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+other: 0.960
+semantic: 0.950
+socket: 0.949
+assembly: 0.941
+instruction: 0.939
+graphic: 0.937
+network: 0.918
+device: 0.917
+mistranslation: 0.906
+vnc: 0.901
+KVM: 0.897
+boot: 0.892
+
+Strange colors on PowerMac Machine OsX
+
+Strange colors on PowerMac Machine OsX
+if it used VmWare or Std i have strange color palette as result.
+I had benn made a grab of screen here 
+
+http://i1249.photobucket.com/albums/hh511/tlosm/qyellow_zps1d2dfc18.jpg
+
+My Machine is a PowerMac G5 Quad with Nvidia 7800Gtx 512mb
+
+thankyou
+Luigi
+
+On 6 December 2014 at 17:15, luigiburdo <email address hidden> wrote:
+> Public bug reported:
+>
+> Strange colors on PowerMac Machine OsX
+> if it used VmWare or Std i have strange color palette as result.
+> I had benn made a grab of screen here
+>
+> http://i1249.photobucket.com/albums/hh511/tlosm/qyellow_zps1d2dfc18.jpg
+>
+> My Machine is a PowerMac G5 Quad with Nvidia 7800Gtx 512mb
+
+It would be interesting to know if this bug also manifests
+on x86 MacOSX. (Unfortunately if it's a PPC-only bug you're
+rather on your own, since there's not really active development
+of PPC OSX host support any more. If you're able to write
+and submit a patch I can review and apply it, though...)
+
+-- PMM
+
+
+I will check on my Macbook x86 if needed ... 
+i will first investigating why std mode on ppc have this issue with 32bit video modes on 16bit look like it is ok.
+wmare have this isssue too. Not the cyrrus there everything is ok.
+will ask some other guys to make test of qemu on other powermac machines and on linuxppc too.
+About a patch ..not simple for my knowledge of coding but who know will see if some coders friend can help about.
+In other way qemu on G5 is fast and usable .
+
+PMM i found the problem it is because big endian sdl and was fixed in some other programams with this 
+like i write before on  8 bit std no problem when i swap to 16 bit and up i have wrong colors.
+
+	    /* The MacOS X port of SDL lies about it's default pixel format
+	     * for high-colour display. It's always R5G5B5. */
+
+
+Here a code example :
+
+
+#ifdef WORDS_BIGENDIAN
+    if (fmt->BitsPerPixel == 24) {
+	if (fmt->Rmask == 0x00FF0000 && fmt->Gmask == 0x0000FF00 && fmt->Bmask == 0x000000FF)
+	    return RGBFB_R8G8B8;
+	if (fmt->Rmask == 0x000000FF && fmt->Gmask == 0x0000FF00 && fmt->Bmask == 0x00FF0000)
+	    return RGBFB_B8G8R8;
+    } else if (fmt->BitsPerPixel == 32) {
+	if (fmt->Rmask == 0xFF000000 && fmt->Gmask == 0x00FF0000 && fmt->Bmask == 0x0000FF00)
+	    return RGBFB_R8G8B8A8;
+	if (fmt->Rmask == 0x00FF0000 && fmt->Gmask == 0x0000FF00 && fmt->Bmask == 0x000000FF)
+	    return RGBFB_A8R8G8B8;
+	if (fmt->Bmask == 0x00FF0000 && fmt->Gmask == 0x0000FF00 && fmt->Rmask == 0x000000FF)
+	    return RGBFB_A8B8G8R8;
+	if (fmt->Bmask == 0xFF000000 && fmt->Gmask == 0x00FF0000 && fmt->Rmask == 0x0000FF00)
+	    return RGBFB_B8G8R8A8;
+    } else if (fmt->BitsPerPixel == 16) {
+	if (get_sdlgfx_type () == SDLGFX_DRIVER_QUARTZ) {
+	    /* The MacOS X port of SDL lies about it's default pixel format
+	     * for high-colour display. It's always R5G5B5. */
+	    return RGBFB_R5G5B5;
+	} else {
+	    if (fmt->Rmask == 0xf800 && fmt->Gmask == 0x07e0 && fmt->Bmask == 0x001f)
+		return RGBFB_R5G6B5;
+	    if (fmt->Rmask == 0x7C00 && fmt->Gmask == 0x03e0 && fmt->Bmask == 0x001f)
+		return RGBFB_R5G5B5;
+	}
+    } else if (fmt->BitsPerPixel == 15) {
+	if (fmt->Rmask == 0x7C00 && fmt->Gmask == 0x03e0 && fmt->Bmask == 0x001f)
+	    return RGBFB_R5G5B5;
+    }
+#else
+    if (fmt->BitsPerPixel == 24) {
+	if (fmt->Rmask == 0x00FF0000 && fmt->Gmask == 0x0000FF00 && fmt->Bmask == 0x000000FF)
+	    return RGBFB_B8G8R8;
+	if (fmt->Rmask == 0x000000FF && fmt->Gmask == 0x0000FF00 && fmt->Bmask == 0x00FF0000)
+	    return RGBFB_R8G8B8;
+    } else if (fmt->BitsPerPixel == 32) {
+	if (fmt->Rmask == 0xFF000000 && fmt->Gmask == 0x00FF0000 && fmt->Bmask == 0x0000FF00)
+	    return RGBFB_A8B8G8R8;
+	if (fmt->Rmask == 0x00FF0000 && fmt->Gmask == 0x0000FF00 && fmt->Bmask == 0x000000FF)
+	    return RGBFB_B8G8R8A8;
+	if (fmt->Bmask == 0x00FF0000 && fmt->Gmask == 0x0000FF00 && fmt->Rmask == 0x000000FF)
+	    return RGBFB_R8G8B8A8;
+	if (fmt->Bmask == 0xFF000000 && fmt->Gmask == 0x00FF0000 && fmt->Rmask == 0x0000FF00)
+	    return RGBFB_A8R8G8B8;
+    } else if (fmt->BitsPerPixel == 16) {
+	if (fmt->Rmask == 0xf800 && fmt->Gmask == 0x07e0 && fmt->Bmask == 0x001f)
+	    return RGBFB_R5G6B5PC;
+	if (fmt->Rmask == 0x7C00 && fmt->Gmask == 0x03e0 && fmt->Bmask == 0x001f)
+	    return RGBFB_R5G5B5PC;
+    } else if (fmt->BitsPerPixel == 15) {
+	if (fmt->Rmask == 0x7C00 && fmt->Gmask == 0x03e0 && fmt->Bmask == 0x001f)
+	    return RGBFB_R5G5B5PC;
+    }
+#endif
+
+    return RGBFB_NONE;
+}
+#endif
+
+
+
+
+
+On 7 December 2014 at 11:49, luigiburdo <email address hidden> wrote:
+> PMM i found the problem it is because big endian sdl and was fixed in some other programams with this
+> like i write before on  8 bit std no problem when i swap to 16 bit and up i have wrong colors.
+>
+>             /* The MacOS X port of SDL lies about it's default pixel format
+>              * for high-colour display. It's always R5G5B5. */
+
+Yuck. Thanks for tracking that down. This sounds like it should
+be fixed in SDL, though.
+
+-- PMM
+
+
+Peter no problem , if you need the code where i had been found that code 
+ask i can share it without problem.
+