diff options
| -rw-r--r-- | system/box64.box64rc | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/system/box64.box64rc b/system/box64.box64rc index daafebf6..4707b90c 100644 --- a/system/box64.box64rc +++ b/system/box64.box64rc @@ -60,6 +60,9 @@ BOX64_EMULATED_LIBS=libSDL2-2.0.so.0 BOX64_CRASHHANDLER=1 BOX64_DYNAREC_STRONGMEM=1 +[EtG.x86_64] +BOX64_MAXCPU=4 #it will crash with too many cpu, 4 is enough anyway + [factorio] BOX64_DYNAREC_SAFEFLAGS=0 BOX64_DYNAREC_BIGBLOCK=2 @@ -87,7 +90,8 @@ BOX64_MAXCPU=16 BOX64_NOSANDBOX=1 BOX64_INPROCESSGPU=1 BOX64_MALLOC_HACK=2 -#BOX64_DYNAREC_BIGBLOCK=0 # this is to save some memory, but not necessery with callret=1 (default) +BOX64_DYNAREC_BIGBLOCK=0 +BOX64_DYNAREC_CALLRET=1 BOX64_DYNAREC_ALIGNED_ATOMICS=1 BOX64_DYNAREC_STRONGMEM=1 @@ -100,6 +104,9 @@ BOX64_DYNAREC_SAFEFLAGS=0 [Hue.x86_64] BOX64_MAXCPU=16 +[Kingdom.x86_64] +BOX64_MAXCPU=4 + [LotCG.x86_64] BOX64_DYNAREC_FASTROUND=0 @@ -202,6 +209,13 @@ BOX64_DYNAREC_CALLRET=0 # prevent segfaulting BOX64_DYNAREC_STRONGMEM=1 BOX64_DYNAREC_ALIGNED_ATOMICS=1 +[Battle.net.exe] +BOX64_DYNAREC_BIGBLOCK=0 +BOX64_DYNAREC_SAFEFLAGS=2 +BOX64_DYNAREC_STRONGMEM=1 +BOX64_DYNAREC_CALLRET=1 +BOX64_DYNAREC_ALIGNED_ATOMICS=0 + [CrysisRemastered.exe] BOX64_DYNAREC_BIGBLOCK=2 BOX64_DYNAREC_STRONGMEM=1 |