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ARK, Valheim servers broken after a43186d
*moved over from discord - short summary:*
On ecca96c my friends valheim pi crashed roughly an hour after the server was started.
<details><summary><b>Valheim server infinite looping errors</b></summary>
<pre>
### These two errors will loop until the RAM is full and the Pi locks up
MethodAccessException: Method `System.Collections.HashHelpers.GetPrime(int)' is inaccessible from method `System.Collections.Generic.HashSet`1[Vector2i].Initialize(int)'
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_throw_method_access(intptr,intptr)
at System.Collections.Generic.HashSet`1[T].Initialize (System.Int32 capacity) [0x00000] in <68e158d27fe241d98987327fa70dfbd6>:0
at System.Collections.Generic.HashSet`1[T].AddIfNotPresent (T value) [0x00008] in <68e158d27fe241d98987327fa70dfbd6>:0
at System.Collections.Generic.HashSet`1[T].Add (T item) [0x00000] in <68e158d27fe241d98987327fa70dfbd6>:0
at ZoneSystem.SetZoneGenerated (Vector2i zoneID) [0x00000] in <617986ed2f06468487af280e8d8f7c04>:0
at ZoneSystem.SpawnZone (Vector2i zoneID, ZoneSystem+SpawnMode mode, UnityEngine.GameObject& root) [0x00119] in <617986ed2f06468487af280e8d8f7c04>:0
at ZoneSystem.PokeLocalZone (Vector2i zoneID) [0x00037] in <617986ed2f06468487af280e8d8f7c04>:0
at ZoneSystem.CreateLocalZones (UnityEngine.Vector3 refPoint) [0x00008] in <617986ed2f06468487af280e8d8f7c04>:0
at ZoneSystem.Update () [0x00091] in <617986ed2f06468487af280e8d8f7c04>:0
MethodAccessException: Method `System.Collections.HashHelpers.GetPrime(int)' is inaccessible from method `System.Collections.Generic.HashSet`1[Vector2i].Initialize(int)'
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_throw_method_access(intptr,intptr)
at System.Collections.Generic.HashSet`1[T].Initialize (System.Int32 capacity) [0x00000] in <68e158d27fe241d98987327fa70dfbd6>:0
at System.Collections.Generic.HashSet`1[T].AddIfNotPresent (T value) [0x00008] in <68e158d27fe241d98987327fa70dfbd6>:0
at System.Collections.Generic.HashSet`1[T].Add (T item) [0x00000] in <68e158d27fe241d98987327fa70dfbd6>:0
at ZoneSystem.SetZoneGenerated (Vector2i zoneID) [0x00000] in <617986ed2f06468487af280e8d8f7c04>:0
at ZoneSystem.SpawnZone (Vector2i zoneID, ZoneSystem+SpawnMode mode, UnityEngine.GameObject& root) [0x00119] in <617986ed2f06468487af280e8d8f7c04>:0
at ZoneSystem.PokeLocalZone (Vector2i zoneID) [0x00037] in <617986ed2f06468487af280e8d8f7c04>:0
at ZoneSystem.CreateLocalZones (UnityEngine.Vector3 refPoint) [0x00045] in <617986ed2f06468487af280e8d8f7c04>:0
at ZoneSystem.Update () [0x00091] in <617986ed2f06468487af280e8d8f7c04>:0
</pre></details>
Did a `git bisect`:
- a43186d is the last confirmed working state
- a186b22 here even the server crashes while starting
Will compile c821fd9 and test it with `BOX64_DYNAREC_BLEEDING_EDGE=0 BOX64_DYNAREC_BIGBLOCK=0 BOX64_DYNAREC_STRONGMEM=2`
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