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/*******************************************************************
* File automatically generated by rebuild_wrappers.py (v2.4.0.21) *
*******************************************************************/
#ifndef __wrappedd3dadapter9TYPES_H_
#define __wrappedd3dadapter9TYPES_H_
#ifndef LIBNAME
#error You should only #include this file inside a wrapped*.c file
#endif
#ifndef ADDED_FUNCTIONS
#define ADDED_FUNCTIONS()
#endif
typedef int32_t (*iWpp_t)(void*, void*);
typedef int32_t (*iWpip_t)(void*, int32_t, void*);
typedef int32_t (*iWpup_t)(void*, uint32_t, void*);
typedef int32_t (*iWppu_t)(void*, void*, uint32_t);
typedef int32_t (*iWppp_t)(void*, void*, void*);
typedef int32_t (*iWpiup_t)(void*, int32_t, uint32_t, void*);
typedef int32_t (*iWpipp_t)(void*, int32_t, void*, void*);
typedef int32_t (*iWpuuip_t)(void*, uint32_t, uint32_t, int32_t, void*);
typedef int32_t (*iWppppp_t)(void*, void*, void*, void*, void*);
typedef int32_t (*iWpuuiipp_t)(void*, uint32_t, uint32_t, int32_t, int32_t, void*, void*);
typedef int32_t (*iWpuuuipp_t)(void*, uint32_t, uint32_t, uint32_t, int32_t, void*, void*);
typedef int32_t (*iWpuuiippu_t)(void*, uint32_t, uint32_t, int32_t, int32_t, void*, void*, uint32_t);
typedef int32_t (*iWpuuuiipp_t)(void*, uint32_t, uint32_t, uint32_t, int32_t, int32_t, void*, void*);
typedef int32_t (*iWpuipupppp_t)(void*, uint32_t, int32_t, void*, uint32_t, void*, void*, void*, void*);
typedef int32_t (*iWpuuiiuipp_t)(void*, uint32_t, uint32_t, int32_t, int32_t, uint32_t, int32_t, void*, void*);
typedef int32_t (*iWpuuuuiipp_t)(void*, uint32_t, uint32_t, uint32_t, uint32_t, int32_t, int32_t, void*, void*);
typedef int32_t (*iWpuipuppppp_t)(void*, uint32_t, int32_t, void*, uint32_t, void*, void*, void*, void*, void*);
typedef int32_t (*iWpuuiiuippu_t)(void*, uint32_t, uint32_t, int32_t, int32_t, uint32_t, int32_t, void*, void*, uint32_t);
typedef int32_t (*iWpuuuuuiipp_t)(void*, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t, int32_t, int32_t, void*, void*);
#define SUPER() ADDED_FUNCTIONS() \
GO(EndStateBlock, iWpp_t) \
GO(GetDepthStencilSurface, iWpp_t) \
GO(GetDirect3D, iWpp_t) \
GO(CreateQuery, iWpip_t) \
GO(CreateStateBlock, iWpip_t) \
GO(GetRenderTarget, iWpup_t) \
GO(GetSurfaceLevel, iWpup_t) \
GO(GetSwapChain, iWpup_t) \
GO(GetVolumeLevel, iWpup_t) \
GO(CheckResourceResidency, iWppu_t) \
GO(CreateAdditionalSwapChain, iWppp_t) \
GO(CreatePixelShader, iWppp_t) \
GO(CreateVertexDeclaration, iWppp_t) \
GO(CreateVertexShader, iWppp_t) \
GO(GetCubeMapSurface, iWpiup_t) \
GO(CreateAuthenticatedChannel, iWpipp_t) \
GO(GetBackBuffer, iWpuuip_t) \
GO(CreateCryptoSession, iWppppp_t) \
GO(CreateIndexBuffer, iWpuuiipp_t) \
GO(CreateOffscreenPlainSurface, iWpuuiipp_t) \
GO(CreateVertexBuffer, iWpuuuipp_t) \
GO(CreateOffscreenPlainSurfaceEx, iWpuuiippu_t) \
GO(CreateCubeTexture, iWpuuuiipp_t) \
GO(CreateDevice, iWpuipupppp_t) \
GO(CreateDepthStencilSurface, iWpuuiiuipp_t) \
GO(CreateRenderTarget, iWpuuiiuipp_t) \
GO(CreateTexture, iWpuuuuiipp_t) \
GO(CreateDeviceEx, iWpuipuppppp_t) \
GO(CreateDepthStencilSurfaceEx, iWpuuiiuippu_t) \
GO(CreateRenderTargetEx, iWpuuiiuippu_t) \
GO(CreateVolumeTexture, iWpuuuuuiipp_t)
#endif // __wrappedd3dadapter9TYPES_H_
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