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Diffstat (limited to 'results/classifier/105/other/1295587')
| -rw-r--r-- | results/classifier/105/other/1295587 | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/results/classifier/105/other/1295587 b/results/classifier/105/other/1295587 new file mode 100644 index 00000000..54403b7c --- /dev/null +++ b/results/classifier/105/other/1295587 @@ -0,0 +1,80 @@ +other: 0.881 +semantic: 0.880 +instruction: 0.870 +mistranslation: 0.857 +vnc: 0.851 +network: 0.838 +graphic: 0.838 +assembly: 0.832 +device: 0.822 +socket: 0.816 +KVM: 0.789 +boot: 0.777 + +Temporal freeze and slowdown while using emulated sb16 + +I have been carrying around this bug since previous versions and on different machines: When I use the -soundhw sb16 option, while playing any sound on the virtual machine it freezes and loops the last bit of such sound effect for 1-2 minutes, then goes back to normal speed. + +Console shows: + + sb16: warning: command 0xf9,1 is not truly understood yet + sb16: warning: command 0xf9,1 is not truly understood yet +(...) +main-loop: WARNING: I/O thread spun for 1000 iterations + +-One of my emulated machines is Windows 3.11: I managed to overrun this bug by switching from the local 1.5 version of the sound blaster driver to the 1.0, although since I updated qemu it freezes that machine, so I can't test if it still works. + +I am using the 1.7.90 version, but I suffered this bug for over one year + +this bug happens anytime I use the -soundhw sb16 switch, but the full command I am using in this specific case is: + + +qemu-system-i386 -localtime -cpu pentium -m 32 -display sdl -vga cirrus -hda c.img -cdrom win95stuff.iso -net nic,model=ne2k_pci -net user -soundhw sb16 + +sb16 isn't actively maintained in qemu these days, so it's unlikely this bug fix will be prioritized. + +that said, if you help narrow down the commit where this regressed, it will increase your chances. + +Finding the last working qemu version is a start. From there, consider trying a git bisect to locate the exact commit that caused failure. + +Wow, I didn't know sb16 is not mantained anymore, in fact I tough it was one of the main "features"! + +I will try to do that when I have time. Maybe with a diff on both source codes will put some light on. Thank you! + +I have this exact same isue. + +Windows 98 I had to switch to ES1370 emulation, but Windows 3.1 I can't find a driver for es1370. Thank-you for the suggestion to use the Microsoft 1.0 driver - that appears to work OK for now. + +With regards to 2.0 freezing a Win3.1 machine - there is a patch, but it isn't implemented yet for some reason... +https://lists.gnu.org/archive/html/qemu-devel/2014-02/msg00768.html + +On Windows 98 SE: + + * SB16: System hangs as described in this bug report + * ES1370: Causes system freeze with back screen at boot time + * AC97 (as suggested here: https://smcv.pseudorandom.co.uk/2015/discworldnoir/): BSODs during the installation + * GUS: Device is not even detected + +Conclusion: At the moment, there is no way to get audio output from Windows 98 se VM. + +Addendum: Since this report is from 2014, I should mention that I am currently on 16.04. + +Is there any fix or workaround for this bug? Some old games won't use the AC97 and require SB16. + +After banging my head in a wall for tree or four days, I got the ac97 to work on windows 98se applying something called "Auto-patcher for windows 98se" downloaded from retrosystemsrevival, then using the windows 95 "VXD_A406" driver updated manually by unpacking the executable and picking the .inf file manually. The auto-patcher is mandatory to get everything working. I followed steps from a youtube video for creating a windows 98 VM in Virtualbox, worked on qemu. The installation process was long and boring, but in the end, everything seems to be working without problems (so far). All links can be found in a youtube video by the name "Windows 98 on VirualBox Part 2. AutoPatching, AC97 Sound Drivers, Windows 98 Plus! Gamepad Install." or in the following pastebin: https://pastebin.com/hMvcMzFL + +The QEMU project is currently considering to move its bug tracking to +another system. For this we need to know which bugs are still valid +and which could be closed already. Thus we are setting older bugs to +"Incomplete" now. + +If you still think this bug report here is valid, then please switch +the state back to "New" within the next 60 days, otherwise this report +will be marked as "Expired". Or please mark it as "Fix Released" if +the problem has been solved with a newer version of QEMU already. + +Thank you and sorry for the inconvenience. + + +[Expired for QEMU because there has been no activity for 60 days.] + |