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authorChristian Krinitsin <mail@krinitsin.com>2025-06-30 12:34:26 +0000
committerChristian Krinitsin <mail@krinitsin.com>2025-06-30 12:35:44 +0000
commit25f8033d556aa17afaea4a5196ea7a69fe248320 (patch)
tree0f056db167683be54ea1e5e72d29d6069af55e7d /results/classifier/deepseek-2-tmp/reasoning/other/129
parent8e6da29e4ee5fc14bc1cc816a24f21271f14090d (diff)
downloademulator-bug-study-25f8033d556aa17afaea4a5196ea7a69fe248320.tar.gz
emulator-bug-study-25f8033d556aa17afaea4a5196ea7a69fe248320.zip
add new temporary deepseek-r1:14b results
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+<think>
+Okay, so I need to classify this bug report for QEMU into one of the given categories. Let me read through the information carefully.
+
+The user mentioned a build failure due to conflicts with the C++20 version header. They provided steps to reproduce using different versions of QEMU via Homebrew. 
+
+Looking at the possible categories, I see options like mistranslation, assembly, device, network, etc. The issue here is related to the build process specifically with headers in C++, which seems more about compilation and not something specific to the runtime behavior or hardware emulation.
+
+I don't think it's a translation issue because that would relate to how code is converted from one architecture to another. It's also not an assembly lowering problem since that's part of the compiler steps, but build failures due to headers might be related to build system issues rather than the actual assembly code.
+
+The problem seems to stem from the C++20 version header conflicting during compilation. Since this is a build-time issue and not something that affects runtime behavior or specific components like devices or network, it doesn't fit into categories like 'device' or 'network'. It's more about the build environment and compatibility with the headers.
+
+The closest category would be 'other' because it's a build failure related to header conflicts in C++, which isn't directly tied to any of the other specific areas listed. So, I'll go with 'other'.
+</think>
+
+other
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