, vFiIIII) +GO(glUniform1i64vARB, vFiip) +GO(glUniform2i64vARB, vFiip) +GO(glUniform3i64vARB, vFiip) GO(glUniform4i64vARB, vFiip) -GO(glUniform1ui64ARB,vFiU) -GO(glUniform2ui64ARB, vFiLL) -GO(glUniform3ui64ARB, vFiLLL) -GO(glUniform4ui64ARB, vFiLLLL) -GO(glUniform1ui64vARB, vFilp) -GO(glUniform2ui64vARB, vFilp) -GO(glUniform3ui64vARB, vFilp) -GO(glUniform4ui64vARB, vFilp) +GO(glUniform1ui64ARB, vFiU) +GO(glUniform2ui64ARB, vFiUU) +GO(glUniform3ui64ARB, vFiUUU) +GO(glUniform4ui64ARB, vFiUUUU) +GO(glUniform1ui64vARB, vFiip) +GO(glUniform2ui64vARB, vFiip) +GO(glUniform3ui64vARB, vFiip) +GO(glUniform4ui64vARB, vFiip) GO(glGetUniformi64vARB, vFuip) GO(glGetUniformui64vARB, vFuip) GO(glGetnUniformi64vARB, vFuiip) GO(glGetnUniformui64vARB, vFuiip) -GO(glProgramUniform1i64ARB, vFuil) -GO(glProgramUniform2i64ARB, vFuill) -GO(glProgramUniform3i64ARB, vFuilll) -GO(glProgramUniform4i64ARB, vFuillll) -GO(glProgramUniform1i64vARB, vFuilp) -GO(glProgramUniform2i64vARB, vFuilp) -GO(glProgramUniform3i64vARB, vFuilp) +GO(glProgramUniform1i64ARB, vFuiI) +GO(glProgramUniform2i64ARB, vFuiII) +GO(glProgramUniform3i64ARB, vFuiIII) +GO(glProgramUniform4i64ARB, vFuiIIII) +GO(glProgramUniform1i64vARB, vFuiip) +GO(glProgramUniform2i64vARB, vFuiip) +GO(glProgramUniform3i64vARB, vFuiip) GO(glProgramUniform4i64vARB, vFuiip) GO(glProgramUniform1ui64ARB, vFuiU) -GO(glProgramUniform2ui64ARB, vFuiLL) -GO(glProgramUniform3ui64ARB, vFuiLLL) -GO(glProgramUniform4ui64ARB, vFuiLLLL) -GO(glProgramUniform1ui64vARB, vFuilp) -GO(glProgramUniform2ui64vARB, vFuilp) -GO(glProgramUniform3ui64vARB, vFuilp) -GO(glProgramUniform4ui64vARB, vFuilp) +GO(glProgramUniform2ui64ARB, vFuiUU) +GO(glProgramUniform3ui64ARB, vFuiUUU) +GO(glProgramUniform4ui64ARB, vFuiUUUU) +GO(glProgramUniform1ui64vARB, vFuiip) +GO(glProgramUniform2ui64vARB, vFuiip) +GO(glProgramUniform3ui64vARB, vFuiip) +GO(glProgramUniform4ui64vARB, vFuiip) //GL_ARB_compute_variable_group_size GO(glDispatchComputeGroupSizeARB, vFuuuuuu) @@ -3142,21 +3142,21 @@ GO(glGetTextureHandleARB, UFu) GO(glGetTextureSamplerHandleARB, UFuu) GO(glMakeTextureHandleResidentARB, vFU) GO(glMakeTextureHandleNonResidentARB, vFU) -GO(glGetImageHandleARB, UFuiiii) -GO(glMakeImageHandleResidentARB, vFUi) +GO(glGetImageHandleARB, UFuiCiu) +GO(glMakeImageHandleResidentARB, vFUu) GO(glMakeImageHandleNonResidentARB, vFU) GO(glUniformHandleui64ARB, vFiU) -GO(glUniformHandleui64vARB, vFilp) +GO(glUniformHandleui64vARB, vFiip) GO(glProgramUniformHandleui