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#include <stdio.h>
#include <stdint.h>
#include <math.h>
typedef uint32_t uint32;
typedef uint32 angle_t;
int main(int argc, char **argv)
{
int64_t i64 = 1000000000000;
double d = i64;
printf("%lli => %f\n", i64, d);
i64 = -i64;
d = i64;
printf("%lli => %f\n", i64, d);
d = M_PI/4.0;
d = d*(1<<30)/M_PI;
angle_t u32 = (angle_t)d;
printf("(angle_t)%f = %u == 0x%08X\n", d, u32, u32);
int16_t a=0, b=0;
asm volatile (
"fldpi \n"
"fisttp %0 \n"
: "=m" (a));
asm volatile (
"fldpi \n"
"fchs \n"
"fistp %0 \n"
: "=m" (b));
printf("go PI trucated=%d, -PI rounded=%d\n", a, b);
return 0;
}
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