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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-06-30 12:34:26 +0000 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-06-30 12:35:44 +0000 |
| commit | 25f8033d556aa17afaea4a5196ea7a69fe248320 (patch) | |
| tree | 0f056db167683be54ea1e5e72d29d6069af55e7d /results/classifier/deepseek-2-tmp/reasoning/network/935945 | |
| parent | 8e6da29e4ee5fc14bc1cc816a24f21271f14090d (diff) | |
| download | emulator-bug-study-25f8033d556aa17afaea4a5196ea7a69fe248320.tar.gz emulator-bug-study-25f8033d556aa17afaea4a5196ea7a69fe248320.zip | |
add new temporary deepseek-r1:14b results
Diffstat (limited to 'results/classifier/deepseek-2-tmp/reasoning/network/935945')
| -rw-r--r-- | results/classifier/deepseek-2-tmp/reasoning/network/935945 | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/results/classifier/deepseek-2-tmp/reasoning/network/935945 b/results/classifier/deepseek-2-tmp/reasoning/network/935945 new file mode 100644 index 00000000..9e97240a --- /dev/null +++ b/results/classifier/deepseek-2-tmp/reasoning/network/935945 @@ -0,0 +1,11 @@ +<think> +Okay, so I need to classify this bug report about SLIRP not working in QEMU. The user provided a list of possible categories: mistranslation, assembly, other, device, graphic, socket, network, KVM, boot, vnc, debug, files, permissions, performance, kernel, peripherals, hypervisor. + +The bug report says that SLIRP has been broken since version 0.14.1 after moving to gthread/gio from glib, which introduced -mms-bitfields on MinGW32. This caused issues with bit padding in TCP/UDP packets. The user tried patches but they didn't fix the problem. + +Looking at the categories: SLIRP is related to networking because it's a library for emulating internet protocols in userspace, used for things like NAT and routing in QEMU. The bug report mentions network packet handling issues, specifically with bit padding affecting TCP/UDP packets. Since this is about network functionality, the category should be 'network'. + +I don't think it's 'mistranslation' because that's more about incorrect mappings between architectures, which doesn't seem to apply here. It's not a graphics or device issue either. The problem is specifically with how SLIRP handles network packets after changes in the library. +</think> + +network
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