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+v0.2.8

+======

+* Wrapping: More libs and function wrapping (gtk3, vulkan...)

+* Reworked X11 Callback handling, for better stability

+* Reworked exit and the load/unload of libs and symbol resolution

+* Some more profiles in box64rc

+* Better way to rename executable (including wine ones) so driver like mesa can apply the correct profile

+* Reworked memory managment in the Dynarec, limiting amount of dynamic allocation

+* Improved memory tracking and managment. Also introduce BOX64_MMAP32 to force 32bits compatible mmap for external libs (like mesa)

+=> Allow Vulkan drvier on Wine/WOW64 games to allocate 32bits compatible memory, allowing dxvk on 32bits.

+* Reworked memory managment in the Dynarec, limiting amount of dynamic allocation

+* Lots of improvments in x87 handling (virtual stack, rounding, ffree, etc.)

+=> should improve games stability

+* Dynarec: ARM64 some opcodes optimisation, especialy shift and rotation ones

+* Dynarec: RV64 lots of opcoded added.

+=> Some games on linux now have a good speed. Game on Wine are still a bit slow, and dxvk still have issues

+* Dynarec: Added Loogarch backend! Note that Loongarch are 16K pagesize platform by default.

+=> Linux games are running, and with good speed, especialy on 3A6000 platforms. Games on Wine are not working yet due to 16k pagesize limitation

+* Dynarec: Better handling of large block in the dynarec

+* Dynarec: Lots of improvments and fixes to BOX86_DYNAREC_CALLRET optimisation.

+=> It can be used on more software now, and combine with BOX64_DYNAREC_BOGBLOCKS 2 or 3 can gives some good speed boosts.

+

 v0.2.6

 ======

 * X64Libs: Updated libstdc++ & libgcc_s