64ARB, vFuiU) -GO(glProgramUniformHandleui64vARB, vFuilp) -GO(glIsTextureHandleResidentARB, iFU) -GO(glIsImageHandleResidentARB, iFU) +GO(glProgramUniformHandleui64vARB, vFuiip) +GO(glIsTextureHandleResidentARB, CFU) +GO(glIsImageHandleResidentARB, CFU) GO(glVertexAttribL1ui64ARB, vFuU) GO(glVertexAttribL1ui64vARB, vFup) -GO(glGetVertexAttribLui64vARB, vFuip) +GO(glGetVertexAttribLui64vARB, vFuup) //GL_OES_EGL_image -GO(glEGLImageTargetTexture2DOES, vFip) +GO(glEGLImageTargetTexture2DOES, vFup) GO(glEGLImageTargetRenderbufferStorageOES, vFup) //GL_MESA_program_debug @@ -3167,7 +3167,7 @@ GO(glGetProgramRegisterfvMESA, vFilpp) GO(glBlendEquationSeparateATI, vFuu) //GL_AMD_interleaved_elements -GO(glVertexAttribParameteriAMD, vFuii) +GO(glVertexAttribParameteriAMD, vFuui) //GL_AMD_occlusion_query_event GO(glQueryObjectParameteruiAMD, vFuuuu) @@ -3196,23 +3196,23 @@ GO(glMultiDrawArraysIndirectBindlessCountNV, vFupiiii) GO(glMultiDrawElementsIndirectBindlessCountNV, vFuupiiii) //GL_NV_blend_equation_advanced -GO(glBlendParameteriNV, vFii) +GO(glBlendParameteriNV, vFui) GO(glBlendBarrierNV, vFv) //GL_NV_command_list -GO(glCreateStatesNV, vFlp) -GO(glDeleteStatesNV, vFlp) -GO(glIsStateNV, iFu) -GO(glStateCaptureNV, vFui) +GO(glCreateStatesNV, vFip) +GO(glDeleteStatesNV, vFip) +GO(glIsStateNV, CFu) +GO(glStateCaptureNV, vFuu) GO(glGetCommandHeaderNV, uFuu) GO(glGetStageIndexNV, WFu) GO(glDrawCommandsNV, vFuuppu) GO(glDrawCommandsAddressNV, vFuppu) GO(glDrawCommandsStatesNV, vFuppppu) GO(glDrawCommandsStatesAddressNV, vFppppu) -GO(glCreateCommandListsNV, vFlp) -GO(glDeleteCommandListsNV, vFlp) -GO(glIsCommandListNV, iFu) +GO(glCreateCommandListsNV, vFip) +GO(glDeleteCommandListsNV, vFip) +GO(glIsCommandListNV, CFu) GO(glListDrawCommandsStatesClientNV, vFuuppppu) GO(glCommandListSegmentsNV, vFuu) GO(glCompileCommandListNV, vFu) @@ -3225,17 +3225,17 @@ GO(glSubpixelPrecisionBiasNV, vFuu) GO(glFragmentCoverageColorNV, vFu) //GL_NV_framebuffer_mixed_samples -GO(glCoverageModulationTableNV, vFlp) +GO(glCoverageModulationTableNV, vFip) GO(glGetCoverageModulationTableNV, vFip) -GO(glCoverageModulationNV, vFi) +GO(glCoverageModulationNV, vFu) //GL_NV_internalformat_sample_query GO(glGetInternalformatSampleivNV, vFuuiuip) //GL_NV_path_rendering -GO(glGenPathsNV, uFl) -GO(glDeletePathsNV, vFul) -GO(glIsPathNV, iFu) +GO(glGenPathsNV, uFi) +GO(glDeletePathsNV, vFui) +GO(glIsPathNV, CFu) GO(glPathCommandsNV, vFuipiup) GO(glPathCoordsNV, vFuiup) GO(glPathSubCommandsNV, vFuiiipiup) @@ -3246,25 +3246,25 @@ GO(glPathGlyphRangeNV, vFuupuuiuuf) GO(glWeightPathsNV, vFuipp) GO(glCopyPathNV, vFuu) GO(glInterpolatePathsNV, vFuuuf) -GO(glTransformPathNV, vFuuip) -GO(glPathParameterivNV, vFuip) -GO(glPathParameteriNV, vFuii) -GO(glPathParameterfvNV, vFuip) -GO(glPathParameterfNV, vFuif) -GO(glPathDashArrayNV, vFulp) +GO(glTransformPathNV, vFuuup) +GO(glPathParameterivNV, vFuup) +GO(glPathParameteriNV, vFuui) +GO(glPathParameterfvNV, vFuup) +GO(glPathParameterfNV, vFuuf) +GO(glPathDashArrayNV, vFuip) GO(glPathStencilFuncNV, vFuiu) GO(glPathStencilDepthOffsetNV, vFff) GO(glStencilFillPathNV, vFuuu) GO(glStencilStrokePathNV, vFuiu) GO(glStencilFillPathInstancedNV, vFiupuuuup) GO(glStencilStrokePathInstancedNV, vFiupuiuup) -GO(glPathCoverDepthFuncNV, vFi) -GO(glCoverFillPathNV, vFui) -GO(glCoverStrokePathNV, vFui) -GO(glCoverFillPathInstancedNV, vFlipuiip) +GO(glPathCoverDepthFuncNV, vFu) +GO(glCoverFillPathNV, vFuu) +GO(glCoverStrokePathNV, vFuu) +GO(glCoverFillPathInstancedNV, vFiupuuup) GO(glCoverStrokePathInstancedNV, vFiupuuup) -GO(glGetPathParameterivNV, vFuip) -GO(glGetPathParameterfvNV, vFuip) +GO(glGetPathParameterivNV, vFuup) +GO(glGetPathParameterfvNV, vFuup) GO(glGetPathCommandsNV, vFup) GO(glGetPathCoordsNV, vFup) GO(glGetPathDashArrayNV, vFup) @@ -3275,12 +3275,12 @@ GO(glIsPointInFillPathNV, CFuuff) GO(glIsPointInStrokePathNV, CFuff) GO(glGetPathLengthNV, fFuii) GO(glPointAlongPathNV, CFuiifpppp) -GO(glMatrixLoad3x2fNV, vFip) -GO(glMatrixLoad3x3fNV, vFip) -GO(glMatrixLoadTranspose3x3fNV, vFip) -GO(glMatrixMult3x2fNV, vFip) -GO(glMatrixMult3x3fNV, vFip) -GO(glMatrixMultTranspose3x3fNV, vFip) +GO(glMatrixLoad3x2fNV, vFup) +GO(glMatrixLoad3x3fNV, vFup) +GO(glMatrixLoadTranspose3x3fNV, vFup) +GO(glMatrixMult3x2fNV, vFup) +GO(glMatrixMult3x3fNV, vFup) +GO(glMatrixMultTranspose3x3fNV, vFup) GO(glStencilThenCoverFillPathNV, vFuuuu) GO(glStencilThenCoverStrokePathNV, vFuiuu) GO(glStencilThenCoverFillPathInstancedNV, vFiupuuuuup) @@ -3292,14 +3292,15 @@ GO(glProgramPathFragmentInputGenNV, vFuiuip) GO(glGetProgramResourcefvNV, vFuuuipipp) GO(glPathColorGenNV, vFuuup) GO(glPathTexGenNV, vFuuip) -GO(glPathFogGenNV, vFi) -GO(glGetPathColorGenivNV, vFiip) -GO(glGetPathColorGenfvNV, vFiip) -GO(glGetPathTexGenivNV, vFiip) -GO(glGetPathTexGenfvNV, vFiip) +GO(glPathFogGenNV, vFu) +GO(glGetPathColorGenivNV, vFuup) +GO(glGetPathColorGenfvNV, vFuup) +GO(glGetPathTexGenivNV, vFuup) +GO(glGetPathTexGenfvNV, vFuup) + //GL_NV_sample_locations -GO(glFramebufferSampleLocationsfvNV, vFiulp) +GO(glFramebufferSampleLocationsfvNV, vFuuip) GO(glNamedFramebufferSampleLocationsfvNV, vFuuip) GO(glResolveDepthValuesNV, vFv) @@ -3350,45 +3351,45 @@ GO(glWindowRectanglesEXT, vFuip) // GL_EXT_memory_object GO(glGetUnsignedBytevEXT, vFup) GO(glGetUnsignedBytei_vEXT, vFuup) -GO(glDeleteMemoryObjectsEXT, vFlp) -GO(glIsMemoryObjectEXT, iFu) -GO(glCreateMemoryObjectsEXT, vFlp) -GO(glMemoryObjectParameterivEXT, vFuip) -GO(glGetMemoryObjectParameterivEXT, vFuip) -GO(glTexStorageMem2DEXT, vFuiuiiuL) -GO(glTexStorageMem2DMultisampleEXT, vFuiuiiCuL) -GO(glTexStorageMem3DEXT, vFuiuiiiuL) -GO(glTexStorageMem3DMultisampleEXT, vFuiuiiiCuL) -GO(glBufferStorageMemEXT, vFuluL) -GO(glTextureStorageMem2DEXT, vFuiuiiuL) -GO(glTextureStorageMem2DMultisampleEXT, vFuiuiiCuL) -GO(glTextureStorageMem3DEXT, vFuiuiiiuL) -GO(glTextureStorageMem3DMultisampleEXT, vFuiuiiiCuL) -GO(glNamedBufferStorageMemEXT, vFuluL) -GO(glTexStorageMem1DEXT, vFuiuiuL) -GO(glTextureStorageMem1DEXT, vFuiuiuL) +GO(glDeleteMemoryObjectsEXT, vFip) +GO(glIsMemoryObjectEXT, CFu) +GO(glCreateMemoryObjectsEXT, vFip) +GO(glMemoryObjectParameterivEXT, vFuup) +GO(glGetMemoryObjectParameterivEXT, vFuup) +GO(glTexStorageMem2DEXT, vFuiuiiuU) +GO(glTexStorageMem2DMultisampleEXT, vFuiuiiCuU) +GO(glTexStorageMem3DEXT, vFuiuiiiuU) +GO(glTexStorageMem3DMultisampleEXT, vFuiuiiiCuU) +GO(glBufferStorageMemEXT, vFuluU) +GO(glTextureStorageMem2DEXT, vFuiuiiuU) +GO(glTextureStorageMem2DMultisampleEXT, vFuiuiiCuU) +GO(glTextureStorageMem3DEXT, vFuiuiiiuU) +GO(glTextureStorageMem3DMultisampleEXT, vFuiuiiiCuU) +GO(glNamedBufferStorageMemEXT, vFuluU) +GO(glTexStorageMem1DEXT, vFuiuiuU) +GO(glTextureStorageMem1DEXT, vFuiuiuU) // GL_EXT_semaphore -GO(glGenSemaphoresEXT, vFlp) -GO(glDeleteSemaphoresEXT, vFlp) -GO(glIsSemaphoreEXT, iFu) +GO(glGenSemaphoresEXT, vFip) +GO(glDeleteSemaphoresEXT, vFip) +GO(glIsSemaphoreEXT, CFu) GO(glSemaphoreParameterui64vEXT, vFuup) -GO(glGetSemaphoreParameterui64vEXT, vFuip) +GO(glGetSemaphoreParameterui64vEXT, vFuup) GO(glWaitSemaphoreEXT, vFuupupp) GO(glSignalSemaphoreEXT, vFuupupp) // GL_EXT_memory_object_fd -GO(glImportMemoryFdEXT, vFuLui) +GO(glImportMemoryFdEXT, vFuUui) // GL_KHR_parallel_shader_compile GO(glMaxShaderCompilerThreadsKHR, vFu) // GL_AMD_framebuffer_multisample_advanced -GO(glRenderbufferStorageMultisampleAdvancedAMD, vFillill) -GO(glNamedRenderbufferStorageMultisampleAdvancedAMD, vFullill) +GO(glRenderbufferStorageMultisampleAdvancedAMD, vFuiiuii) +GO(glNamedRenderbufferStorageMultisampleAdvancedAMD, vFuiiuii) // GL_EXT_semaphore_fd -GO(glImportSemaphoreFdEXT, vFuii) +GO(glImportSemaphoreFdEXT, vFuui) // GLX_SGI_make_current_read GO(glXMakeCurrentReadSGI, iFpppp) @@ -3410,41 +3411,41 @@ GO(glBufferStorageExternalEXT, vFullpu) GO(glNamedBufferStorageExternalEXT, vFullpu) // GL_EXT_memory_object_win32 -GO(glImportMemoryWin32HandleEXT, vFuLup) -GO(glImportMemoryWin32NameEXT, vFuLup) +GO(glImportMemoryWin32HandleEXT, vFuUup) +GO(glImportMemoryWin32NameEXT, vFuUup) // GL_EXT_semaphore_win32 GO(glImportSemaphoreWin32HandleEXT, vFuup) -GO(glImportSemaphoreWin32NameEXT, vFuip) +GO(glImportSemaphoreWin32NameEXT, vFuup) // GL_EXT_shader_framebuffer_fetch_non_coherent GO(glFramebufferFetchBarrierEXT, vFv) // GL_EXT_win32_keyed_mutex -GO(glAcquireKeyedMutexWin32EXT, CFuLu) -GO(glReleaseKeyedMutexWin32EXT, CFuL) +GO(glAcquireKeyedMutexWin32EXT, CFuUu) +GO(glReleaseKeyedMutexWin32EXT, CFuU) // GL_INTEL_framebuffer_CMAA GO(glApplyFramebufferAttachmentCMAAINTEL, vFv) // GL_NV_alpha_to_coverage_dither_control -GO(glAlphaToCoverageDitherControlNV, vFi) +GO(glAlphaToCoverageDitherControlNV, vFu) // GL_NV_clip_space_w_scaling GO(glViewportPositionWScaleNV, vFuff) // GL_NV_conservative_raster_dilate -GO(glConservativeRasterParameterfNV, vFif) +GO(glConservativeRasterParameterfNV, vFuf) // GL_NV_conservative_raster_pre_snap_triangles -GO(glConservativeRasterParameteriNV, vFii) +GO(glConservativeRasterParameteriNV, vFui) // GL_NV_draw_vulkan_image -GO(glDrawVkImageNV, vFLufffffffff) +GO(glDrawVkImageNV, vFUufffffffff) GOM(glGetVkProcAddrNV, pFEp) GO(glWaitVkSemaphoreNV, vFU) GO(glSignalVkSemaphoreNV, vFU) -GO(glSignalVkFenceNV, vFL) +GO(glSignalVkFenceNV, vFU) // GL_NV_gpu_multicast GO(glRenderGpuMaskNV, vFu) @@ -3455,18 +3456,18 @@ GO(glMulticastBlitFramebufferNV, vFuuiiiiiiiiuu) GO(glMulticastFramebufferSampleLocationsfvNV, vFuuuip) GO(glMulticastBarrierNV, vFv) GO(glMulticastWaitSyncNV, vFuu) -GO(glMulticastGetQueryObjectivNV, vFuuip) +GO(glMulticastGetQueryObjectivNV, vFuuup) GO(glMulticastGetQueryObjectuivNV, vFuuup) GO(glMulticastGetQueryObjecti64vNV, vFuuup) GO(glMulticastGetQueryObjectui64vNV, vFuuup) // GL_NV_memory_attachment