diff options
Diffstat (limited to 'src/wrapped/wrappedlibgl_private.h')
| -rwxr-xr-x | src/wrapped/wrappedlibgl_private.h | 106 |
1 files changed, 102 insertions, 4 deletions
diff --git a/src/wrapped/wrappedlibgl_private.h b/src/wrapped/wrappedlibgl_private.h index 636e4255..e6cca560 100755 --- a/src/wrapped/wrappedlibgl_private.h +++ b/src/wrapped/wrappedlibgl_private.h @@ -3301,9 +3301,6 @@ GO(glFramebufferSampleLocationsfvNV, vFiulp) GO(glNamedFramebufferSampleLocationsfvNV, vFuulp) GO(glResolveDepthValuesNV, vFv) -//GL_OVR_multiview -GO(glFramebufferTextureMultiviewOVR, vFiiuiil) - //GL_KHR_robustness GO(glGetGraphicsResetStatusKHR, iFv) GO(glReadnPixelsKHR, vFiilliilp) @@ -3465,4 +3462,105 @@ GO(glFramebufferTexture2DMultisampleIMG, vFiiiuil) GO(glRenderbufferStorageMultisampleIMG, vFilill) // GL_ANGLE_translated_shader_source -GO(glGetTranslatedShaderSourceANGLE, vFulpp) \ No newline at end of file +GO(glGetTranslatedShaderSourceANGLE, vFulpp) + +// GL_EXT_EGL_image_storage +GO(glEGLImageTargetTexStorageEXT, vFipp) +GO(glEGLImageTargetTextureStorageEXT, vFupp) + +// GL_EXT_external_buffer +GO(glBufferStorageExternalEXT, vFillpu) +GO(glNamedBufferStorageExternalEXT, vFullpp) + +// GL_EXT_memory_object_win32 +GO(glImportMemoryWin32HandleEXT, vFuUip) +GO(glImportMemoryWin32NameEXT, vFuUip) + +// GL_EXT_semaphore_win32 +GO(glImportSemaphoreWin32HandleEXT, vFuip) +GO(glImportSemaphoreWin32NameEXT, vFuip) + +// GL_EXT_shader_framebuffer_fetch_non_coherent +GO(glFramebufferFetchBarrierEXT, vFv) + +// GL_EXT_win32_keyed_mutex +GO(glAcquireKeyedMutexWin32EXT, iFuUu) +GO(glReleaseKeyedMutexWin32EXT, iFuU) + +// GL_INTEL_framebuffer_CMAA +GO(glApplyFramebufferAttachmentCMAAINTEL, vFv) + +// GL_NV_alpha_to_coverage_dither_control +GO(glAlphaToCoverageDitherControlNV, vFi) + +// GL_NV_clip_space_w_scaling +GO(glViewportPositionWScaleNV, vFuff) + +// GL_NV_conservative_raster_dilate +GO(glConservativeRasterParameterfNV, vFif) + +// GL_NV_conservative_raster_pre_snap_triangles +GO(glConservativeRasterParameteriNV, vFii) + +// GL_NV_draw_vulkan_image +GO(glDrawVkImageNV, vFUufffffffff) +GOM(glGetVkProcAddrNV, pFEp) +GO(glWaitVkSemaphoreNV, vFU) +GO(glSignalVkSemaphoreNV, vFU) +GO(glSignalVkFenceNV, vFU) + +// GL_NV_gpu_multicast +GO(glRenderGpuMaskNV, vFu) +GO(glMulticastBufferSubDataNV, vFuullp) +GO(glMulticastCopyBufferSubDataNV, vFuuuulll) +GO(glMulticastCopyImageSubDataNV, vFuuuiiiiiuiiiiilll) +GO(glMulticastBlitFramebufferNV, vFuuiiiiiiiiui) +GO(glMulticastFramebufferSampleLocationsfvNV, vFuuulp) +GO(glMulticastBarrierNV, vFv) +GO(glMulticastWaitSyncNV, vFuu) +GO(glMulticastGetQueryObjectivNV, vFuuip) +GO(glMulticastGetQueryObjectuivNV, vFuuip) +GO(glMulticastGetQueryObjecti64vNV, vFuuip) +GO(glMulticastGetQueryObjectui64vNV, vFuuip) + +// GL_NV_memory_attachment +GO(glGetMemoryObjectDetachedResourcesuivNV, vFuiilp) +GO(glResetMemoryObjectParameterNV, vFui) +GO(glTexAttachMemoryNV, vFiuU) +GO(glBufferAttachMemoryNV, vFiuU) +GO(glTextureAttachMemoryNV, vFuuU) +GO(glNamedBufferAttachMemoryNV, vFuuU) + +// GL_NV_mesh_shader +GO(glDrawMeshTasksNV, vFuu) +GO(glDrawMeshTasksIndirectNV, vFl) +GO(glMultiDrawMeshTasksIndirectNV, vFlll) +GO(glMultiDrawMeshTasksIndirectCountNV, vFllll) + +// GL_NV_query_resource +GO(glQueryResourceNV, iFiiup) + +// GL_NV_query_resource_tag +GO(glGenQueryResourceTagNV, vFlp) +GO(glDeleteQueryResourceTagNV, vFlp) +GO(glQueryResourceTagNV, vFup) + +// GL_NV_scissor_exclusive +GO(glScissorExclusiveArrayvNV, vFulp) +GO(glScissorExclusiveNV, vFiill) + +// GL_NV_shading_rate_image +GO(glBindShadingRateImageNV, vFu) +GO(glShadingRateImagePaletteNV, vFuulp) +GO(glGetShadingRateImagePaletteNV, vFuup) +GO(glShadingRateImageBarrierNV, vFi) +GO(glShadingRateSampleOrderNV, vFi) +GO(glShadingRateSampleOrderCustomNV, vFiup) +GO(glGetShadingRateSampleLocationivNV, vFiuup) + +// GL_NV_viewport_swizzle +GO(glViewportSwizzleNV, vFuiiii) + +// GL_OVR_multiview +GO(glFramebufferTextureMultiviewOVR, vFiiuiil) +GO(glNamedFramebufferTextureMultiviewOVR, vFuiuiil) |