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| author | ptitSeb <sebastien.chev@gmail.com> | 2024-09-30 21:06:56 +0200 |
|---|---|---|
| committer | ptitSeb <sebastien.chev@gmail.com> | 2024-09-30 21:06:56 +0200 |
| commit | a188f4ebfe0fbf9f46601c683a686c23a1513ee7 (patch) | |
| tree | edc4af063c2c382a08c2c5ab42bd272ca7af5335 /src/wrapped | |
| parent | e59063a13c10e9c14f892a4b5cc01278565f86b7 (diff) | |
| download | box64-a188f4ebfe0fbf9f46601c683a686c23a1513ee7.tar.gz box64-a188f4ebfe0fbf9f46601c683a686c23a1513ee7.zip | |
[BOX32][WRAPPER] Added a bunch of wrapped 32bits functions, and fixed a few existing ones (Now Witcher 2 Linux boot and can enter tutorial, before crashing)
Diffstat (limited to 'src/wrapped')
| -rw-r--r-- | src/wrapped/wrappedsdl2.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/wrapped/wrappedsdl2.c b/src/wrapped/wrappedsdl2.c index 9bdeb3c0..5c3a8056 100644 --- a/src/wrapped/wrappedsdl2.c +++ b/src/wrapped/wrappedsdl2.c @@ -284,10 +284,10 @@ EXPORT void *my2_SDL_LoadWAV_RW(x64emu_t* emu, void* a, int b, void* c, void* d, RWNativeEnd2(rw); return r; } -EXPORT int64_t my2_SDL_GameControllerAddMappingsFromRW(x64emu_t* emu, void* a, int b) +EXPORT int my2_SDL_GameControllerAddMappingsFromRW(x64emu_t* emu, void* a, int b) { SDL2_RWops_t *rw = RWNativeStart2(emu, (SDL2_RWops_t*)a); - int64_t r = my->SDL_GameControllerAddMappingsFromRW(rw, b); + int r = my->SDL_GameControllerAddMappingsFromRW(rw, b); if(b==0) RWNativeEnd2(rw); return r; |