GO(glGetMemoryObjectDetachedResourcesuivNV, vFuuiip) -GO(glResetMemoryObjectParameterNV, vFui) -GO(glTexAttachMemoryNV, vFiuU) -GO(glBufferAttachMemoryNV, vFuuL) +GO(glResetMemoryObjectParameterNV, vFuu) +GO(glTexAttachMemoryNV, vFuuU) +GO(glBufferAttachMemoryNV, vFuuU) GO(glTextureAttachMemoryNV, vFuuU) -GO(glNamedBufferAttachMemoryNV, vFuuL) +GO(glNamedBufferAttachMemoryNV, vFuuU) // GL_NV_mesh_shader GO(glDrawMeshTasksNV, vFuu) @@ -3478,7 +3479,7 @@ GO(glMultiDrawMeshTasksIndirectCountNV, vFllii) GO(glQueryResourceNV, iFuiup) // GL_NV_query_resource_tag -GO(glGenQueryResourceTagNV, vFlp) +GO(glGenQueryResourceTagNV, vFip) GO(glDeleteQueryResourceTagNV, vFip) GO(glQueryResourceTagNV, vFip) @@ -3491,7 +3492,7 @@ GO(glBindShadingRateImageNV, vFu) GO(glShadingRateImagePaletteNV, vFuuip) GO(glGetShadingRateImagePaletteNV, vFuup) GO(glShadingRateImageBarrierNV, vFC) -GO(glShadingRateSampleOrderNV, vFi) +GO(glShadingRateSampleOrderNV, vFu) GO(glShadingRateSampleOrderCustomNV, vFuup) GO(glGetShadingRateSampleLocationivNV, vFuuup) @@ -3658,7 +3659,7 @@ GO(glTexScissorFuncINTEL, vFiii) // GL_NVX_linked_gpu_multicast GO(glLGPUNamedBufferSubDataNVX, vFuullp) -GO(glLGPUCopyImageSubDataNVX, vFuuuiiiiiuiiiiilll) +GO(glLGPUCopyImageSubDataNVX, vFuuuuiiiiuuiiiiiii) GO(glLGPUInterlockNVX, vFv) // GL_NV_3dvision_settings @@ -3915,12 +3916,12 @@ GO(wglSwapIntervalEXT, iFi) GO(wglGetSwapIntervalEXT, iFv) // GL_MESA_framebuffer_flip_y -GO(glFramebufferParameteriMESA, vFiii) -GO(glGetFramebufferParameterivMESA, vFiip) +GO(glFramebufferParameteriMESA, vFuui) +GO(glGetFramebufferParameterivMESA, vFuup) // GL_NVX_gpu_multicast2 GO(glUploadGpuMaskNVX, vFu) -GO(glMulticastViewportArrayvNVX, vFuulp) +GO(glMulticastViewportArrayvNVX, vFuuip) GO(glMulticastViewportPositionWScaleNVX, vFuuff) GO(glMulticastScissorArrayvNVX, vFuuip) GO(glAsyncCopyBufferSubDataNVX, uFippuuuulllipp) @@ -3928,15 +3929,15 @@ GO(glAsyncCopyImageSubDataNVX, uFippuuuuiiiiuuiiiiiiiipp) // GL_NVX_progress_fence GO(glCreateProgressFenceNVX, uFv) -GO(glSignalSemaphoreui64NVX, vFulpp) +GO(glSignalSemaphoreui64NVX, vFuipp) GO(glWaitSemaphoreui64NVX, vFuipp) GO(glClientWaitSemaphoreui64NVX, vFipp) // GL_NV_memory_object_sparse -GO(glBufferPageCommitmentMemNV, vFulluLC) -GO(glTexPageCommitmentMemNV, vFuiiiiiiiiuLC) -GO(glNamedBufferPageCommitmentMemNV, vFulluLC) -GO(glTexturePageCommitmentMemNV, vFuiiiiiiiiuLC) +GO(glBufferPageCommitmentMemNV, vFulluUC) +GO(glTexPageCommitmentMemNV, vFuiiiiiiiiuUC) +GO(glNamedBufferPageCommitmentMemNV, vFulluUC) +GO(glTexturePageCommitmentMemNV, vFuiiiiiiiiuUC) // GL_NV_vdpau_interop2 GO(glVDPAURegisterVideoSurfaceWithPictureStructureNV, lFpuipC) |