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authorChristian Krinitsin <mail@krinitsin.com>2025-07-07 17:23:11 +0000
committerChristian Krinitsin <mail@krinitsin.com>2025-07-07 17:23:11 +0000
commitc50b0c4da17b6e83640e4ed2380fffb5f507c846 (patch)
treeb4f203fce1380e2ea3578a784bb8ee060fe42cbd /results/classifier/zero-shot-user-mode/output/instruction/1820686
parent61361f925d4914a6608a0076e64cc2399311ed5f (diff)
downloademulator-bug-study-c50b0c4da17b6e83640e4ed2380fffb5f507c846.tar.gz
emulator-bug-study-c50b0c4da17b6e83640e4ed2380fffb5f507c846.zip
add zero-shot results
Diffstat (limited to 'results/classifier/zero-shot-user-mode/output/instruction/1820686')
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diff --git a/results/classifier/zero-shot-user-mode/output/instruction/1820686 b/results/classifier/zero-shot-user-mode/output/instruction/1820686
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+instruction: 0.875
+runtime: 0.095
+syscall: 0.030
+
+
+
+risc-v: 'c.unimp' instruction decoded as 'c.addi4spn fp, 0'
+
+QEMU 3.1 incorrectly decodes the "c.unimp" instruction (opcode 0x0000) as an "addi4spn fp, 0" when either of the two following bytes are non-zero. This is because the ctx->opcode value used when decoding the instruction is actually filled with a 32-bit load (to handle normal uncompressed instructions) but when a compressed instruction is found only the low 16 bits are valid. Other reserved/illegal bit patterns with the addi4spn opcode are also incorrectly decoded.
+
+I believe that the switch to decodetree on master happened to fix this issue, but hopefully it is helpful to have this recorded somewhere. I've included a simple one line patch if anyone wants to backport this.
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