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authorChristian Krinitsin <mail@krinitsin.com>2025-07-03 19:39:53 +0200
committerChristian Krinitsin <mail@krinitsin.com>2025-07-03 19:39:53 +0200
commitdee4dcba78baf712cab403d47d9db319ab7f95d6 (patch)
tree418478faf06786701a56268672f73d6b0b4eb239 /results/classifier/deepseek-r1:14b/reasoning/socket/1264
parent4d9e26c0333abd39bdbd039dcdb30ed429c475ba (diff)
downloademulator-bug-study-dee4dcba78baf712cab403d47d9db319ab7f95d6.tar.gz
emulator-bug-study-dee4dcba78baf712cab403d47d9db319ab7f95d6.zip
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+<think>
+Okay, so I need to classify this bug report: "socket chardev loses data when remote end closes the connection." The possible categories are things like mistranslation, assembly lowering, other, device, graphic, socket, etc.
+
+First, let's break down the problem. The issue is with a socket character device (chardev) losing data when the remote connection is closed. So, it's related to how sockets handle connections and data transmission.
+
+The key terms here are "socket" and "loses data." Since the bug is about data loss in a socket context when the remote end disconnects, it directly relates to how sockets are managed or handled in QEMU.
+
+Looking at the categories provided, there's a specific one called "socket." That seems like the most fitting category because the issue pertains to socket operations. Other categories like network might be related, but since it's specifically about the chardev (character device) over a socket, "socket" is more precise.
+
+I don't think it falls under other general categories like performance or kernel because the problem is specific to how data is handled when a connection is closed. It's not a bug in translating instructions or related to graphics or networking in a broader sense.
+
+So, after considering all options, the correct category should be "socket."
+</think>
+
+socket
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