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Outlast: Camera is funky when using interpreter
https://github.com/user-attachments/assets/94cba5cb-dbda-427a-96e7-467ae3424ab7
This game is supposed to be strictly first-person for those who don't know.
The dynarec works just fine though so I'd say this is a relatively low priority issue 🙂
Might hint towards some kind of floating point issue in the interpreter though.
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