diff options
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/USAGE.md | 14 | ||||
| -rw-r--r-- | docs/box64.pod | 14 |
2 files changed, 14 insertions, 14 deletions
diff --git a/docs/USAGE.md b/docs/USAGE.md index bdac4b15..3b98b973 100644 --- a/docs/USAGE.md +++ b/docs/USAGE.md @@ -143,7 +143,7 @@ Enables/Disables trace for generated code. * 1 : Enable trace for generated code (like regular Trace, this will slow down the program a lot and generate huge logs). #### BOX64_NODYNAREC * -Forbid dynablock creation in the interval specified (helpfull for debugging behaviour difference between Dynarec and Interpreter) +Forbid dynablock creation in the interval specified (helpful for debugging behaviour difference between Dynarec and Interpreter) * 0xXXXXXXXX-0xYYYYYYYY : define the interval where dynablock cannot start (inclusive-exclusive) #### BOX64_DYNAREC_TEST * @@ -214,7 +214,7 @@ Detect libjvm and apply conservative settings. Obsolete, use BOX64_JVM instead. * 1 : Detect libjvm, and apply BIGBLOCK=0 STRONGMEM=1 SSE42=0 if detected (Default) #### BOX64_DYNAREC_WAIT * -Behavior with FillBlock is not availble (FillBlock build Dynarec blocks and is not multithreaded) +Behavior with FillBlock is not available (FillBlock build Dynarec blocks and is not multithreaded) * 0 : Dynarec will not wait for FillBlock to ready and use Interpreter instead (might speedup a bit massive multithread or JIT programs) * 1 : Dynarec will wait for FillBlock to be ready (Default) @@ -270,12 +270,12 @@ Need a workaround for SDL_GetJoystickGUIDInfo function for wrapped SDL2 #### BOX64_LD_PRELOAD * XXXX[:YYYYY] force loading XXXX (and YYYY...) libraries with the binary - PreLoaded libs can be emulated or native, and are treated the same way as if they were comming from the binary + PreLoaded libs can be emulated or native, and are treated the same way as if they were coming from the binary #### BOX64_EMULATED_LIBS * * XXXX[:YYYYY] force lib XXXX (and YYYY...) to be emulated (and not wrapped) Some games uses an old version of some libraries, with an ABI incompatible with native version. -Note that LittleInferno for example is auto detected, and libvorbis.so.0 is automatical added to emulated libs, and same for Don't Starve (and Together / Server variant) that use an old SDL2 too +Note that LittleInferno for example is auto detected, and libvorbis.so.0 is automatically added to emulated libs, and same for Don't Starve (and Together / Server variant) that use an old SDL2 too #### BOX64_ALLOWMISSINGLIBS * Allow Box64 to continue even if a library is missing. @@ -289,13 +289,13 @@ Box64 will use wrapped libs even if the lib is specified with absolute path #### BOX64_PREFER_EMULATED * Box64 will prefer emulated libs first (execpt for glibc, alsa, pulse, GL, vulkan and X11 - * 0 : Native libs are prefered (Default.) - * 1 : Emulated libs are prefered (Default for program running inside pressure-vessel) + * 0 : Native libs are preferred (Default.) + * 1 : Emulated libs are preferred (Default for program running inside pressure-vessel) #### BOX64_CRASHHANDLER * Box64 will use a dummy crashhandler.so library * 0 : Use Emulated crashhandler.so library if needed - * 1 : Use an internal dummy (completly empty) crashhandler.so library (defaut) + * 1 : Use an internal dummy (completely empty) crashhandler.so library (default) #### BOX64_MALLOC_HACK * How Box64 will handle hooking of malloc operators diff --git a/docs/box64.pod b/docs/box64.pod index 7a99dc5b..d946dfcd 100644 --- a/docs/box64.pod +++ b/docs/box64.pod @@ -77,7 +77,7 @@ When set to 1, don't prints the banner including version and build. =item B<BOX64_LD_PRELOAD>=I<lib1>[:I<lib2>:...] Force loading libraries with the binary. PreLoaded libs can be emulated or -native, and are treated the same way as if they were comming from the binary. +native, and are treated the same way as if they were coming from the binary. =item B<BOX64_ENV>=I<env=val> @@ -263,7 +263,7 @@ down the program a lot and generate huge logs. =item B<BOX64_NODYNAREC>=I<0xXXXXXXXX-0xYYYYYYYY> -Forbid dynablock creation in the interval specified (helpfull for debugging +Forbid dynablock creation in the interval specified (helpful for debugging behaviour difference between Dynarec and Interpreter) =item B<BOX64_DYNAREC_TEST>=I<0|1> @@ -343,7 +343,7 @@ Detect MonoBleedingEdge and apply conservative settings =item B<BOX64_DYNAREC_WAIT>=I<0|1> -Behavior with FillBlock is not availble (FillBlock build Dynarec blocks and is not multithreaded) +Behavior with FillBlock is not available (FillBlock build Dynarec blocks and is not multithreaded) * 0 : Dynarec will not wait for FillBlock to ready and use Interpreter instead (might speedup a bit massive multithread or JIT programs) * 1 : Dynarec will wait for FillBlock to be ready (Default) @@ -388,7 +388,7 @@ You can also use B<SDL_VIDEO_GL_DRIVER> Force lib XXXX (and YYYY...) to be emulated (and not wrapped) Some games uses an old version of some libraries, with an ABI incompatible with native version. Note that LittleInferno for example is auto detected, and libvorbis.so.0 is -automatical added to emulated libs, and same for Don't Starve (and Together / +automatically added to emulated libs, and same for Don't Starve (and Together / Server variant) that use an old SDL2 too =item B<BOX64_ALLOWMISSINGLIBS>=I<0|1> @@ -410,15 +410,15 @@ Box64 will use wrapped libs even if the lib is specified with absolute path Box64 will prefer emulated libs first (execpt for glibc, alsa, pulse, GL, vulkan and X11 - * 0 : Native libs are prefered (Default.) - * 1 : Emulated libs are prefered (Default for program running inside pressure-vessel) + * 0 : Native libs are preferred (Default.) + * 1 : Emulated libs are preferred (Default for program running inside pressure-vessel) =item B<BOX64_CRASHHANDLER>=I<0|1> Box64 will use a dummy crashhandler.so library * 0 : Use Emulated crashhandler.so library if needed - * 1 : Use an internal dummy (completly empty) crashhandler.so library (defaut) + * 1 : Use an internal dummy (completely empty) crashhandler.so library (default) =item B<BOX64_MALLOC_HACK>=I<0|1|2> |