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authorChristian Krinitsin <mail@krinitsin.com>2025-07-03 07:27:52 +0000
committerChristian Krinitsin <mail@krinitsin.com>2025-07-03 07:27:52 +0000
commitd0c85e36e4de67af628d54e9ab577cc3fad7796a (patch)
treef8f784b0f04343b90516a338d6df81df3a85dfa2 /results/classifier/deepseek-2/reasoning/network/1949
parent7f4364274750eb8cb39a3e7493132fca1c01232e (diff)
downloademulator-bug-study-d0c85e36e4de67af628d54e9ab577cc3fad7796a.tar.gz
emulator-bug-study-d0c85e36e4de67af628d54e9ab577cc3fad7796a.zip
add deepseek and gemma results
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+<think>
+Okay, so I need to classify this bug report into one of the given categories. Let's see what the problem is.
+
+The bug report mentions a "chardev zombie TCP session." So, it's related to character devices in QEMU. When a client disconnects abruptly, like through power cycling or network cable removal, the TCP session doesn't terminate properly. Instead, it stays in an established state forever. This causes issues where new sessions can connect but not interact with the chardev because the old session is still holding onto it.
+
+Looking at the steps to reproduce: establishing a client connection, then powering off the client, and trying to reconnect. The problem is that the old session isn't being closed, blocking new ones.
+
+The suggested fixes include enabling TCP keep-alive for the chardev server and allowing multiple sessions to connect, with output being broadcasted and input shared.
+
+Now, considering the categories: device, graphic, socket, network... I think "network" fits because it's about TCP connections and how they're handled. The issue is related to networking between the client and the QEMU chardev server. It's not a translation or performance issue; it's more about managing TCP sessions correctly.
+</think>
+
+network \ No newline at end of file