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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-08 13:28:15 +0200 |
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| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-08 13:28:28 +0200 |
| commit | 5aa276efcbd67f4300ca1a7f809c6e00aadb03da (patch) | |
| tree | 9b8f0e074014cda8d42f5a97a95bc25082d8b764 /results/classifier/zero-shot-user-mode/instruction/2317 | |
| parent | 1a3c4faf4e0a25ed0b86e8739d5319a634cb9112 (diff) | |
| download | emulator-bug-study-5aa276efcbd67f4300ca1a7f809c6e00aadb03da.tar.gz emulator-bug-study-5aa276efcbd67f4300ca1a7f809c6e00aadb03da.zip | |
restructure results
Diffstat (limited to 'results/classifier/zero-shot-user-mode/instruction/2317')
| -rw-r--r-- | results/classifier/zero-shot-user-mode/instruction/2317 | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/results/classifier/zero-shot-user-mode/instruction/2317 b/results/classifier/zero-shot-user-mode/instruction/2317 new file mode 100644 index 00000000..39134345 --- /dev/null +++ b/results/classifier/zero-shot-user-mode/instruction/2317 @@ -0,0 +1,44 @@ +instruction: 0.666 +runtime: 0.180 +syscall: 0.154 + + + +SH4: ADDV instruction not emulated properly +Description of problem: +ADDV opcode is emulated incorrectly. + +The documentation says: + +`ADDV Rm, Rn Rn + Rm -> Rn, overflow -> T` + +What Qemu actually emulates: + +`ADDV Rm, Rn Rn + Rm -> Rm, overflow -> T` +Steps to reproduce: +```c +#include <stdio.h> + +int main(void) +{ + register unsigned int a asm("r8") = 0x7fffffff; + register unsigned int b asm("r9") = 1; + register unsigned int c asm("r10"); + + asm volatile("clrt\n" + "addv %2,%0\n" + "movt %1\n" + : "+r"(a), "=r"(c) : "r"(b) :); + + printf("Values: a=0x%x b=0x%x c=0x%x\n", a, b, c); + + return 0; +} + +``` +Additional information: +Tested on real hardware (SEGA Dreamcast, GCC 15.0), the program above prints: +`Values: a=0x80000000 b=0x1 c=0x1` + +Running with Qemu (and GCC 13.0), the same program prints: +`Values: a=0x7fffffff b=0x80000000 c=0x1` |