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#include <windows.h>
#include "my_cpuid.h"
#include "debug.h"
#include "build_info.h"
NTSYSAPI ULONG WINAPI NtGetTickCount(VOID);
NTSYSAPI ULONG NTAPI RtlRandom(ULONG *seed);
static int nCPU = 0;
static int read_ncpu = 0;
void grabNCpu() {
SYSTEM_INFO sysinfo;
GetSystemInfo(&sysinfo);
nCPU = sysinfo.dwNumberOfProcessors;
}
int getNCpu()
{
if(!nCPU)
grabNCpu();
if(BOX64ENV(maxcpu) && nCPU>BOX64ENV(maxcpu))
return BOX64ENV(maxcpu);
return nCPU;
}
int getNCpuUnmasked()
{
if(!nCPU)
grabNCpu();
return nCPU;
}
int canNCpuBeChanged()
{
return read_ncpu?0:1;
}
const char* getBoxCpuName()
{
return BOX64_STR;
}
uint32_t helper_getcpu(x64emu_t* emu) {
return 0;
}
uint32_t get_random32(void)
{
ULONG seed = NtGetTickCount();
return RtlRandom(&seed);
}
uint64_t get_random64(void)
{
ULONG seed = NtGetTickCount();
uint64_t tmp = RtlRandom(&seed);
return RtlRandom(&seed) | (tmp << 32);
}
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