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authorChristian Krinitsin <mail@krinitsin.com>2025-06-30 12:24:58 +0000
committerChristian Krinitsin <mail@krinitsin.com>2025-06-30 12:27:06 +0000
commit33606b41d35115f887ea688b1a16f2ff85bf2fe4 (patch)
tree406b2c7b19a087ba437c68f3dbf0b589fa1d6150 /results/scraper/launchpad-without-comments/1295587
parentadedf8771bc4de3113041ca21bd4d0d1c0014b6a (diff)
downloademulator-bug-study-33606b41d35115f887ea688b1a16f2ff85bf2fe4.tar.gz
emulator-bug-study-33606b41d35115f887ea688b1a16f2ff85bf2fe4.zip
add launchpad bug reports without comments
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+Temporal freeze and slowdown while using emulated sb16
+
+I have been carrying around this bug since previous versions and on different machines: When I use the -soundhw sb16 option, while playing any sound on the virtual machine it freezes and loops the last bit of such sound effect for 1-2 minutes, then goes back to normal speed.
+
+Console shows:
+
+ sb16: warning: command 0xf9,1 is not truly understood yet
+ sb16: warning: command 0xf9,1 is not truly understood yet
+(...)
+main-loop: WARNING: I/O thread spun for 1000 iterations
+
+-One of my emulated machines is Windows 3.11: I managed to overrun this bug by switching from the local 1.5 version of the sound blaster driver to the 1.0, although since I updated qemu it freezes that machine, so I can't test if it still works.
+
+I am using the 1.7.90 version, but I suffered this bug for over one year
+
+this bug happens anytime I use the -soundhw sb16 switch, but the full command I am using in this specific case is:
+
+
+qemu-system-i386 -localtime -cpu pentium -m 32 -display sdl -vga cirrus -hda c.img -cdrom win95stuff.iso -net nic,model=ne2k_pci -net user -soundhw sb16
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