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authorptitSeb <sebastien.chev@gmail.com>2022-07-27 21:42:58 +0200
committerptitSeb <sebastien.chev@gmail.com>2022-07-27 21:42:58 +0200
commit1b0d063cff199a1f783f986271ecd9b4946cd1c3 (patch)
tree260ff3a1eb03a62092d5928a6d3bf6e16bcd1f99 /src
parent7745457f9ba6713127d49ea84d75b418e8b15659 (diff)
downloadbox64-1b0d063cff199a1f783f986271ecd9b4946cd1c3.tar.gz
box64-1b0d063cff199a1f783f986271ecd9b4946cd1c3.zip
Added SDL_GameControllerFromPlayerIndex wrapped function to sdl2
Diffstat (limited to 'src')
-rwxr-xr-xsrc/wrapped/wrappedsdl2_private.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/wrapped/wrappedsdl2_private.h b/src/wrapped/wrappedsdl2_private.h
index 938e3301..2943c1e1 100755
--- a/src/wrapped/wrappedsdl2_private.h
+++ b/src/wrapped/wrappedsdl2_private.h
@@ -128,6 +128,7 @@ GOM(SDL_GameControllerAddMappingsFromRW, iFEpi)
 GO(SDL_GameControllerClose, vFp)
 GO(SDL_GameControllerEventState, iFi)
 GO(SDL_GameControllerFromInstanceID, pFi)
+GO(SDL_GameControllerFromPlayerIndex, pFi)
 GO(SDL_GameControllerGetAttached, iFp)
 GO(SDL_GameControllerGetAxis, iFpi)
 GO(SDL_GameControllerGetAxisFromString, uFp)