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authorChristian Krinitsin <mail@krinitsin.com>2025-07-07 17:18:14 +0000
committerChristian Krinitsin <mail@krinitsin.com>2025-07-07 17:18:14 +0000
commit61361f925d4914a6608a0076e64cc2399311ed5f (patch)
tree6f717c2ff0b11d7493e60da9757818d119cfb541 /results/classifier/qwen3:32b/reasoning/instruction/1620
parent238ec2b7cc1557d6f34c33cc482e4d0cd3e266dd (diff)
downloademulator-bug-study-61361f925d4914a6608a0076e64cc2399311ed5f.tar.gz
emulator-bug-study-61361f925d4914a6608a0076e64cc2399311ed5f.zip
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+<think>
+Okay, let's see. The user is reporting an issue with the SME FMOPA outer product instruction in QEMU. The problem is that when they use tile 1 (za1.s), the result is all zeros instead of ones, but when using za0.s, it works correctly. 
+
+Hmm, so the code is supposed to compute an outer product of a vector of 1.0s, resulting in a 4x4 matrix of 1.0s. But with za1.s, it's not working. The key here is that the same code works for tile 0 but not tile 1. 
+
+The user mentions that without looking into QEMU's code, it seems like a bug in how elements are set based on the tile number. The instructions involved here are specific to SME (Scalable Matrix Extension), specifically the outer product instruction. Since the issue is dependent on which tile (za0 vs za1) is used, it's likely that the emulator (QEMU) isn't handling the tile selection correctly for the FMOPA instruction.
+
+The categories given are instruction, syscall, or runtime. Since the problem is with the execution of a specific instruction (FMOPA) and how the emulator handles the tile registers, this would fall under an instruction-related bug. The syscall category is for system calls, which isn't the case here. Runtime errors could include various issues, but since the problem is directly tied to the instruction's implementation in QEMU, the correct category is instruction.
+</think>
+
+instruction
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