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-rw-r--r--results/classifier/zero-shot-user-mode/output/instruction/231744
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diff --git a/results/classifier/zero-shot-user-mode/output/instruction/2317 b/results/classifier/zero-shot-user-mode/output/instruction/2317
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--- a/results/classifier/zero-shot-user-mode/output/instruction/2317
+++ /dev/null
@@ -1,44 +0,0 @@
-instruction: 0.666
-runtime: 0.180
-syscall: 0.154
-
-
-
-SH4: ADDV instruction not emulated properly
-Description of problem:
-ADDV opcode is emulated incorrectly.
-
-The documentation says:
-
-`ADDV Rm, Rn Rn + Rm -> Rn, overflow -> T`
-
-What Qemu actually emulates:
-
-`ADDV Rm, Rn Rn + Rm -> Rm, overflow -> T`
-Steps to reproduce:
-```c
-#include <stdio.h>
-
-int main(void)
-{
- register unsigned int a asm("r8") = 0x7fffffff;
- register unsigned int b asm("r9") = 1;
- register unsigned int c asm("r10");
-
- asm volatile("clrt\n"
- "addv %2,%0\n"
- "movt %1\n"
- : "+r"(a), "=r"(c) : "r"(b) :);
-
- printf("Values: a=0x%x b=0x%x c=0x%x\n", a, b, c);
-
- return 0;
-}
-
-```
-Additional information:
-Tested on real hardware (SEGA Dreamcast, GCC 15.0), the program above prints:
-`Values: a=0x80000000 b=0x1 c=0x1`
-
-Running with Qemu (and GCC 13.0), the same program prints:
-`Values: a=0x7fffffff b=0x80000000 c=0x1`